Barriton Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (0, 4, D:1) a rat corpse (skeletalised by now) (0, 20, D:1) a hobgoblin corpse (skeletalised by now) (2, 21, D:1) a +0 robe (4, 17, D:1) a +0 whip (18, 17, D:1) a +0 spear (19, 1, D:1) a +0 hand axe (21, -11, D:1) a +0 whip 2 stones (23, 24, D:1) the inkwell talisman of Disguise {rF+ Dex+4} [inkwell talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (28, 15, D:1) a +0 dagger a goblin skeleton (28, 30, D:1) a rat corpse (skeletalised by now) (30, 16, D:1) a +0 ring mail (31, -5, D:1) a +0 dagger (31, 0, D:1) a +0 trident (40, 4, D:1) a hobgoblin corpse (skeletalised by now) (44, 10, D:1) a +0 robe (59, 7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (5, -3, D:2) a +0 dagger 4 stones (13, 35, D:2) a +0 mace (13, 42, D:2) a +0 trident (15, 20, D:2) a +0 rapier (15, 34, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 44, D:2) a +0 kite shield (22, 18, D:2) a +0 dagger (27, 11, D:2) a frilled lizard skeleton (28, 16, D:2) the +10 hand axe "Datitein" {vamp, *Rage rPois Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 sling a frilled lizard skeleton a goblin skeleton (29, 1, D:2) 2 stones a +1 whip of venom a kobold skeleton (29, 34, D:2) a quokka skeleton (33, 16, D:2) a +0 club (33, 31, D:2) a frilled lizard skeleton (38, 35, D:2) a hobgoblin skeleton (41, 23, D:2) a +0 short sword 2 stones a kobold skeleton (41, 27, D:2) an adder skeleton (41, 31, D:2) a bat skeleton Level 3 of the Dungeon (3, 32, D:3) a +0 spear (5, 31, D:3) a +0 mace (10, 54, D:3) a rat corpse (skeletalised by now) (14, 30, D:3) the felid skeleton of Natasha (15, 9, D:3) a +0 leather armour (16, 30, D:3) a +0 halberd a +1 flail of holy wrath a +0 whip a gnoll skeleton (17, 30, D:3) a +0 falchion a gnoll skeleton (21, 11, D:3) a +0 ring mail (21, 29, D:3) a +0 robe a +0 club the human skeleton of Jessica (27, -4, D:3) a hobgoblin corpse (skeletalised by now) (27, 4, D:3) a frilled lizard skeleton (28, 8, D:3) a jackal skeleton (29, 8, D:3) the felid skeleton of Natasha (30, 6, D:3) a jackal skeleton (33, 26, D:3) a ball python skeleton (35, 30, D:3) a +0 robe (41, -5, D:3) a +0 flail of holy wrath a +0 ring mail (54, 0, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (12, -3, D:4) a +0 whip (13, -12, D:4) a +0 whip a +0 leather armour (13, -11, D:4) a +0 dagger a +0 robe (14, -12, D:4) an adder skeleton (15, -10, D:4) a +0 club a kobold skeleton (17, -8, D:4) a +0 club (19, -5, D:4) a +2 flail of venom a +0 leather armour (23, -4, D:4) a +0 short sword an orc corpse (skeletalised by now) (30, -10, D:4) a hobgoblin skeleton (32, -14, D:4) a +0 scale mail a +0 dagger a kobold skeleton (33, -9, D:4) a +0 chain mail (35, -19, D:4) a +0 ring mail (42, -17, D:4) an adder skeleton (46, -6, D:4) a +0 robe Level 5 of the Dungeon [Shop] Zese's Jewellery Emporium a ring of magical power (unknown) (300 gold) the ring "Fuwkoi" {rC++ MP+9 SInv} (730 gold) [ring of magical power] rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a +6 ring of dexterity (unknown) (540 gold) an amulet of faith (600 gold) a ring of flight (unknown) (262 gold) a ring of protection from fire (unknown) (375 gold) a quill talisman (112 gold) the dreamshard necklace {*Dream Acrobat} (3000 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a +4 ring of slaying (unknown) (540 gold) the ring "Hatseiru" {Fly rPois MP+9 Stlth+} (756 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 mace (2, 16, D:5) a +0 robe (5, -3, D:5) a +0 club (14, -20, D:5) a +0 flail (14, -19, D:5) a +0 spear (14, -18, D:5) a +0 spear (16, 17, D:5) a +0 whip (19, -33, D:5) a +0 sling (27, 9, D:5) an inkwell talisman (34, 7, D:5) the +1 hat of Aleph {Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, -21, D:5) a +0 hand axe a +2 chain mail of poison resistance (38, 9, D:5) a +0 chain mail (39, -20, D:5) a +0 hand axe a +0 scale mail (39, -14, D:5) a +0 trident (40, -20, D:5) a +2 dagger of speed a +0 leather armour an orc skeleton (41, -20, D:5) a +0 hand axe a +0 ring mail (41, -5, D:5) a +0 hand axe (57, -14, D:5) a +0 dire flail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, 13, D:6) 2 curare-tipped darts (7, -9, D:6) a hound skeleton (8, -20, D:6) a +0 halberd (10, -6, D:6) a +0 kite shield (15, 13, D:6) a bullfrog corpse (skeletalised by now) (16, -24, D:6) a hound skeleton (17, 13, D:6) a +0 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (21, 16, D:6) a +1 trident of flaming (23, -27, D:6) a +0 dagger (33, 10, D:6) a +0 hand axe (41, 4, D:6) a +0 plate armour (42, -10, D:6) a parchment of Scorch (51, 8, D:6) an iguana skeleton (56, 0, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (5, -7, D:7) a bullfrog skeleton (12, 2, D:7) a +0 hand axe a +0 leather armour (13, -18, D:7) a +0 club (13, -4, D:7) a +0 falchion (still there?) 7 poisoned darts (still there?) a +0 robe (still there?) (15, 7, D:7) a +4 great sword a +0 robe (16, -7, D:7) a +0 club (18, 4, D:7) a +0 glaive a +0 cloak (26, -35, D:7) a +0 leather armour (33, 1, D:7) a +0 cloak (38, 3, D:7) a +0 mace a +0 ring mail (42, -5, D:7) a +0 robe (47, -31, D:7) a +0 dagger the Ecumenical Temple