Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 7220268969502172473 69 Barriton the Conjurer (level 4, -1/33 HPs) Began as a Draconian Conjurer on Mar 18, 2026. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:33 (2496 turns). Barriton the Conjurer (Draconian Conjurer) Turns: 2496, Time: 00:03:33 Health: -1/33 AC: 5 Str: 9 XL: 4 Next: 2% Magic: 3/7 EV: 11 Int: 21 God: Gold: 119 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Magical Staves a - a staff of earth (weapon) Scrolls i - a scroll of identify Potions b - a potion of brilliance f - a potion of curing {unknown} Skills: * Level 1.3 Staves - Level 2.0 Dodging - Level 1.9 Stealth + Level 2.3 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Erth 3% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Ijyb is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of poison resistance and carrying a wand of quicksilver (severely wounded, 72% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Ijyb closely misses you. Magic courses through your body. Ijyb zaps a wand. The bolt of dispelling energy hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of poison resistance and carrying a wand of quicksilver (almost dead, 72% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of dispelling energy misses you. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb splashes around in the water. x3 The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" #.####.....##.#†####.. # #.....##.....##.. #.########.....####.#.##.. #......#~~...~.~~~....##.. .).##♣.♣.#~..~~~)~~~~~~##### ♣.♣.#.~~≈~~~≈≈≈~≈~....# #.##♣.♣....≈≈≈~~~≈≈≈......# #.....###~~~~~~~~~≈~~.....# #####..##~@g~≈♣.~≈~~......# ##..#..~~~~_.~≈≈.r##### ##..~~≈~~.~~≈≈≈g.. ##...~~~≈~~≈≈≈~.. ##..~≈≈≈≈~≈≈≈... #~~≈≈≈~~≈≈≈~~.## #~≈~~~~..≈ #.~.~..... ####..... You could see Ijyb. Vanquished Creatures An orc wizard (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) 4 endoplasms 4 hobgoblins 3 quokkas (D:1) 3 ball pythons 6 bats 4 frilled lizards 7 goblins 5 kobolds 7 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Barriton the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 399 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 570 | D:1 | Learned a level 2 spell: Searing Ray 1532 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2374 | D:3 | Found a faded altar of an unknown god. 2384 | D:3 | Reached skill level 1 in Staves 2384 | D:3 | Reached skill level 5 in Conjurations 2384 | D:3 | Reached XP level 4. HP: 33/33 MP: 1/7 2384 | D:3 | Encountered Ijyb 2494 | D:3 | HP: 1/33 [Ijyb/+0 club (2)] 2496 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, minmay_misc_feat_encased D:2: minmay_general_purpose_star, layout_basic D:3: layout_basic, nicolae_uskayaw_suspiria, chequers_ecumenical_altar_island, serial_forest, infiniplex_forest_end_2, infiniplex_forest_straight_1, infiniplex_forest_zigzag_1, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_3, infiniplex_forest_end_1, infiniplex_forest_straight_2, uniq_ijyb, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Staves | 1 | 1.3 Conjurations | 5 | 5.0 Stealth | | 1.9 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 2 | || 2 Staff | 6 | || 6 Tailslap | 1 | || 1 Cast: Magic Dart | 92 | 1 || 93 Searing Ray | 1 | 3 || 4 Drink: Magic | | 1 || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Fear | 1 | || 1 Enchant armour | 1 | || 1 Immolation | 1 | || 1 Revelation | 1 | || 1 Armour: None | 11 | 4 || 15 Dodge: Dodged | 8 | 3 || 11