Dungeon Crawl Stone Soup version 0.31-a0-7-g51783674b7 (webtiles) character file. Game seed: 2287549738512447445 65 Barriton the Conjurer (level 3, -5/26 HPs) Began as a Draconian Conjurer on May 5, 2023. Slain by Edmund ... wielding a +2 dire flail of protection (13 damage) ... on level 4 of the Dungeon. The game lasted 00:04:42 (2702 turns). Barriton the Conjurer (Draconian Conjurer) Turns: 2702, Time: 00:04:43 Health: -5/26 AC: 6 Str: 9 XL: 3 Next: 94% Magic: 3/15 EV: 12 Int: 20 God: Gold: 150 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . k - staff of conjuration rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Missiles e - a throwing net Armour g - a +0 pair of gloves (worn) Magical Staves k - a staff of conjuration (weapon) Jewellery j - a ring of magical power (left hand) Scrolls d - a scroll of identify i - a scroll of vulnerability Potions a - 3 potions of magic b - 3 potions of attraction c - 2 potions of curing f - a potion of haste h - a potion of heal wounds Skills: - Level 2.1 Dodging + Level 1.9 Stealth - Level 0.7 Unarmed Combat - Level 2.4 Spellcasting * Level 4.8 Conjurations * Level 0.5 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 16% 1 Necrotise Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 36% N/A 17% 3 Poisonous Vapours Pois/Air 4% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 24% 3 Spider Form Tmut/Pois 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Hex 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 91% 5 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 2 transporters D:4 Edmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Edmund hits you with a +2 dire flail of protection! The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * Edmund says, "What use are spells, anyway?" Edmund hits you but does no damage. You feel better. Edmund closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 leather armour (heavily wounded, 81% to hit) You feel a surge of power! The searing ray hits Edmund! Edmund is severely wounded. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 leather armour (severely wounded, 81% to hit) You feel a surge of power! The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +2 dire flail of protection! Ouch! That really hurt! You die... . ######### ... #.......#..# #.#...@..<.# ##.#.###@..$.# #....# #....... #....# #.#.#### #...## #.#.# ### ######.## #.# # ..# #......#####.#+## #.# #.####..........## #.# #.##########.....## You could see Edmund. Vanquished Creatures An adder (D:4) 6 endoplasms 3 giant cockroaches 3 goblins 7 hobgoblins 6 jackals A quokka (D:2) 3 ball pythons 6 bats 3 frilled lizards (D:3) 6 kobolds 7 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Barriton the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 584 | D:1 | You fall into a shaft and drop 1 floor! 874 | D:1 | Found a faded altar of an unknown god. 974 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1054 | D:1 | Learned a level 2 spell: Searing Ray 2081 | D:3 | Noticed a kobold demonologist 2087 | D:3 | Found a transporter. 2112 | D:3 | Found a transporter. 2690 | D:4 | Noticed Edmund 2702 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms, nicolae_concentric_dashed_squares_wild, grunt_decor_junction D:3: gammafunk_wand_slinger, layout_rooms D:4: layout_loops_corners, minmay_goblin_outpost, uniq_ijyb, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | | 1.9 Unarmed Combat | | 0.7 Spellcasting | | 2.4 Conjurations | | 4.8 Evocations | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 88 Tailslap || 11 Staff || 5 Cast: Magic Dart || 81 Searing Ray || 4 Use: Scroll || 10 Potion || 1 Armour: Skin || 23 Dodge: Dodged || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2706 | 2632 | 74 | 0 | 2283 | 4 | 676.5 | Dungeon | 2706 | 2632 | 74 | 0 | 2283 | 4 | 676.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1385 daAuts D:3: 672 daAuts D:2: 525 daAuts D:4: 122 daAuts