Baril Level 1 of the Dungeon (0, 0, D:1) a +0 club (24, 20, D:1) a +0 club (25, 11, D:1) a +0 leather armour (34, 10, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 5, D:2) a +0 plate armour (12, 23, D:2) a +0 club (24, 20, D:2) a +0 hunting sling (27, 19, D:2) a +0 leather armour (38, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 bolts (1, -12, D:3) a +0 short sword (8, -9, D:3) a +0 club (19, -6, D:3) a +0 short sword (19, 23, D:3) a +0 club (19, 34, D:3) a +0 club (19, 37, D:3) a +0 robe (22, 10, D:3) a +0 club (25, 23, D:3) 2 potions of degeneration (29, 30, D:3) a cursed +0 hunting sling (30, 9, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 trident (15, -2, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a cursed +0 ring mail (2, 46, D:5) a +0 robe (13, 28, D:5) a +0 spear (17, 28, D:5) a +0 spear (19, 10, D:5) a +0 giant club (25, 41, D:5) a +0 flail (26, 41, D:5) a +0 halberd of protection (34, 46, D:5) a +0 halberd (35, 46, D:5) a +0 club (39, 26, D:5) a scroll of enchant weapon Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, -6, D:6) a +0 chain mail of magic resistance (4, 17, D:6) a +2 halberd of venom (8, 10, D:6) 5 gold pieces (9, -1, D:6) a wand of iceblast (13) (15, 6, D:6) a wand of iceblast (9) (17, 14, D:6) the +6 falchion of the Yoke {drain, rN+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. (17, 17, D:6) a scroll of enchant weapon (19, 22, D:6) a +0 longbow Level 7 of the Dungeon (0, 0, D:7) 16 gold pieces (2, 5, D:7) a scroll of teleportation (3, 4, D:7) 24 stones (4, 1, D:7) an uncursed staff of cold (4, 3, D:7) a ration