Baril Level 1 of the Dungeon (0, 0, D:1) 12 arrows (2, -4, D:1) a +0 spear (6, 17, D:1) a +0 chain mail (9, -10, D:1) a +0 club (11, 7, D:1) a +0 club (16, -6, D:1) a +0 short sword (25, 13, D:1) a +0 whip (27, 16, D:1) a +0 dagger (30, 11, D:1) a +0 club (34, -2, D:1) a +0 leather armour (35, 15, D:1) 12 arrows (41, 9, D:1) a +0 club (45, -13, D:1) 5 large rocks Level 2 of the Dungeon (15, 10, D:2) a +0 dagger (28, 35, D:2) a +0 dagger (29, 23, D:2) 10 bolts (31, -12, D:2) a +0 dagger (31, -5, D:2) a +0 mace (35, -9, D:2) a +0 short sword (36, 31, D:2) a +0 club (40, 12, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (10, -13, D:3) a +0 club (11, -14, D:3) a +0 club (14, 3, D:3) a +0 mace (14, 4, D:3) a +0 club (14, 5, D:3) a +0 mace (25, -15, D:3) a +0 pair of gloves (27, -19, D:3) a +0 ring mail (40, -21, D:3) a +0 mace (47, -21, D:3) a +0 dagger a +0 hunting sling (56, -6, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a cursed +0 pair of gloves (10, 11, D:4) a +0 flail (11, 8, D:4) a +0 robe (14, 14, D:4) a +0 hunting sling (15, 17, D:4) a +0 cloak (27, 1, D:4) a +0 spear a +0 halberd (27, 2, D:4) a +0 spear a +0 spear (33, 3, D:4) a +0 whip (39, -10, D:4) a +0 short sword (41, -10, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 flail (46, 3, D:4) a +0 flail Level 5 of the Dungeon [Shop] Nastutoc's Weapon Shop a +0 flail (49 gold) a +0 broad axe (56 gold) a +0 dagger (28 gold) a +0 quarterstaff (56 gold) a +0 war axe (49 gold) a +0 whip (35 gold) a +0 short sword (42 gold) a +0 spear (42 gold) a +0 lajatang (210 gold) a +0 flail (49 gold) a +0 hunting sling (21 gold) a +0 mace (42 gold) the +2 hunting sling of Subterfuge {venom, -Tele rElec rN+++ Int+3} (665 gold) It poisons the ammo it fires. It affects your intelligence (+3). It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. (0, 0, D:5) a +0 mace (1, 22, D:5) a +0 whip (25, 7, D:5) a +0 flail a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (1, 0, D:6) a +0 leather armour (5, -26, D:6) a +0 scale mail (22, 7, D:6) a +0 dagger (24, -20, D:6) a +0 war axe (30, 8, D:6) a +0 ring mail (32, -43, D:6) a +0 club (40, -9, D:6) a +0 whip of flaming (40, -7, D:6) a cursed +0 centaur barding (41, -7, D:6) a +0 robe (42, -13, D:6) a +0 animal skin (unseen) (52, -8, D:6) a +0 hand axe (54, -8, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, -2, D:7) a +0 pair of gloves (4, -3, D:7) a +0 giant club (12, -24, D:7) a +0 giant spiked club (13, -25, D:7) 15 bolts (13, -14, D:7) a +0 falchion (20, -20, D:7) a +0 cloak (26, 9, D:7) a +0 war axe (38, -10, D:7) 17 bolts (41, -1, D:7) a +0 dire flail (43, -2, D:7) a cursed +0 mace a +0 robe (43, 0, D:7) a +0 robe (45, -2, D:7) a +0 flail a +0 robe (45, 0, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, -7, D:8) a +0 giant club (unseen) (11, 1, D:8) a wand of flame (26/48)