Baril Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 12, D:1) a +0 club (15, 29, D:1) a +0 club (16, 11, D:1) a +0 club (19, 15, D:1) a +0 short sword (22, 19, D:1) a +0 club (22, 34, D:1) a +0 club (23, 30, D:1) a +0 dagger (34, 10, D:1) a +0 short sword (42, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, 11, D:2) a +0 long sword (11, -25, D:2) a cursed -1 club (11, 3, D:2) a +0 hand axe (21, -19, D:2) a cursed -2 dagger (28, 5, D:2) a +0 dagger (30, -14, D:2) a +0 robe (32, -14, D:2) a +0 dagger (32, -13, D:2) 2 potions of degeneration (33, -23, D:2) a +0 hunting sling (33, -14, D:2) a +0 ring mail (33, -13, D:2) a +0 club (34, -14, D:2) a +0 hunting sling (34, -13, D:2) a +0 helmet (35, -14, D:2) a +0 club (35, -13, D:2) a +0 robe (50, -35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (18, 0, D:3) a +0 short sword (19, 12, D:3) a +0 club (22, 10, D:3) a +0 mace a +0 leather armour (22, 37, D:3) a +0 falchion (23, 10, D:3) a +0 hand axe (24, 0, D:3) a +0 leather armour a +0 club (24, 21, D:3) a +0 leather armour a +0 dagger (25, 28, D:3) a +0 club (26, 10, D:3) a +0 spear (27, 11, D:3) a +0 club (27, 20, D:3) a +0 club (27, 22, D:3) a +0 leather armour a +0 falchion (27, 39, D:3) a +0 dagger (32, 10, D:3) a +0 dagger (35, 39, D:3) an uncursed ring of loudness (37, 13, D:3) a +0 trident (44, 36, D:3) a +0 spear (46, 0, D:3) a +0 robe a +0 dagger (47, 41, D:3) a +0 whip (51, 3, D:3) 15 bolts (54, 5, D:3) a +0 falchion a +0 robe Level 4 of the Dungeon (0, 0, D:4) 20 arrows (10, -34, D:4) a +0 flail (21, 8, D:4) a +0 dagger a +0 chain mail (29, 8, D:4) a +0 scale mail a +0 club (49, -20, D:4) a +0 broad axe (56, -15, D:4) a cursed +0 leather armour (57, -14, D:4) a +0 scythe (58, -14, D:4) a +0 scythe (59, -14, D:4) a cursed -3 scythe (60, -14, D:4) a +0 scythe (61, -15, D:4) a +0 robe (61, -14, D:4) a +0 scythe (62, -15, D:4) a +0 robe (62, -11, D:4) a +0 flail (63, -15, D:4) a +0 robe (64, -15, D:4) a +0 robe (64, -11, D:4) a +0 trident a +0 leather armour (65, -15, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 1, D:5) a +0 scythe (2, 13, D:5) an uncursed ring of teleportation (4, 12, D:5) a +0 chain mail (7, 16, D:5) a +0 scythe a +0 robe (27, -4, D:5) a +0 robe (27, 5, D:5) a +2 spear of flaming (28, 5, D:5) a cursed -1 halberd (29, 4, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 5 needles of confusion (0, 5, D:6) a +0 leather armour (5, -34, D:6) a +0 shortbow (5, -7, D:6) 17 bolts (6, -44, D:6) a +0 dagger of speed a +0 robe (9, -52, D:6) a +0 short sword (11, -42, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -52, D:6) a +0 dagger (18, -30, D:6) a +0 dagger (19, -30, D:6) a +0 robe (21, -25, D:6) a +0 dagger a cursed +0 robe (27, -19, D:6) 15 bolts (30, -26, D:6) a +0 dagger a +0 robe (31, -53, D:6) a +0 morningstar (42, -29, D:6) a +0 giant spiked club (47, -44, D:6) a +0 short sword (63, -41, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Qoulyoru's Antique Armour Shop a +2 robe of resistance (716 gold) the +2 leather armour "Vuti" {+Fly rElec MR+} (640 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +1 robe of magic resistance (241 gold) a cursed +0 leather armour (1 gold) a +0 pair of gloves (85 gold) the +4 skin of Zhor {rC+++} (1183 gold) It renders you almost immune to cold. a +3 chain mail of cold resistance (503 gold) a +0 ring mail (76 gold) (0, 0, D:7) a +0 flail (6, 14, D:7) a +0 leather armour a +0 hand axe a +0 short sword a +0 hand axe a +0 robe a +0 dagger (7, 20, D:7) a +0 falchion (8, 20, D:7) a +0 ring mail a +0 whip (11, 20, D:7) a +0 morningstar (13, 34, D:7) a +4 dagger (15, 7, D:7) a +0 short sword (16, 36, D:7) a +0 blowgun (17, 34, D:7) a +0 flail a +0 leather armour a +0 spear (17, 36, D:7) a +0 dagger (19, 35, D:7) a cursed -1 whip (25, 35, D:7) a cursed -3 blowgun (26, 41, D:7) a +0 halberd a +1 spear of freezing a +0 ring mail (34, 21, D:7) a +0 club (35, 1, D:7) a +0 helmet (39, 20, D:7) a +0 dire flail (39, 21, D:7) a +0 morningstar (48, 47, D:7) a cursed -2 falchion Level 8 of the Dungeon [Shop] Tacwir's Antique Weapon Boutique the +2 war axe of the Sun {venom, *Rage +Blink rC+ MR++} (1452 gold) It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It may make you go berserk in combat. a +0 dagger (70 gold) a +0 falchion (105 gold) a +0 short sword (105 gold) a cursed +0 dagger (35 gold) a +0 shortbow (105 gold) a +2 spear of venom (546 gold) a +0 scimitar (140 gold) a +0 lajatang (525 gold) a +0 morningstar (140 gold) a +0 hunting sling of flaming (164 gold) (0, 0, D:8) a +0 chain mail a +0 short sword (1, 0, D:8) a +0 rapier (2, 0, D:8) a +0 short sword (3, 0, D:8) a +0 chain mail a cursed -3 mace (5, -12, D:8) a +0 hand axe (7, -11, D:8) a +0 chain mail (7, -8, D:8) a +0 hand axe (7, -6, D:8) a cursed -1 mace (7, -5, D:8) a +0 shortbow (7, -3, D:8) a +0 ring mail a +0 flail (7, -2, D:8) a +0 whip (9, -19, D:8) a +0 giant club (10, 12, D:8) a +0 giant spiked club a +0 giant club (19, -12, D:8) a +0 shortbow (20, -11, D:8) a +0 giant spiked club (21, -9, D:8) a +2 spear of freezing a +0 ring mail (24, -9, D:8) a +0 spear (25, -9, D:8) a +0 spear of distortion a cursed -1 club (26, -8, D:8) a +0 flail (26, -7, D:8) a +0 flail (30, -26, D:8) 6 tomahawks (31, -11, D:8) a cursed -3 trident (32, -10, D:8) a +0 chain mail a +0 flail (36, -17, D:8) a +0 ring mail (40, 4, D:8) a +0 shortbow (43, 8, D:8) a +3 spear (49, -18, D:8) a +0 giant spiked club a +0 dire flail Level 9 of the Dungeon (2, -10, D:9) a +0 chain mail of fire resistance (13, -9, D:9) a +0 club (13, -6, D:9) a +0 leather armour (14, 21, D:9) a +0 club (15, 31, D:9) a +0 chain mail (17, 21, D:9) a +0 halberd (30, 3, D:9) a +0 giant spiked club (42, 31, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 whip a +0 scale mail (6, -19, D:10) a +0 battleaxe a +0 robe (6, -15, D:10) a +0 dagger (7, -17, D:10) a cursed +0 whip a +0 chain mail (15, -2, D:10) a +0 flail (18, -16, D:10) a +0 leather armour (19, -14, D:10) a +0 giant club a +0 giant club a +0 giant spiked club (58, -1, D:10) a +0 ring mail (59, -2, D:10) a +4 spear of piercing the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (2, 7, Lair:1) a +0 great sword (12, 1, Lair:1) a +0 chain mail (22, -5, Lair:1) a +0 robe (23, -5, Lair:1) a +0 scimitar of flaming (26, -12, Lair:1) a potion of mutation a potion of agility 2 potions of cancellation 2 potions of magic a potion of berserk rage 3 potions of might 2 potions of flight (26, -10, Lair:1) the +2 long sword of the Blind Eye {drain, rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. (26, -9, Lair:1) a wand of polymorph (8/24) (26, -8, Lair:1) a scarf of cloud immunity (27, -12, Lair:1) a book of Air a book of Geomancy a book of Clouds (27, -10, Lair:1) a +0 eveningstar (27, -9, Lair:1) a wand of flame (1/48) (27, -8, Lair:1) a +0 large shield (28, -12, Lair:1) an uncursed staff of air (28, -10, Lair:1) a +0 dagger of venom (28, -9, Lair:1) a wand of flame (30/48) (29, -10, Lair:1) a +0 great mace (29, -9, Lair:1) a wand of iceblast (0/15) (30, -12, Lair:1) a +0 blowgun (30, -11, Lair:1) 3 curare-tipped needles 55 poisoned needles (31, -12, Lair:1) a +0 hand crossbow (31, -11, Lair:1) 94 bolts (32, -12, Lair:1) a +2 shortbow of velocity (32, -11, Lair:1) a +1 longbow of flaming (32, -10, Lair:1) 310 arrows (34, 10, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (3, 28, Lair:2) a +0 leather armour (11, 28, Lair:2) a +0 dagger (25, 40, Lair:2) a +0 leather armour (28, 48, Lair:2) a +0 robe (33, 35, Lair:2) a +0 shortbow (51, 40, Lair:2) a +0 war axe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (9, -4, Lair:3) a +0 whip (15, -24, Lair:3) a +0 pair of boots (23, 6, Lair:3) a +4 chain mail (26, -17, Lair:3) a +0 hunting sling (32, -17, Lair:3) a +0 dagger (33, -10, Lair:3) a +0 club (57, -25, Lair:3) a +0 plate armour (58, 2, Lair:3) a +0 dagger (59, -1, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 shortbow (10, 33, Lair:4) a +0 mace (13, -7, Lair:4) a +3 glaive (38, 38, Lair:4) a +0 long sword (47, -6, Lair:4) a +0 leather armour (49, 32, Lair:4) a +1 animal skin Level 5 of the Lair of Beasts (0, 0, Lair:5) a +1 vampiric scimitar (19, 6, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +1 centaur barding of flying (25, -34, Lair:6) a +0 pair of gloves (32, -27, Lair:6) a +0 hand crossbow (38, 20, Lair:6) a sling bullet (55, -18, Lair:6) a +0 buckler (64, -26, Lair:6) a +0 chain mail Level 4 of the Abyss (0, 0, Abyss:4) 33 bolts (4, -3, Abyss:4) 4 javelins of penetration (8, 0, Abyss:4) a killer bee corpse (12, 2, Abyss:4) the +2 falchion "Hydraslayer" {distort, Str+5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+5). (18, 2, Abyss:4) a +0 long sword