Baril Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -1, D:1) a +0 club (29, -1, D:1) a +0 club (31, 0, D:1) a +0 spear (33, 3, D:1) a +0 dagger (33, 4, D:1) a cursed -1 whip Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club (1, -1, D:2) a cursed -3 dagger (3, -3, D:2) a +0 club (7, -9, D:2) a +0 mace (13, -12, D:2) a +0 club (26, -37, D:2) a +0 whip (32, -4, D:2) a +0 dagger (33, -45, D:2) a +0 ring mail (37, -36, D:2) a +0 club (37, 16, D:2) a potion of mutation (38, 15, D:2) a +0 chain mail (45, -7, D:2) 16 bolts (48, -30, D:2) a cursed -3 dagger (50, 7, D:2) a +0 short sword a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (10, -18, D:3) a +0 club (11, -37, D:3) a +0 flail (14, -6, D:3) a +0 dagger (15, 11, D:3) a +0 club (19, -17, D:3) a +0 ring mail (26, -18, D:3) a +0 helmet (29, 12, D:3) a -1 dagger (33, 11, D:3) a +0 leather armour a +0 trident a cursed +0 ring mail (34, 5, D:3) a +0 club (34, 7, D:3) a +0 falchion (37, -4, D:3) a +0 club (40, 14, D:3) a +0 club (43, -16, D:3) a +0 battleaxe Level 4 of the Dungeon [Shop] Copum's Antique Armour Boutique a +1 troll leather armour (550 gold) a +0 pair of boots (112 gold) a +0 robe (17 gold) a +0 plate armour (575 gold) a +0 helmet (112 gold) the +10 Black Knight's horse barding {ponderous, rPois rN+} (1585 gold) It protects you from poison. It protects you from negative energy. a +2 chain mail of positive energy (462 gold) (0, 0, D:4) a +0 flail a cursed +0 leather armour a +0 trident (1, -1, D:4) a +0 club (2, 0, D:4) a +0 dagger a +0 robe (3, -29, D:4) a +0 dagger (8, -3, D:4) a +0 trident (9, -23, D:4) a potion of berserk rage (25, 3, D:4) a +0 ring mail (31, -32, D:4) a +0 quarterstaff (60, -14, D:4) a +0 leather armour (60, -10, D:4) a +1 short sword of venom (60, -9, D:4) a +0 robe (60, -8, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Zucveh's Assorted Antiques a wand of clouds (4/9) (624 gold) a +0 quarterstaff of protection (176 gold) a +0 long sword (91 gold) a scroll of blinking (195 gold) a scroll of amnesia (91 gold) a scroll of teleportation (78 gold) a lamp of fire (1040 gold) a +0 war axe (91 gold) a +0 robe (18 gold) (0, 0, D:5) a +0 hand axe (5, 1, D:5) a cursed +0 chain mail (12, -15, D:5) a +0 trident (16, -1, D:5) a cursed -1 long sword (20, -2, D:5) a +0 robe (30, 0, D:5) a +0 dire flail of crushing (34, -19, D:5) a +0 rapier (36, -11, D:5) a +0 robe Level 6 of the Dungeon [Shop] Figuf's Assorted Antiques a +0 scale mail (128 gold) 2 potions of curing (192 gold) a +0 club (32 gold) a phial of floods (1280 gold) (0, 0, D:6) a +0 club (1, -2, D:6) a +0 spear (1, -1, D:6) a +0 spear (1, 15, D:6) a +0 flail a +0 dagger a +0 mace (2, 15, D:6) a +0 flail a +0 dagger a cursed +0 chain mail (7, 26, D:6) an uncursed amulet of harm (8, -14, D:6) a +0 scale mail (13, 9, D:6) a +0 helmet (16, 0, D:6) a +0 glaive a +0 robe Level 7 of the Dungeon (3, -14, D:7) a +0 dagger a +0 robe (3, -13, D:7) a +0 falchion a +0 dagger a +0 leather armour (3, -12, D:7) a +0 club a +0 leather armour (6, 25, D:7) a +0 robe (10, 25, D:7) a +0 whip (12, -32, D:7) a +0 dagger (12, -1, D:7) a +0 trident (15, 25, D:7) a +0 mace (17, 9, D:7) a +0 dagger (17, 13, D:7) a +0 dagger (18, 9, D:7) a +0 robe (18, 13, D:7) a +0 robe (23, 11, D:7) a sling bullet (still there?) Sif Muna's Handbook of the Entourage (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 (24, -31, D:7) a +0 ring mail a +0 club (27, -19, D:7) a +0 hand axe (38, -31, D:7) a +0 giant club (38, -1, D:7) a scroll of noise (41, 17, D:7) a +0 mace (42, 17, D:7) a +2 quarterstaff of chaos (50, -8, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (1, -1, D:8) a +0 hand axe (1, 6, D:8) a +0 flail (2, -8, D:8) a +0 whip (2, -1, D:8) a +0 hand axe (3, -22, D:8) a +0 club 2 tomahawks (4, -21, D:8) a +0 short sword a +0 leather armour a cursed -3 hand axe a +0 leather armour (5, -21, D:8) a +0 club a +0 leather armour a tomahawk a +0 flail a cursed +0 ring mail (5, -9, D:8) a +0 short sword a +0 chain mail (5, -3, D:8) a +0 dagger a +0 robe (6, -22, D:8) a +0 hand axe a +0 leather armour a +0 trident a +0 leather armour a +0 whip a +0 mace a +0 leather armour a +2 hand axe of electrocution (6, -21, D:8) a tomahawk a +0 trident a +0 leather armour a +0 dagger (7, -23, D:8) a +0 whip a +0 ring mail (7, -22, D:8) a +0 club a tomahawk a +0 club a +0 scale mail (8, -22, D:8) a cursed -2 club a +0 ring mail a +0 ring mail a +0 flail a +0 leather armour (9, -24, D:8) a +0 dagger (10, -23, D:8) a +0 dagger a +0 leather armour (10, -22, D:8) a +0 falchion a +0 ring mail (11, -23, D:8) a tomahawk (11, 4, D:8) a +0 ring mail (12, -22, D:8) a +0 trident a +0 ring mail (14, 12, D:8) a +0 hand axe a +0 plate armour (33, -21, D:8) a +0 dagger (36, 2, D:8) the +10 whip of Mandamus {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (37, 13, D:8) a +1 hand axe of flaming (41, 17, D:8) a +0 great mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (24, 5, Lair:1) a +0 chain mail (33, 3, Lair:1) a +0 leather armour (45, 28, Lair:1) an uncursed amulet of harm (55, 18, Lair:1) a +0 whip (56, 56, Lair:1) a +0 dagger (62, 49, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of enchant armour (1, 1, Lair:2) 11 gold pieces (1, 2, Lair:2) 19 gold pieces (1, 3, Lair:2) a sack of spiders (2, 0, Lair:2) 13 stones (2, 1, Lair:2) the +8 ring mail of Duck's Teeth {-Cast rF+++ rN+++ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It renders you almost immune to negative energy. It prevents spellcasting. (2, 2, Lair:2) a wand of confusion (18/48) (7, 3, Lair:2) a sling bullet (7, 5, Lair:2) a komodo dragon skeleton (10, 22, Lair:2) a +0 large shield (17, 13, Lair:2) a +0 chain mail