Baril Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -17, D:1) 14 arrows (7, 14, D:1) a +0 club (9, -17, D:1) a +0 club (10, -13, D:1) a +0 club (10, -6, D:1) a +0 club (14, -3, D:1) a +0 club (19, -13, D:1) a +0 club (42, 19, D:1) 32 arrows (42, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (13, 21, D:2) a +0 club (14, -21, D:2) a +0 club (17, 30, D:2) a +0 dagger (18, 7, D:2) a +0 club (18, 31, D:2) a +0 dagger (23, -10, D:2) a +0 mace (26, -7, D:2) a +0 club (26, 2, D:2) a +0 dagger (33, 7, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a -5 ring of evasion (1, -3, D:3) a +0 long sword (9, -22, D:3) a +0 whip (9, -15, D:3) a +0 short sword a +0 leather armour (13, 7, D:3) 27 arrows (17, 4, D:3) a +0 short sword (18, -16, D:3) 6 tomahawks (33, -12, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, -8, D:4) 25 arrows (7, -6, D:4) a +0 trident (17, 11, D:4) a +0 giant spiked club Level 5 of the Dungeon (1, 0, D:5) a +0 quarterstaff (10, -6, D:5) a potion of curing