Baka the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 shortbow of flaming (62, 1, D) a +2 shortbow of flaming (63, 1, D) a cursed ring of loudness (67, 1, D) a plain deck of defence (68, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (69, 1, D) a +2 great sword of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (10, 2, D) a +3 large shield a +0 shield a +0 scale mail (62, 2, D) a +2 chain mail of fire resistance (73, 2, D) a +3 ring of intelligence (75, 2, D) an uncursed ring of invisibility (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (6, 5, D) a +0 flail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a cursed staff of death (63, 9, D) a +2 chain mail of poison resistance (70, 9, D) a box of beasts (71, 9, D) the +6 hunting sling of Hulliun {freeze, *Drain rN+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (72, 9, D) a +2 greatsling of velocity (70, 10, D) a +2 vampiric lajatang (72, 10, D) a +5 war axe of freezing (70, 11, D) a river rat corpse (skeletalised by now) (61, 12, D) a ball python corpse (skeletalised by now) (62, 12, D) a ball python corpse (skeletalised by now) (63, 12, D) an adder corpse (71, 12, D) a porcupine corpse (skeletalised by now) (62, 17, D) a +9 plate armour of ponderousness (71, 17, D) a disc of storms (72, 17, D) an uncursed staff of power (73, 17, D) a +2 robe of cold resistance (62, 18, D) a fan of gales (63, 18, D) a +1 falchion of freezing (64, 18, D) a +2 short sword of draining (71, 18, D) the +2 scythe of Deh Ylu {venom, *Contam +Rage Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It lets you go berserk. It causes magical contamination when unequipped. (72, 18, D) an ornate deck of defence (73, 18, D) a crystal ball of energy (64, 23, D) a hell hound corpse (67, 23, D) a hell hound corpse (64, 27, D) a +1 halberd of chopping (65, 27, D) a +0 ring mail of fire resistance (71, 27, D) a lantern of shadows (72, 27, D) a fan of gales (62, 28, D) a +1 hand axe of venom (63, 28, D) an uncursed ring of flight (64, 28, D) an uncursed staff of air (71, 28, D) a lamp of fire (72, 28, D) a plain deck of summoning (72, 30, D) a sheep corpse (71, 31, D) a river rat corpse (62, 33, D) a hell hound corpse (63, 33, D) a hell hound corpse (64, 33, D) a hell hound corpse (62, 34, D) a hell hound corpse (64, 34, D) a hell hound corpse (69, 37, D) a book of Necromancy (70, 37, D) a plain deck of changes (72, 37, D) an uncursed staff of energy (73, 37, D) a fan of gales (70, 38, D) a +1 robe of magic resistance (71, 38, D) an Akashic Record (72, 38, D) a +4 ring of strength (73, 38, D) a +2 chain mail of cold resistance