Baka Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 0, D:1) a stone (5, 0, D:1) a +0 mace (14, 0, D:1) a +0 club (0, 1, D:1) a stone (0, 4, D:1) 2 stones (-29, 6, D:1) 6 stones (3, 12, D:1) a +0 club (-19, 15, D:1) 8 bolts (-27, 16, D:1) a +0 club (-24, 20, D:1) a +0 robe (-33, 23, D:1) a +0 leather armour (-39, 27, D:1) a +0 spear (-11, 46, D:1) a cursed -2 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (-6, 4, D:2) a cursed -1 dagger (-4, 15, D:2) a +0 club (-31, 16, D:2) a +0 scale mail (12, 17, D:2) a +0 trident (-28, 25, D:2) a +0 club (-6, 32, D:2) a +0 club (5, 34, D:2) a +0 club (-21, 37, D:2) a +0 club (-20, 38, D:2) a +0 club a +0 club a +0 club a +0 hunting sling 22 stones a +0 dagger (-20, 39, D:2) a +0 animal skin a +0 short sword (-19, 39, D:2) a +0 club 2 stones a +0 dagger Level 3 of the Dungeon (0, 1, D:3) a +0 dagger (-36, 3, D:3) a +0 dagger (-19, 13, D:3) 19 arrows (14, 13, D:3) 21 stones (-38, 18, D:3) a +1 dagger of venom a +0 robe (11, 20, D:3) a +0 spear (2, 23, D:3) 6 poisoned needles (-16, 26, D:3) a +0 falchion (-21, 28, D:3) 2 steel tomahawks (-24, 29, D:3) a +0 flail a +0 leather armour a +0 whip (-26, 30, D:3) 2 steel tomahawks (-25, 30, D:3) a +0 club a +0 flail a +0 leather armour a steel tomahawk (-16, 31, D:3) 17 poisoned needles (-6, 35, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a cursed -1 robe (-25, 1, D:4) 18 stones (-9, 6, D:4) a +0 robe (-25, 7, D:4) a +0 robe (-4, 10, D:4) a +0 dagger a +0 leather armour (-3, 10, D:4) a +0 club a +3 chain mail (-4, 11, D:4) a +0 dagger a +0 robe (-32, 16, D:4) a +0 whip (7, 21, D:4) 2 stones (3, 22, D:4) a +0 scale mail (7, 22, D:4) a stone (7, 23, D:4) a stone (7, 27, D:4) a +0 short sword (-1, 34, D:4) a +3 antimagic short sword (-30, 36, D:4) a +0 dagger (3, 46, D:4) 26 arrows Level 5 of the Dungeon [Shop] Boleu's Antique Weapon Shoppe a +0 great sword (156 gold) a +0 dagger (48 gold) a +2 hand crossbow of flaming (84 gold) the cursed +1 hunting sling of Qosyb {flame, MP+9 Dex+4 SInv} (156 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. a +0 falchion of electrocution (72 gold) the +10 hand axe "Uceots" {speed, Noisy Str+4 Int+2 Dex+2} (192 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It may make noises in combat. a +0 flail (84 gold) (0, 0, D:5) a +0 robe (-4, 2, D:5) a +0 ring mail (27, 5, D:5) a +0 chain mail (-3, 8, D:5) 6 arrows (-7, 9, D:5) an arrow (-6, 9, D:5) an arrow (-4, 9, D:5) 2 arrows (8, 9, D:5) a +0 flail (-10, 10, D:5) a +0 shortbow 3 arrows (16, 10, D:5) a +0 club (5, 11, D:5) a +0 hand axe a +0 animal skin (-37, 12, D:5) a +0 whip (-37, 13, D:5) a +0 short sword (-36, 13, D:5) a +0 club (-20, 14, D:5) a +0 dagger a +0 robe (-23, 16, D:5) a +0 spear (-22, 16, D:5) a cursed +0 falchion a +0 leather armour a +0 dagger (-21, 16, D:5) a +0 short sword a +0 chain mail a cursed -3 club (-5, 22, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 club a cursed -2 ring mail (4, 23, D:5) 18 stones (-18, 24, D:5) a +0 dagger a +0 leather armour (-18, 25, D:5) a +0 flail a cursed +0 war axe (-17, 25, D:5) a +0 dagger a +0 robe (19, 31, D:5) 14 stones (10, 38, D:5) a +0 chain mail (-18, 57, D:5) 12 stones (-10, 57, D:5) a +0 war axe a +0 robe Level 6 of the Dungeon (0, 0, D:6) 12 arrows (-21, 1, D:6) 17 stones (-4, 5, D:6) a +0 robe (6, 6, D:6) a +0 chain mail (-5, 8, D:6) 18 bolts (-9, 9, D:6) a +0 whip a +0 leather armour (-17, 10, D:6) 13 stones (-9, 10, D:6) a +0 spear 2 throwing nets (-8, 10, D:6) a +0 spear (8, 11, D:6) a +0 flail (unseen) (22, 11, D:6) a +0 falchion (19, 15, D:6) a +0 leather armour (16, 17, D:6) a +0 robe a +0 dagger (-10, 18, D:6) a +0 club (16, 18, D:6) a +0 scale mail (-10, 23, D:6) 17 stones (24, 23, D:6) a +0 trident (24, 26, D:6) a +0 buckler (9, 44, D:6) 2 large rocks (-10, 47, D:6) a +0 rapier (-16, 50, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail a +3 whip a -2 morningstar a +0 dagger a +0 leather armour a +0 club a +0 flail of holy wrath (1, 0, D:7) a +0 dagger of speed a +0 robe (1, 1, D:7) a +0 mace of draining (-20, 4, D:7) 13 sling bullets (-43, 5, D:7) a cursed +0 falchion (-31, 12, D:7) a +0 giant club (-30, 12, D:7) a +0 short sword a +0 chain mail (-12, 13, D:7) a +0 quarterstaff a +0 robe (-9, 13, D:7) 9 arrows of frost (3, 15, D:7) a +0 plate armour (-15, 19, D:7) a +0 whip (-35, 20, D:7) a +0 robe (-33, 31, D:7) 31 stones (-53, 38, D:7) a +0 robe Level 8 of the Dungeon [Shop] Ilaro's Antique Weapon Shoppe a cursed -2 mace (63 gold) a +2 shortbow of flaming (63 gold) a +0 bardiche of freezing (189 gold) a +0 hand axe (63 gold) the +8 storm bow {elec} (1222 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 longbow (94 gold) a +0 glaive (136 gold) a cursed -2 spear (63 gold) a cursed -2 blowgun (52 gold) the +10 longbow "Jifaugup" {venom, rElec rPois Dex+4} (199 gold) It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (0, 0, D:8) a +0 leather armour (12, 1, D:8) a +3 spear a +0 plate armour (10, 3, D:8) a +0 mace (18, 5, D:8) a potion of degeneration (0, 9, D:8) a +0 short sword (-3, 12, D:8) a +0 flail a +4 chain mail (-2, 12, D:8) a +0 dagger a +0 robe (3, 12, D:8) a +0 blowgun a poisoned needle (31, 13, D:8) a +4 shortbow 28 arrows (0, 14, D:8) a +0 dagger a +0 robe (2, 14, D:8) a +0 short sword a +0 plate armour (3, 14, D:8) a poisoned needle (1, 15, D:8) a +0 flail a +0 ring mail (2, 15, D:8) a +0 war axe (3, 15, D:8) 3 poisoned needles a +0 hand axe (31, 15, D:8) an arrow (2, 16, D:8) a +0 morningstar a +4 scale mail (4, 16, D:8) 2 poisoned needles (11, 18, D:8) the +5 falchion of Pandemonium {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (12, 18, D:8) a +0 falchion a +0 leather armour a +0 mace a +0 ring mail (11, 19, D:8) a +0 club a +0 leather armour a +0 war axe a +0 ring mail (12, 19, D:8) a +0 whip (15, 19, D:8) 12 poisoned needles (47, 19, D:8) a +1 hand axe of electrocution a +0 plate armour (48, 19, D:8) a +0 short sword a +0 ring mail (13, 20, D:8) a cursed -3 trident (48, 20, D:8) a +0 club (19, 21, D:8) a +0 longbow 17 arrows (1, 28, D:8) a box of beasts (27, 30, D:8) a +2 short sword of draining (8, 31, D:8) a +0 bardiche a +0 ring mail (24, 31, D:8) 14 stones (27, 31, D:8) 2 stones (29, 31, D:8) 2 stones 2 bolts (30, 31, D:8) a bolt 3 stones (34, 31, D:8) a stone (27, 32, D:8) a +0 hand crossbow a +0 whip 25 bolts (28, 32, D:8) a +0 short sword (28, 35, D:8) a +2 plate armour of poison resistance (9, 36, D:8) an uncursed staff of air (19, 36, D:8) a +0 leather armour (26, 36, D:8) a +0 whip (-2, 38, D:8) a +0 giant club (1, 39, D:8) a +0 ring mail (18, 39, D:8) a +0 falchion of slicing a +0 scale mail (54, 42, D:8) 15 stones Level 9 of the Dungeon (0, 0, D:9) a potion of poison (-3, 15, D:9) a +0 mace a +0 plate armour a +0 war axe a cursed +0 leather armour (-2, 15, D:9) a +0 dagger a +0 robe (-4, 18, D:9) a +0 ring mail (24, 24, D:9) a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (-8, 26, D:9) a +0 hand axe (10, 27, D:9) 11 stones (-17, 29, D:9) a +2 short sword of draining (-14, 29, D:9) a +0 dagger 3 stones a +0 dagger a +0 club a +0 club (-17, 30, D:9) a +0 flail of draining (-14, 30, D:9) 4 stones (-13, 30, D:9) 3 stones (-11, 31, D:9) a stone (20, 31, D:9) 21 stones (-10, 32, D:9) a stone (24, 33, D:9) a +2 ring of protection (29, 33, D:9) 24 bolts (28, 35, D:9) a +0 hunting sling (-22, 39, D:9) a +0 whip of freezing a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of curing (-15, 14, Lair:1) a porcupine corpse (skeletalised by now) (-7, 22, Lair:1) a crocodile corpse (skeletalised by now) (8, 22, Lair:1) 8 tomahawks of returning (9, 22, Lair:1) a water moccasin corpse (skeletalised by now) (9, 23, Lair:1) a crocodile corpse (skeletalised by now) a volcano (0, 0, Volcano) 18 poisoned arrows (-2, 2, Volcano) 22 gold pieces (-1, 2, Volcano) 14 gold pieces (-3, 3, Volcano) a potion of resistance (-3, 4, Volcano) a +0 broad axe of flaming (-1, 4, Volcano) a +0 trident of flaming (-2, 5, Volcano) a +1 animal skin of fire resistance