Baka Level 1 of the Dungeon (0, 0, D:1) a cursed +0 leather armour (-6, 5, D:1) 25 arrows (-4, 12, D:1) 13 arrows of flame (-6, 13, D:1) a +0 whip a stone (-4, 13, D:1) a stone (-3, 13, D:1) a stone (-2, 13, D:1) a stone (4, 13, D:1) 18 stones (1, 14, D:1) a +0 whip (unseen) (31, 23, D:1) 25 poisoned needles (22, 26, D:1) a +0 club (-11, 27, D:1) a +0 club (25, 29, D:1) a +0 short sword 2 stones a +0 club (7, 47, D:1) 12 stones Level 2 of the Dungeon (-9, 3, D:2) a +0 dagger (26, 5, D:2) a +0 club (27, 6, D:2) a +0 spear a +0 robe (32, 7, D:2) a +0 robe (17, 8, D:2) a +0 hand axe (31, 12, D:2) 22 bolts (13, 15, D:2) a throwing net (14, 17, D:2) a +0 spear (15, 17, D:2) a +0 club (16, 18, D:2) 25 stones (19, 20, D:2) a throwing net (26, 24, D:2) a +0 club (3, 25, D:2) a +0 club (23, 32, D:2) 18 arrows of dispersal Level 3 of the Dungeon (8, 8, D:3) a +0 whip (-5, 9, D:3) 16 bolts (-1, 11, D:3) a +0 club (9, 15, D:3) 31 stones (-28, 18, D:3) a +0 halberd (-17, 18, D:3) 23 stones (16, 18, D:3) a +0 hunting sling (-14, 20, D:3) 15 stones (8, 20, D:3) a +0 leather armour (24, 21, D:3) a +0 hand axe (-28, 22, D:3) a +0 ring mail (28, 27, D:3) a +0 short sword a +0 hand axe a +0 scale mail (28, 28, D:3) a +0 scale mail (-8, 32, D:3) a +0 short sword (4, 34, D:3) a +0 hand axe of electrocution (5, 34, D:3) a +0 short sword (-3, 35, D:3) a +0 spear (-1, 35, D:3) a +0 club (7, 35, D:3) a +0 dagger (-3, 37, D:3) a +0 mace (-1, 37, D:3) a cursed +0 falchion (1, 38, D:3) 7 tomahawks (18, 43, D:3) a +0 club (14, 49, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 1, D:4) a +2 dagger of pain (38, 8, D:4) a +0 robe (19, 11, D:4) a +0 quarterstaff (18, 15, D:4) a +0 short sword (29, 18, D:4) a +0 dagger (0, 21, D:4) a +0 club (18, 23, D:4) a cursed +0 robe (1, 31, D:4) 22 sling bullets (10, 34, D:4) a +0 hammer (12, 34, D:4) a +0 hammer (10, 35, D:4) a +0 hammer (10, 36, D:4) a +0 hammer (11, 37, D:4) a +3 quarterstaff of chaos (11, 38, D:4) a +0 hammer (38, 38, D:4) 18 sling bullets (25, 39, D:4) a +0 club a +0 trident a +0 leather armour (26, 40, D:4) a +0 dagger a +0 robe a +0 whip a cursed -3 war axe Level 5 of the Dungeon (0, 1, D:5) a jackal corpse (skeletalised by now) (-13, 4, D:5) a +0 halberd (-12, 4, D:5) a +0 flail a cursed -3 giant spiked club (-13, 5, D:5) a +0 spear (17, 6, D:5) a +0 club (-8, 9, D:5) 20 stones (14, 9, D:5) a +0 club the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (10, 12, D:5) a +0 short sword (-11, 13, D:5) a +0 leather armour (-22, 25, D:5) a +2 shortbow of flaming 18 arrows (-20, 27, D:5) an arrow (-19, 27, D:5) an arrow (-27, 28, D:5) a +0 dagger (-19, 28, D:5) an arrow (13, 30, D:5) a +0 dire flail a cursed +0 robe (7, 37, D:5) a +0 short sword a +0 flail a +0 ring mail a +0 club a +0 mace a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 13 bolts (-9, 4, D:6) an arrow (15, 11, D:6) a +0 hand axe (-5, 13, D:6) a +0 scale mail of poison resistance (0, 16, D:6) the +12 hand axe "Rewko" {pain, rElec Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It makes you more stealthy. (-12, 17, D:6) a +0 robe (16, 17, D:6) a bat corpse (skeletalised by now) (10, 21, D:6) 16 gold pieces Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (unseen) (0, 1, D:7) a +0 dagger (1, 1, D:7) a +0 hand axe a +0 club a +0 ring mail an orc corpse (skeletalised by now)