BLOAX the Dungeon (10, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} (still there?) Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) a book of the Warp (50, 1, D) a scroll of fog (51, 1, D) a fan of gales (52, 1, D) a +2 plate armour of fire resistance (53, 1, D) a +1 battleaxe of flaming (54, 1, D) a book of Conjurations (55, 1, D) a book of Debilitation (61, 1, D) a plain deck of defence (63, 1, D) a plain deck of wonders (67, 1, D) an uncursed staff of earth (68, 1, D) a +2 robe of magic resistance (69, 1, D) a +5 flail of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a book of Envenomations (50, 2, D) a book of Hinderance (51, 2, D) a +2 battleaxe of flaming (52, 2, D) a +0 battleaxe of venom (53, 2, D) a phantom mirror (54, 2, D) a +1 dagger of draining (55, 2, D) 2 potions of haste (62, 2, D) a +4 lightning rod (14/14) (73, 2, D) an uncursed staff of poison (75, 2, D) a +1 broad axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a cursed +0 hand axe (68, 3, D) a +0 dagger a +2 robe of fire resistance a +0 dagger an orc corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a sheep corpse (skeletalised by now) (63, 4, D) a sheep corpse (skeletalised by now) (74, 4, D) a necrophage corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (50, 6, D) a +0 flail (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance (unseen) (50, 7, D) a +0 flail (51, 7, D) a quicksilver dragon corpse (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a manual of Slings (62, 9, D) the Almanac of Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (63, 9, D) a +0 trident of piercing (70, 9, D) a +3 iron rod (10/10) (72, 9, D) a +6 blowgun (62, 10, D) a +0 dagger (70, 10, D) the +1 plate armour "Fotuntil" {Str+2} It affects your strength (+2). (72, 10, D) the +6 scale mail of Cocytus {Str+6} It affects your strength (+6). (61, 11, D) a +0 war axe (62, 11, D) a +0 dagger a +0 hand axe an orc corpse (skeletalised by now) (63, 11, D) a +0 long sword of holy wrath a cursed +0 robe (50, 13, D) a phial of floods (51, 13, D) a +5 halberd of distortion (52, 13, D) an uncursed staff of earth (53, 13, D) an uncursed ring of magical power (54, 13, D) a book of Necromancy (55, 13, D) an uncursed staff of fire (50, 14, D) the +1 battleaxe of Responsibility {flame, +Blink Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you blink. (51, 14, D) a +5 mace of protection (52, 14, D) the ring "Huatul Ytwu" {MP+9 Slay+3} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (53, 14, D) a +0 long sword of holy wrath (54, 14, D) the +8 hand crossbow "Efuat" {freeze, rC- Str+6 Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+5). It makes you vulnerable to cold. (55, 14, D) a crystal ball of energy (61, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 17, D) a +5 scythe of venom (51, 18, D) a +0 battleaxe of freezing (unseen) (53, 18, D) an ice dragon corpse (63, 18, D) a +0 swamp dragon armour (64, 18, D) a +0 hand crossbow of flaming (71, 18, D) the +8 falchion "Doick" {venom, rElec MR- Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 18, D) a +2 scale mail of fire resistance (73, 18, D) an uncursed ring of flight (62, 20, D) a +0 shortbow (unseen) (62, 22, D) a +0 trident a merfolk corpse (63, 22, D) 2 large rocks a +0 trident (64, 22, D) a +0 trident (62, 23, D) a sheep corpse (63, 24, D) 2 large rocks 2 arrows (49, 25, D) a +2 flail of holy wrath (50, 25, D) a plain deck of defence (51, 25, D) a +0 club (52, 25, D) a +0 ring mail (53, 25, D) a +0 trident (54, 25, D) a +0 hand axe (50, 26, D) a +0 halberd (51, 26, D) an uncursed staff of air (52, 26, D) a fan of gales (53, 26, D) an uncursed staff of power (54, 26, D) a +0 dagger (61, 27, D) the cursed +1 glaive of Insomnia {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It has a curse placed upon it. (62, 27, D) a book of the Tempests (63, 27, D) a cursed staff of poison (64, 27, D) a book of the Warp (71, 27, D) a cursed staff of death (72, 27, D) a sack of spiders (73, 27, D) a book of Enchantments (62, 28, D) an uncursed staff of wizardry (63, 28, D) the +1 robe of Failure {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (64, 28, D) a plain deck of summoning (71, 28, D) an uncursed staff of power (72, 28, D) a cursed ring of loudness (73, 28, D) an uncursed staff of poison (52, 29, D) a +0 trident a +0 chain mail an orc corpse (53, 29, D) a +3 trident of venom a +0 ring mail an orc corpse (51, 30, D) a +2 long sword of electrocution a +0 plate armour an orc corpse (52, 30, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 falchion of pain a +0 club a cursed +0 scale mail a hobgoblin corpse a goblin corpse an orc corpse an orc corpse (53, 30, D) the +9 lajatang of False Accusations {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). a +0 flail a +0 chain mail an uncursed ring of fire an orc corpse (51, 31, D) a +2 robe of magic resistance a cursed -2 club an orc corpse (72, 31, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (73, 31, D) a +3 scimitar of flaming (49, 37, D) a +0 hunting sling of flaming (50, 37, D) a +1 dagger of venom (51, 37, D) a cursed ring of loudness (52, 37, D) a +3 hunting sling of freezing (53, 37, D) a +2 ring mail of poison resistance (54, 37, D) a +5 rod of shadows (11/11) (59, 37, D) a book of Alchemy (60, 37, D) a +4 whip of electrocution (62, 37, D) a +1 antimagic hand axe (69, 37, D) a plain deck of wonders (70, 37, D) a +0 ice dragon armour (71, 37, D) a +3 ring mail of poison resistance (72, 37, D) the +0 chain mail of the Swamp {rPois rF+ Str-3 SInv} It affects your strength (-3). It protects you from fire. It protects you from poison. It enhances your eyesight. (49, 38, D) an uncursed ring of flight (50, 38, D) a +2 robe of magic resistance (51, 38, D) a book of Party Tricks (52, 38, D) the +6 hunting sling "Hellblazer" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (53, 38, D) an uncursed amulet of clarity (59, 38, D) a +2 arbalest of flaming (60, 38, D) a +6 blowgun (61, 38, D) a +2 robe of magic resistance (62, 38, D) the +10 hand axe of Righteous Fury {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). (70, 38, D) a +0 whip (71, 38, D) the +7 plate armour "Zuxupnog" {rN+ Str+4 Stlth-} It affects your strength (+4). It protects you from negative energy. It makes you less stealthy. (72, 38, D) a manual of Staves (73, 38, D) a +3 plate armour of fire resistance (69, 40, D) an uncursed staff of death {!a} a +3 arbalest 13 bolts a +0 short sword a +0 chain mail a +0 buckler a +0 club a +0 robe an elf corpse (70, 40, D) a +0 battleaxe a +0 plate armour a human corpse (71, 40, D) a +0 great sword a +0 chain mail a human corpse (72, 40, D) a +1 halberd of venom a +0 plate armour (60, 41, D) a +0 dagger a +0 robe an uncursed staff of power (61, 41, D) a +0 dagger a +0 robe (62, 41, D) a cursed -2 dagger a +0 robe (69, 41, D) a +0 great sword (unseen) (70, 41, D) a bolt (71, 41, D) the cursed +1 glaive of Eliyta {vamp, Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It has a curse placed upon it. a +0 robe (51, 42, D) a brain worm corpse (52, 42, D) a shapeshifter corpse (60, 42, D) a +0 dagger a +0 robe a human corpse (62, 42, D) a +0 dagger a +0 robe (71, 42, D) a +0 arbalest (unseen) (71, 44, D) a bolt