BGT Level 1 of the Dungeon (0, 0, D:1) 18 stones (5, -13, D:1) a cursed -3 short sword (11, 11, D:1) a +0 robe (15, -13, D:1) a +0 club (15, 28, D:1) a cursed +0 ring mail (16, -1, D:1) a +0 club (18, -3, D:1) a +0 club (26, 0, D:1) 16 arrows (31, -12, D:1) a +0 club (35, -4, D:1) a +0 dagger (35, 31, D:1) a +0 club (38, -5, D:1) a +0 robe (38, 2, D:1) 12 sling bullets (42, 19, D:1) 2 stones (45, -13, D:1) a +0 leather armour (46, 18, D:1) a stone (46, 19, D:1) a stone (48, -3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 23 stones (8, -8, D:2) a +0 club (10, -23, D:2) a +0 dagger (12, -2, D:2) 20 sling bullets (23, -26, D:2) a cursed -2 club (29, -12, D:2) a +0 club (33, -23, D:2) 9 stones (34, 2, D:2) a +1 hunting sling of freezing (35, -1, D:2) 15 stones (39, -12, D:2) 12 arrows (41, -12, D:2) a cursed +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace of holy wrath (18, 36, D:3) a +0 club (22, 18, D:3) a +0 dagger a +0 robe a +0 dagger a +0 mace a +0 leather armour a +0 dagger (22, 37, D:3) a stone (23, 37, D:3) a stone (25, 41, D:3) a +0 short sword (28, 5, D:3) a +0 club (28, 37, D:3) a +0 short sword (29, 37, D:3) a +1 robe of positive energy (30, 34, D:3) 22 stones (30, 39, D:3) a +0 trident a +0 leather armour (32, 32, D:3) a +0 dagger (39, -2, D:3) a +0 robe (40, 19, D:3) a +0 club (41, 18, D:3) a +0 dagger of draining a +0 dagger a +0 club a +0 club a +0 hunting sling 17 stones (48, 10, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 13 poisoned needles (17, -28, D:4) a +0 war axe (26, -42, D:4) 10 poisoned needles (27, -10, D:4) a +0 giant spiked club (29, -13, D:4) a +0 whip (30, -12, D:4) a +0 halberd Level 5 of the Dungeon [Shop] Letwuj's Antique Weapon Emporium a +0 short sword (84 gold) a +0 broad axe (112 gold) a +0 short sword (84 gold) the +5 flail "Ynyokh" {distort, rPois Int+4 Dex+5} (1786 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (+5). It protects you from poison. a +0 mace (84 gold) a +0 rapier (112 gold) a cursed -3 glaive (2 gold) a +0 short sword (84 gold) a +0 rapier (112 gold) a +0 long sword (98 gold) the +7 dagger of Koupe {pierce, rPois rF+ rN+ SInv} (1808 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you see invisible. a +0 longbow (126 gold) a +0 hunting sling (42 gold) (0, 0, D:5) 18 bolts (10, 15, D:5) a +0 naga barding (15, 1, D:5) a +0 club (22, -12, D:5) a potion of degeneration (26, 16, D:5) a cursed -3 rapier a +0 leather armour (35, -20, D:5) 5 poisoned needles (35, 20, D:5) a +0 short sword a +0 leather armour (37, 13, D:5) 25 bolts (45, -4, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (3, 0, D:6) an arrow (7, -8, D:6) a jackal corpse (8, -7, D:6) a jackal corpse (8, 1, D:6) an arrow (11, -10, D:6) a +0 ring mail (11, -4, D:6) a +0 hand axe (unseen) (11, -3, D:6) 23 sling bullets (11, -2, D:6) a +0 giant club (12, -5, D:6) a +0 war axe (unseen) (13, -6, D:6) a +0 dagger (unseen) (14, -7, D:6) an orc corpse