Azzok Level 1 of the Dungeon (0, 0, D:1) 15 stones (11, -7, D:1) a +0 leather armour (14, 15, D:1) a +0 dagger (22, -12, D:1) 24 stones (33, 32, D:1) a book of Callings (37, -9, D:1) a +0 hunting sling (37, 25, D:1) a hobgoblin corpse (45, 13, D:1) 4 javelins Level 2 of the Dungeon [Shop] Surur's General Store a +0 dagger (26 gold) a +0 short sword (39 gold) 25 stones (32 gold) 20 stones (26 gold) a +0 pair of boots (58 gold) a +1 vampiric short sword (208 gold) a +0 robe (9 gold) a staff of fire (325 gold) a potion of mutation (104 gold) a +0 leather armour (26 gold) a +0 dagger (26 gold) a scroll of enchant armour (97 gold) a +0 hand axe (39 gold) a +1 morningstar of freezing (184 gold) a +6 ring of strength (760 gold) [Shop] Siyjobb's Antique Armour Shoppe a +3 leather armour of poison resistance (525 gold) a +0 ring mail (100 gold) a +1 leather armour of willpower (350 gold) a +0 ring mail (100 gold) a +0 buckler (112 gold) a +0 leather armour (50 gold) the +3 pair of gauntlets of War {Slay+5} (1187 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). the +0 robe of Weirdness {Int+9} (665 gold) It affects your intelligence (+9). the +8 scale mail "Earthly Heaven" {rPois} (1380 gold) It protects you from poison. a +0 robe (17 gold) a +0 plate armour (575 gold) a +2 ring mail of willpower (525 gold) a +1 cloak (287 gold) (0, 0, D:2) a +0 club (2, 44, D:2) a scroll of fear (3, -1, D:2) 18 stones (7, 37, D:2) a +1 vorpal mace (7, 38, D:2) a bat corpse (8, 14, D:2) a +0 quarterstaff (10, 35, D:2) a throwing net (11, 14, D:2) a +0 club (12, 15, D:2) a +0 short sword (15, 40, D:2) a jackal skeleton (17, 20, D:2) a +0 club (25, 18, D:2) a stone (36, 25, D:2) a +0 hunting sling a +0 dagger 13 stones