Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (21, 1, D:1) a +0 dagger (23, 15, D:1) 13 stones (23, 17, D:1) a +0 scale mail (29, -3, D:1) a +0 dagger (38, 16, D:1) 24 arrows (40, 7, D:1) a stone (40, 8, D:1) a +0 club (41, 7, D:1) a +0 dagger (41, 9, D:1) a +0 animal skin (46, 11, D:1) 17 arrows (50, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -5, D:2) a +0 ring mail (10, -26, D:2) a +0 leather armour (11, -11, D:2) a +0 hand axe (11, 1, D:2) a +0 leather armour (15, -21, D:2) 21 sling bullets (22, 8, D:2) a +0 short sword a +0 scale mail (22, 19, D:2) 14 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of Impermeability {rPois rN+ Dex+4} (4080 gold) It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. the +2 buckler of the Teacher {Harm +Inv Int+4 SInv} (4110 gold) It affects your intelligence (+4). It lets you see invisible. It lets you turn invisible. It increases damage dealt and taken. the ring "Vebluid" {rElec rN+ Int+4} (4240 gold) [ring of positive energy] It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. the +1 mace "Goblinslayer" {vorpal, rPois Str+8 Int+2 Dex-5} (3120 gold) It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (+2). It affects your dexterity (-5). It protects you from poison. (0, 0, D:3) a +0 club a +0 dagger (4, 3, D:3) a +0 ring mail (6, 4, D:3) 16 arrows (10, 5, D:3) a +0 dagger (11, -12, D:3) a +0 hand axe (still there?) a +0 ring mail (still there?) a +1 flail of pain (still there?) (12, -11, D:3) a +0 chain mail (still there?) a +0 hand axe (still there?) (13, -12, D:3) a +0 club (still there?) a +0 robe (still there?) 5 stones (still there?) a +0 whip (still there?) a +0 dire flail (still there?) (21, -9, D:3) a book of Conjurations (28, -1, D:3) a +0 rapier (33, -17, D:3) a scroll of noise (41, -12, D:3) a +0 club (50, -10, D:3) 21 stones (50, -7, D:3) a +0 club Level 4 of the Dungeon (7, 13, D:4) a +0 hand axe (9, 29, D:4) 16 arrows (11, 12, D:4) 3 boomerangs a +0 dagger (13, 12, D:4) 8 stones (17, 0, D:4) a +0 short sword 12 poisoned darts (17, 32, D:4) a +0 robe (18, 0, D:4) a +0 short sword a +0 leather armour (18, 1, D:4) a +0 dagger a +0 dagger a +0 robe (22, 2, D:4) a +0 whip (27, 10, D:4) a +0 hunting sling (36, 22, D:4) a +0 quarterstaff (37, 22, D:4) an amulet of guardian spirit (37, 29, D:4) a +0 war axe (39, 22, D:4) 24 bolts (44, -3, D:4) a book of Air (44, 31, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 17 sling bullets (4, 22, D:5) a +0 short sword a +0 leather armour (12, -9, D:5) 16 stones (21, 7, D:5) a +0 dagger a +2 robe of positive energy (23, 19, D:5) a +0 dagger (27, -8, D:5) a +0 flail (30, 17, D:5) 22 stones (34, 21, D:5) 19 stones (38, -4, D:5) a +0 dagger (42, -3, D:5) a +0 flail (44, 27, D:5) a staff of death (54, 34, D:5) 16 arrows (56, 12, D:5) a +0 ring mail (57, -10, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 2, D:6) the +8 mace "Sarcophage" {flame, Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you see invisible. (1, 0, D:6) a +0 mace (1, 1, D:6) a +0 mace (1, 2, D:6) a +0 mace (2, 0, D:6) a +0 mace (2, 1, D:6) a +0 mace (2, 2, D:6) a +0 mace (2, 13, D:6) 16 poisoned darts (3, 1, D:6) a +4 quarterstaff of chaos (3, 29, D:6) a +0 short sword (4, 1, D:6) a +0 mace (5, 2, D:6) a +0 mace (6, 2, D:6) a +0 mace (7, 3, D:6) a +0 mace (8, 2, D:6) a +0 mace (9, 3, D:6) a +0 mace (13, 50, D:6) a +0 whip (15, 41, D:6) a +0 flail a +0 dagger a +0 dagger of electrocution a +0 robe (15, 42, D:6) a +0 dagger a +0 robe (16, 3, D:6) a +0 scythe of venom a +0 robe (16, 38, D:6) a ring of magical power (20, 31, D:6) a +0 dagger (24, 29, D:6) a +0 leather armour (27, 28, D:6) a +0 dagger a +0 robe (30, 23, D:6) a +0 dagger the +7 scimitar of the Five Dances {elec, *Rage Str+3 Int+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It may make you go berserk in combat. (41, 45, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) 21 arrows (2, -8, D:7) a potion of brilliance (4, -4, D:7) 14 poisoned darts (9, 7, D:7) a +0 ring mail (12, -7, D:7) a scroll of noise (14, -5, D:7) a +0 leather armour (16, 14, D:7) a +1 mace a +0 robe (17, -12, D:7) a +0 whip a +0 chain mail (17, 13, D:7) a +2 short sword of flaming a +0 robe (18, -12, D:7) a +0 short sword (18, 14, D:7) a +2 spear a +0 robe (19, -12, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (20, 7, D:7) a +1 flail a +0 robe (20, 18, D:7) a +4 hand axe a +0 robe (25, 7, D:7) a +0 morningstar a +0 robe (26, 7, D:7) a +0 long sword a +0 robe (26, 19, D:7) 18 stones (28, -2, D:7) 17 stones (33, 20, D:7) a +0 ring mail (50, -4, D:7) a potion of degeneration Level 8 of the Dungeon [Shop] Muoch's Antique Weapon Shop a +0 flail (77 gold) a +0 dagger (44 gold) a +4 shortbow of freezing (602 gold) a +0 halberd (88 gold) a +0 hunting sling (33 gold) a +0 quarterstaff (88 gold) a +0 trident (77 gold) a +0 club (22 gold) a +0 spear (66 gold) a +0 war axe (77 gold) a +0 war axe (77 gold) a +0 hand axe of venom (123 gold) a +0 long sword (77 gold) a +2 vorpal arbalest (411 gold) [Shop] Ijugast's Antique Armour Emporium a +0 robe (18 gold) a +1 leather armour of fire resistance (364 gold) a +0 robe (18 gold) a +0 chain mail (117 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +0 robe (18 gold) a +0 leather armour (52 gold) [Shop] Zyuxkor's Weapon Shoppe a +0 war axe (42 gold) 24 stones (28 gold) a +0 trident (42 gold) a +0 war axe (42 gold) a +0 trident (42 gold) 21 stones (25 gold) a +0 short sword (36 gold) a +1 vorpal great mace (200 gold) a +0 spear (36 gold) a +1 battleaxe of freezing (224 gold) 13 stones (15 gold) a +0 rapier (48 gold) a +1 battleaxe of electrocution (278 gold) (0, 0, D:8) a +0 cloak (8, -9, D:8) a +0 war axe a +2 hand axe of draining a +0 dagger of venom (9, 2, D:8) 23 stones (9, 6, D:8) a +0 whip a +0 war axe a +0 leather armour a +0 dagger a +0 robe an orc skeleton (10, -21, D:8) a +0 flail a +0 robe (11, 5, D:8) a +0 flail (12, -21, D:8) a +0 dagger a +0 robe a +0 scimitar a +0 robe (18, -3, D:8) a +0 chain mail (20, -29, D:8) a +0 robe (25, 6, D:8) a scroll of vulnerability (31, -22, D:8) 15 sling bullets (35, -20, D:8) 28 bolts (35, -17, D:8) a +0 pair of boots a +0 chain mail (38, -24, D:8) 19 stones (43, -23, D:8) 12 stones (43, -22, D:8) 13 stones (46, -21, D:8) 22 stones Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (4, 3, D:9) 15 gold pieces (5, -3, D:9) 21 stones (5, 5, D:9) a +0 spear (7, 4, D:9) 20 gold pieces (8, -1, D:9) 13 gold pieces (9, -3, D:9) 13 sling bullets (9, -2, D:9) a scroll of fear (9, 3, D:9) a +0 giant club (still there?) a +0 dire flail (still there?) a +0 club (still there?) a +0 robe (still there?) a +0 dagger (still there?) 8 poisoned darts (still there?) a +0 troll leather armour (still there?) a gnoll corpse (still there?) a killer bee corpse (still there?) a killer bee corpse (still there?) a kobold corpse (still there?) a troll corpse (still there?) (9, 4, D:9) a scroll of magic mapping