Azzok Level 1 of the Dungeon (0, 0, D:1) 10 poisoned darts (5, 6, D:1) a +0 club (17, 16, D:1) a +0 mace (19, 25, D:1) a +0 dagger (24, 1, D:1) a +0 dagger (24, 16, D:1) a +0 mace (25, 1, D:1) a stone (25, 26, D:1) a +0 club (27, 1, D:1) a stone (30, 1, D:1) a stone (35, 30, D:1) a +0 robe (52, 30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (8, -16, D:2) a +0 mace (10, 10, D:2) 2 stones (13, -4, D:2) 18 bolts (15, -15, D:2) a +0 dagger (15, 8, D:2) a stone (18, -3, D:2) a +0 club (21, 15, D:2) a +0 club (29, 32, D:2) 6 silver javelins (31, -1, D:2) 12 stones (43, 33, D:2) 26 stones (47, 19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 scale mail (5, -6, D:3) a +0 ring mail a +0 club (6, -6, D:3) a +0 dagger (7, -7, D:3) a +0 trident (8, -11, D:3) a cursed +0 hand axe a +0 ring mail a +0 mace a cursed -1 leather armour a +0 club a +0 short sword a +0 club (8, -10, D:3) a +0 dagger (9, 6, D:3) 11 stones (10, -12, D:3) 2 stones (14, 3, D:3) 19 stones (19, -26, D:3) a +0 war axe (24, -5, D:3) a +0 short sword (25, -1, D:3) a +0 falchion (31, -20, D:3) a +0 whip (38, 0, D:3) a +0 club 3 boomerangs (43, -2, D:3) a +0 club a +0 club a +0 leather armour 15 stones a +0 ring mail a +0 club a +0 falchion a +0 dagger a +0 leather armour (43, 0, D:3) a +0 falchion a +0 ring mail (45, -2, D:3) a stone (45, 0, D:3) a +1 ring mail of cold resistance (46, -2, D:3) a stone (49, -4, D:3) 3 stones (58, -12, D:3) a cursed -2 club a +0 hunting sling 30 stones Level 4 of the Dungeon [Shop] Pac Obets's Antique Weapon Shop a +2 great mace of holy wrath (687 gold) a +0 hand axe (87 gold) a +0 dagger (58 gold) a +0 hand crossbow of flaming (240 gold) a +2 shortbow of flaming (504 gold) a +2 scimitar of flaming (556 gold) a +0 dagger (58 gold) a +0 whip (72 gold) the cursed +0 great sword "Egg" {protect, *Contam Fragile rElec SInv} (342 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. It will be destroyed if unequipped. It has a curse placed upon it. a +0 quarterstaff (116 gold) a +0 long sword (101 gold) a +0 trident (101 gold) (0, 0, D:4) a +0 leather armour (9, -15, D:4) a +0 giant club (12, 2, D:4) a +0 club (18, 3, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe (61, 9, D:4) 11 sling bullets (64, 24, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 4, D:5) a +0 giant spiked club (4, -1, D:5) a +0 flail (5, -2, D:5) a +0 spear (6, 3, D:5) a +0 falchion (8, -1, D:5) a +0 whip (10, 18, D:5) 16 sling bullets (11, -1, D:5) a +0 spear (12, 0, D:5) 19 poisoned darts (26, -3, D:5) a +0 helmet (32, 3, D:5) a throwing net (36, 3, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a cursed +3 battleaxe of freezing a +0 robe a +0 battleaxe a +0 robe (2, 2, D:6) a cursed +0 spear a +0 robe (2, 4, D:6) a +0 robe a +0 mace a +0 robe (3, 18, D:6) a cursed +0 mace a +0 robe (7, 18, D:6) a +0 scimitar a +0 robe (7, 19, D:6) a +0 battleaxe a cursed +0 robe (12, 16, D:6) a cursed +4 hand axe a +0 robe (13, 6, D:6) a +0 trident (13, 16, D:6) a +3 short sword a +0 robe (14, 24, D:6) +0 steam dragon scales (unseen) (23, 22, D:6) a +0 rapier a +0 leather armour the Ecumenical Temple