Azzok the Dungeon (0, 0, D) a stone (3, 0, D) a stone (4, 0, D) a +0 club (5, 0, D) a stone (6, 0, D) 2 stones (13, 4, D) a +0 robe (14, 4, D) the +3 scimitar of Sigenilodgh {vamp, rF+ rN+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from negative energy. It makes you more stealthy. (14, 8, D) a +0 long sword a +0 plate armour a +0 battleaxe a +0 plate armour a +1 halberd of freezing a +0 chain mail 50 gold pieces an orc corpse (15, 4, D) a scroll of immolation (15, 8, D) 50 gold pieces (16, 8, D) 50 gold pieces (17, 8, D) 50 gold pieces (18, 8, D) 50 gold pieces (19, 8, D) 50 gold pieces (31, 4, D) a hippogriff corpse (skeletalised by now) (44, 0, D) an uncursed staff of energy (45, 0, D) a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection a +1 broad axe of chopping the +2 rapier of Truncation {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (48, 0, D) a +0 scale mail (50, 4, D) a +0 whip (51, 0, D) a +0 short sword (57, 4, D) a +0 helmet (58, 0, D) a +0 mace a +0 dagger a +0 robe (58, 4, D) a +0 centaur barding (59, 4, D) a +0 cloak (61, 0, D) a +0 long sword