Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -14, D:1) a +0 dagger (8, -5, D:1) a stone (10, -2, D:1) a stone (11, -26, D:1) a +0 dagger (11, -2, D:1) a +0 dagger (11, -1, D:1) a +0 whip (12, 0, D:1) a +0 dagger (15, -9, D:1) a throwing net (16, -34, D:1) 20 stones (16, 2, D:1) a stone (19, -36, D:1) a +0 club (21, -20, D:1) a +0 whip (31, -18, D:1) 3 stones (32, -8, D:1) a stone (34, -12, D:1) a stone (36, -14, D:1) a stone (46, -33, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) 16 poisoned darts (6, -5, D:2) 23 bolts (22, -1, D:2) a +0 short sword (28, -21, D:2) an uncursed amulet of guardian spirit an uncursed ring of attention a scroll of noise (35, -34, D:2) a +0 dagger (41, -29, D:2) 18 stones (53, -21, D:2) 10 arrows Level 3 of the Dungeon (0, 0, D:3) 2 stones (0, 3, D:3) a +0 dagger (2, -1, D:3) a +0 short sword 2 stones (3, 1, D:3) 2 javelins (6, -2, D:3) a +0 club (7, -3, D:3) a +0 rapier (10, 15, D:3) 24 arrows (16, 9, D:3) 4 boomerangs (17, -7, D:3) a stone (22, -7, D:3) 25 stones (24, 3, D:3) a +0 flail (30, 3, D:3) a +0 whip (40, 36, D:3) 17 stones (41, 9, D:3) a +0 hand axe (41, 37, D:3) a +0 leather armour (46, 3, D:3) a +0 club (58, 29, D:3) a +0 short sword (60, 9, D:3) a +0 leather armour Level 4 of the Dungeon (1, 11, D:4) a +0 trident (4, 12, D:4) a +0 fustibalus (9, -6, D:4) 23 stones (9, 17, D:4) a +0 robe (10, -10, D:4) a +0 leather armour (10, 0, D:4) a +0 war axe (12, -14, D:4) a +0 hunting sling (17, -22, D:4) 9 stones (17, 5, D:4) a +0 club (17, 10, D:4) a +0 falchion (20, -9, D:4) the +4 scale mail of the Mackerel {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. (26, 15, D:4) a +4 ring of slaying (27, 14, D:4) a potion of degeneration (31, -12, D:4) 24 arrows (38, 9, D:4) a +0 hand axe (39, 9, D:4) a +0 dagger a +0 short sword a +0 leather armour (41, 10, D:4) a +0 dagger (44, -10, D:4) a +0 spear (47, 1, D:4) a +0 whip Level 5 of the Dungeon [Shop] Vyhaal's General Store the +10 large shield of Ignorance {rN+ Int-4} (859 gold) It affects your intelligence (-4). It protects you from negative energy. a +1 short sword of protection (159 gold) a +0 short sword (45 gold) a scroll of remove curse (45 gold) a wand of disintegration (7) (165 gold) a +0 robe (10 gold) a +0 robe (10 gold) 22 poisoned darts (132 gold) a scroll of enchant weapon (112 gold) a potion of invisibility (120 gold) 17 bolts (51 gold) a +0 flail (52 gold) a potion of haste (150 gold) (0, 0, D:5) 20 sling bullets (0, 8, D:5) 15 sling bullets (24, 33, D:5) 17 stones (25, 7, D:5) an arrow (29, 9, D:5) a +0 flail an arrow (30, 9, D:5) a +0 leather armour a +0 ring mail a cursed -3 dagger a +0 robe (30, 23, D:5) a +0 short sword (31, 9, D:5) a +0 dagger a +0 robe (33, 9, D:5) an arrow (35, 6, D:5) a +0 shortbow 13 arrows (35, 9, D:5) an arrow (37, 7, D:5) 4 arrows (42, 33, D:5) a +0 whip (43, 28, D:5) a +0 whip a +0 leather armour a +0 club (45, 13, D:5) a +2 ring of evasion Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (4, -13, D:6) 16 arrows a +0 shortbow (21, -18, D:6) 20 stones (22, -24, D:6) a +0 chain mail 4 boomerangs (28, -30, D:6) a +0 short sword a +0 leather armour (33, -13, D:6) a +0 whip (35, -8, D:6) a +0 dagger a +0 leather armour (37, -12, D:6) a +0 robe (40, -22, D:6) a hippogriff skeleton (44, -17, D:6) an uncursed ring of protection from cold Level 7 of the Dungeon (0, 0, D:7) 2 arrows the Ecumenical Temple