Azzok the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +5 long sword of holy wrath (60, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 8, D) a crystal ball of energy (61, 16, D) a +3 vampiric double sword (61, 26, D) a sack of spiders (61, 36, D) a +1 pair of boots of stealth (61, 37, D) the +8 scale mail of Wetimp {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (62, 0, D) a +2 halberd of protection (62, 1, D) a +6 flail of draining (62, 9, D) a cursed -3 ring of evasion (62, 16, D) a +1 spear of freezing (62, 17, D) a cursed staff of power (62, 27, D) a +0 robe (62, 36, D) a book of Clouds (62, 37, D) a sack of spiders (63, 0, D) a +4 hand crossbow of flaming (63, 8, D) a +1 leather armour of fire resistance (63, 16, D) the +1 helmet "Cumux" {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). (63, 17, D) a manual of Unarmed Combat (63, 26, D) a crystal ball of energy (63, 36, D) a manual of Fighting (63, 37, D) Sif Muna's Disquisition on Creative Curses Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Aura of Abjuration Summoning 5 e - Discord Hexes 8 (64, 16, D) a +2 chain mail of poison resistance (67, 0, D) a +3 ring of protection (68, 0, D) a fan of gales (68, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (69, 36, D) a +2 ring mail of poison resistance (69, 37, D) a +0 dagger (unseen) (70, 8, D) a fan of gales (70, 9, D) a +3 long sword of slicing (70, 37, D) a +0 dagger (still there?) a +0 hand axe (still there?) (71, 16, D) an uncursed ring of positive energy (71, 27, D) a phial of floods (71, 36, D) a +2 ring of slaying (71, 37, D) a +0 hand axe (still there?) a +0 club (still there?) (72, 8, D) a +1 quarterstaff of draining (72, 9, D) a +0 ring mail of cold resistance (72, 16, D) a +3 whip of draining (72, 17, D) a +2 battleaxe of flaming (72, 26, D) the +11 whip of Fear {slash, Str+6 Int-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+5). (72, 27, D) a +1 flail of protection (72, 36, D) a +0 battleaxe (72, 37, D) a +3 scale mail of fire resistance (72, 38, D) the +4 great sword "Vouwum" {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. a +0 chain mail (72, 39, D) a +0 flail a +0 ring mail (73, 1, D) a +1 vampiric short sword a +0 leather armour a +0 club (73, 16, D) a +1 rapier of distortion (73, 17, D) a +6 ring of intelligence (73, 26, D) a +1 morningstar of distortion (73, 27, D) a +0 morningstar a +0 robe a +5 blowgun (73, 36, D) a +0 trident (73, 37, D) a +0 club an orc corpse (73, 38, D) a +2 halberd of freezing a +0 chain mail an orc corpse (75, 1, D) a fan of gales