Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -2, D:1) a +0 mace (14, -20, D:1) a +0 robe (15, -18, D:1) a +0 dagger (17, -7, D:1) 18 poisoned needles (22, -9, D:1) a +0 club (41, -6, D:1) a +2 short sword of speed (42, -10, D:1) a +0 dagger (45, -31, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -34, D:2) 4 javelins (7, -21, D:2) a +0 mace (16, -1, D:2) a +0 short sword (21, 5, D:2) a +0 dagger (29, -34, D:2) 21 bolts (30, 8, D:2) a +0 robe (35, 14, D:2) a +0 club a +0 hunting sling (45, -33, D:2) a +0 club (48, -14, D:2) 24 arrows (49, 16, D:2) a +0 short sword (50, -29, D:2) a -3 ring of dexterity (51, -16, D:2) a +0 centaur barding Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -22, D:3) a cursed -2 flail (6, -22, D:3) a +0 dagger 4 tomahawks of returning a +0 ring mail (7, -1, D:3) a +0 club (11, -1, D:3) a book of the Sky (11, 13, D:3) a +1 mace of draining (12, -1, D:3) 10 gold pieces (13, 12, D:3) a +0 short sword (14, -1, D:3) a +0 long sword (14, 17, D:3) a +0 trident a +0 chain mail (15, -1, D:3) a scroll of remove curse (15, 17, D:3) a +0 club (17, -3, D:3) 13 gold pieces (24, 25, D:3) a +0 club (27, -8, D:3) a +0 dagger (35, 20, D:3) 20 arrows (37, 11, D:3) a +0 robe Level 4 of the Dungeon [Shop] Dedain's Gadget Shop a fan of gales (400 gold) a wand of paralysis (19) (210 gold) a fan of gales (400 gold) a lamp of fire (400 gold) a wand of iceblast (8) (120 gold) a wand of digging (10) (280 gold) a lamp of fire (400 gold) a wand of iceblast (11) (150 gold) a crystal ball of energy (200 gold) a fan of gales (400 gold) (0, 0, D:4) a +0 hunting sling (5, 5, D:4) a +0 ring mail (6, -5, D:4) a +0 whip (11, -13, D:4) a +0 shield (15, -31, D:4) 18 bolts (24, -29, D:4) 20 bolts (28, -29, D:4) a +0 dagger (28, -4, D:4) a +0 dagger a +0 animal skin (33, -19, D:4) 24 sling bullets (34, 10, D:4) 8 steel tomahawks (46, -18, D:4) the +1 leather armour of Death Resistance {-Cast +Inv rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. It prevents spellcasting. (49, -37, D:4) a +0 dagger (49, -1, D:4) a +0 club a +0 flail (49, 0, D:4) a +0 spear (49, 2, D:4) a +0 halberd (53, -26, D:4) a +0 mace a +1 scale mail of cold resistance (53, 5, D:4) a +2 mace of holy wrath a +0 scale mail (54, -23, D:4) a +0 short sword (59, 9, D:4) a scroll of immolation Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 scale mail (0, 3, D:5) a cursed +0 chain mail (0, 4, D:5) 20 arrows a +0 shortbow (5, 18, D:5) 20 arrows (5, 19, D:5) a +0 mace (16, 40, D:5) a +0 falchion (35, 8, D:5) a +0 dagger a +0 dagger a +0 leather armour (40, 13, D:5) a +0 whip (43, 11, D:5) a +0 dagger (44, 15, D:5) a +0 ring mail (52, 24, D:5) a cursed -2 club (70, 50, D:5) a +0 flail a +0 mace a +0 ring mail Level 6 of the Dungeon (23, -1, D:6) 14 arrows (23, 32, D:6) a +0 hand axe of electrocution (23, 34, D:6) an arrow (23, 35, D:6) 3 arrows (24, 33, D:6) an arrow (25, 30, D:6) 2 arrows (25, 33, D:6) an arrow (26, 29, D:6) an arrow (26, 30, D:6) an arrow (26, 31, D:6) an arrow (26, 32, D:6) an arrow (43, 18, D:6) 13 arrows (46, -12, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a cursed -2 falchion (3, 0, D:7) a +0 short sword of venom a +0 robe a +0 dagger (3, 2, D:7) a +0 mace a +0 scale mail a +0 morningstar an orc skeleton an orc skeleton (9, 8, D:7) a scroll of magic mapping