Azzok Level 1 of the Dungeon (0, 0, D:1) a cursed +0 cloak (11, 20, D:1) a +0 dagger (16, -12, D:1) a +0 mace (21, 36, D:1) 31 arrows (26, 1, D:1) a +0 club (47, 35, D:1) 12 stones (57, -4, D:1) a +0 hunting sling Level 2 of the Dungeon (3, 7, D:2) 22 stones (6, 11, D:2) 25 sling bullets (15, 3, D:2) a stone (16, 0, D:2) a +0 club (16, 1, D:2) a +0 club (16, 2, D:2) a +0 hunting sling (17, 0, D:2) 2 stones (17, 1, D:2) a stone (18, 5, D:2) a +0 club (20, 26, D:2) a +0 mace (21, 27, D:2) a +0 cloak (24, 5, D:2) a +0 dagger (30, 8, D:2) 2 large rocks (32, 6, D:2) a +0 club (34, 16, D:2) a +0 quarterstaff (35, -4, D:2) a +0 scale mail (43, -12, D:2) a cursed ring of loudness (44, -12, D:2) 17 gold pieces (unseen) (45, 16, D:2) 17 poisoned needles (46, -12, D:2) a +0 scale mail (48, -12, D:2) the cursed +0 morningstar "Veimp" {protect, +Inv rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (50, -12, D:2) 6 gold pieces (51, -12, D:2) a ration (51, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 11, D:3) a cursed -1 leather armour (6, 12, D:3) a stone (7, 13, D:3) a stone (7, 14, D:3) a stone (7, 15, D:3) a stone (7, 18, D:3) a +0 dagger (7, 33, D:3) a +0 club (7, 45, D:3) a +0 whip (7, 47, D:3) 4 poisoned needles (8, 44, D:3) 25 arrows (9, 44, D:3) 16 stones (10, 46, D:3) a +0 dagger (13, 40, D:3) a +0 hand axe a +0 ring mail a +0 club a +0 hand axe (15, 34, D:3) a +0 club (16, 4, D:3) a +0 falchion a +0 scale mail a +0 dagger (17, 5, D:3) 2 stones (17, 32, D:3) a +0 club (18, 13, D:3) a +0 club (21, 9, D:3) a +0 dagger (24, 22, D:3) 23 stones (26, -1, D:3) a +0 club (26, 3, D:3) a +0 club a +0 leather armour (26, 5, D:3) 17 arrows (27, 9, D:3) a stone (27, 10, D:3) a +0 short sword 4 stones (32, 10, D:3) a cursed +0 robe (34, 0, D:3) 25 stones Level 4 of the Dungeon (0, 0, D:4) 17 stones (3, 16, D:4) 17 bolts (7, 24, D:4) a +0 short sword (8, 0, D:4) a +0 leather armour (8, 6, D:4) a +0 hand axe a +0 leather armour (13, 8, D:4) a +0 dagger (19, 37, D:4) a cursed -2 ring mail (22, 11, D:4) 21 bolts (27, 37, D:4) a +0 giant club (34, 9, D:4) a +0 ring mail (34, 33, D:4) 12 stones (39, 20, D:4) a +0 dagger a +0 robe a +0 dagger a cursed +0 leather armour (41, 46, D:4) a +0 scale mail (44, 46, D:4) 20 stones (51, 36, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (7, -13, D:5) 26 stones (8, 32, D:5) 19 stones (9, -9, D:5) Sif Muna's Disquisition on Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 (10, 2, D:5) a +0 dagger (10, 33, D:5) 21 stones (11, 0, D:5) a +0 club 17 stones a +0 ring mail (11, 1, D:5) a cursed +0 whip (13, -13, D:5) 5 arrows (13, 2, D:5) a stone (15, -14, D:5) an arrow (16, -14, D:5) a +0 shortbow 16 arrows (28, 0, D:5) 30 stones (38, 28, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, 33, D:6) a +0 robe (17, 43, D:6) a +0 dagger a +0 robe (17, 44, D:6) a +0 leather armour a +0 club (18, 20, D:6) a +1 flail of crushing (19, 20, D:6) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (19, 21, D:6) a +0 hand axe a +0 leather armour (22, 45, D:6) a +0 mace (32, 54, D:6) a cursed -1 club (36, 21, D:6) 19 stones (38, 47, D:6) a +0 chain mail (46, -1, D:6) 12 bolts (46, 20, D:6) a +0 halberd (46, 21, D:6) a +0 whip a cursed -1 whip a +0 flail (46, 24, D:6) 23 stones (48, 6, D:6) a +0 leather armour (58, 17, D:6) 23 stones (59, 11, D:6) a +0 shortbow 14 arrows (60, 6, D:6) an arrow (60, 7, D:6) an arrow (60, 8, D:6) an arrow (60, 9, D:6) an arrow Level 7 of the Dungeon [Shop] Weosaode's Assorted Antiques a scroll of torment (232 gold) a sack of spiders (620 gold) a potion of might (124 gold) the +10 great sword of the Ecumenical Temple {vamp, -Tele rPois rC+++ MR-} (3227 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 flail (108 gold) a potion of curing (93 gold) a potion of curing (93 gold) a wand of paralysis (15) (527 gold) a scroll of remove curse (93 gold) a scroll of identify (62 gold) a scroll of enchant weapon (232 gold) a +0 ring mail (124 gold) the cursed +3 demon trident "Nuadd" {vamp, Str+9} (2569 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+9). It has a curse placed upon it. [Shop] Bineepa's Book Shoppe a book of Death (1050 gold) a book of Maledictions (375 gold) a book of Conjurations (450 gold) Sif Muna's Volume of Supportive Black Magic (924 gold) Spells Type Level a - Pain Necromancy 1 b - Summon Small Mammal Summoning 1 c - Summon Hydra Summoning 7 a book of Changes (375 gold) a book of Cantrips (300 gold) a book of Geomancy (525 gold) a book of Debilitation (600 gold) a book of the Earth (975 gold) a book of Party Tricks (750 gold) (0, 0, D:7) 19 stones (10, 28, D:7) a +0 buckler (15, 46, D:7) 21 sling bullets (19, 38, D:7) 16 poisoned needles (20, 36, D:7) an uncursed ring of stealth (21, 23, D:7) a +0 falchion (21, 40, D:7) a +0 cloak (22, 18, D:7) a +0 scale mail (31, 43, D:7) a cursed +0 hand axe (33, 43, D:7) a +0 leather armour a +0 hand axe a +0 whip a +0 robe a +0 dagger (35, 13, D:7) a +0 chain mail (38, 12, D:7) a wand of flame (1) (40, 20, D:7) a +0 chain mail a +0 short sword (42, 15, D:7) a +0 robe a +0 dagger (44, 51, D:7) a +0 leather armour (47, 32, D:7) 17 arrows a +0 shortbow (47, 43, D:7) a +0 robe (47, 45, D:7) 9 sling bullets Level 8 of the Dungeon (3, 9, D:8) a yak corpse (6, -4, D:8) 13 arrows (9, 7, D:8) a +0 leather armour (11, -10, D:8) a +0 mace (11, 5, D:8) 22 sling bullets (11, 6, D:8) a basilisk corpse (15, 12, D:8) 23 sling bullets the Ecumenical Temple