Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -17, D:1) a +0 robe (5, -16, D:1) a +0 club (5, -6, D:1) 15 bolts (10, -22, D:1) 24 bolts (22, 8, D:1) a +0 club (32, 16, D:1) 19 bolts (36, -8, D:1) a +0 whip Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Pauwneell" {Fire rPois rN+ Dex+3 Stlth+} (4950 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. the +9 dagger of Acriet {antimagic, rPois rF+ MR-} (6500 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. the +5 hand axe "Laenul" {holy, rF+ rN+ Dex+3} (5490 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. the ring of Descent {Str+3 Stlth+} (3080 gold) [ring of stealth] It affects your strength (+3). It makes you more stealthy. (0, 0, D:2) a cursed +0 dagger (0, 10, D:2) 17 arrows (7, 19, D:2) a +0 dagger a +3 hunting sling (26, 17, D:2) 14 poisoned needles (27, -6, D:2) a +0 chain mail (29, 2, D:2) a +0 dagger (31, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (2, 8, D:3) 2 curare-tipped needles (6, -2, D:3) a +0 club (8, 25, D:3) a +0 whip a +0 leather armour (14, -19, D:3) a +0 trident (21, 23, D:3) a +0 club (21, 27, D:3) a +0 club a +0 club a +0 leather armour (24, 21, D:3) a +0 robe (27, 18, D:3) a +0 robe a +0 club (33, 0, D:3) a +0 club (33, 14, D:3) a +0 club a +0 club (41, 3, D:3) a +0 dagger (45, -6, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, -44, D:4) 2 curare-tipped needles (2, 0, D:4) a +0 whip (15, -47, D:4) a +0 mace (15, -15, D:4) a +0 giant club (25, -21, D:4) a +0 dagger (48, -1, D:4) a +0 flail a +3 chain mail of poison resistance (52, -3, D:4) a +0 club (54, -26, D:4) a +0 whip (55, -26, D:4) a +0 flail (59, -8, D:4) a +0 giant club (61, -6, D:4) a +0 robe (66, -23, D:4) a cursed -1 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 0, D:5) a +0 animal skin (2, -12, D:5) a +0 spear (4, -30, D:5) a +0 ring mail (4, 15, D:5) a +0 robe (10, 1, D:5) a +0 club (13, 0, D:5) a +0 chain mail of poison resistance a +1 flail of draining (20, -11, D:5) a +0 scale mail (25, -15, D:5) a +0 hand axe (25, -14, D:5) a +0 robe (25, -11, D:5) a +0 robe (26, -14, D:5) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +1 dagger of venom a +1 dagger of venom a cursed +0 ring mail a +0 short sword a cursed +0 robe (31, 19, D:5) a +0 scale mail (39, -26, D:5) 5 needles of sleeping (40, -24, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (0, 18, D:6) 13 bolts (3, 10, D:6) a +0 giant club (5, -16, D:6) a +0 buckler (9, -12, D:6) a +0 rapier (13, -2, D:6) an arrow (13, 16, D:6) a +0 dagger (14, -7, D:6) 15 arrows (17, 0, D:6) a +0 shortbow 24 arrows (33, -1, D:6) a book of Geomancy (39, -4, D:6) a cursed +0 large shield (44, 7, D:6) 23 sling bullets (46, -17, D:6) a tomahawk a +0 club a +0 leather armour (47, -13, D:6) a +0 short sword 4 tomahawks a +0 scale mail (50, -13, D:6) a +0 flail (53, 7, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) an arrow (1, -1, D:7) 2 arrows (2, -3, D:7) an arrow (3, -6, D:7) an arrow (5, 5, D:7) a leopard gecko skeleton (10, 22, D:7) a jackal skeleton (24, 16, D:7) 21 arrows (42, 20, D:7) a +0 long sword (45, 7, D:7) a +0 quarterstaff (50, 11, D:7) a cursed +0 ring mail (57, 10, D:7) a +1 plate armour of poison resistance the Ecumenical Temple