Azzok the Dungeon (0, 0, D) a +0 club (0, 18, D) a basilisk skeleton a hippogriff corpse (0, 19, D) a spiny frog corpse (still there?) a hell rat corpse (still there?) (0, 20, D) a hippogriff corpse (4, -9, D) a +0 spear (4, 30, D) an uncursed staff of energy (4, 31, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. the +4 quarterstaff of Certain Death {vamp, rElec rF+ rC++ Str-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It protects you from fire. It greatly protects you from cold. It insulates you from electricity. a +2 halberd of venom a +1 broad axe of freezing a +2 rapier of electrocution (4, 32, D) a +0 scale mail (4, 37, D) a +0 giant club (4, 39, D) an arrow a +0 dagger 3 tomahawks (4, 43, D) a stone (4, 45, D) a +0 club (4, 46, D) a +0 shortbow a +0 giant spiked club a +0 shortbow 23 arrows