Azzok the Dungeon (0, 0, D) a cursed -3 hand axe a +2 mace of protection (1, 4, D) a potion of mutation {!q} (4, 4, D) a +0 great sword of slicing (5, 4, D) a +0 leather armour (18, 4, D) a water moccasin skeleton (29, 4, D) a catoblepas corpse (32, 0, D) a potion of invisibility (34, 0, D) an uncursed staff of energy (35, 0, D) a +4 quarterstaff of protection a +2 halberd of chopping the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +1 broad axe of chopping a +2 rapier of venom (37, 0, D) a +0 naga barding (38, 0, D) a +2 ring mail (40, 0, D) a +0 long sword (41, 0, D) a +0 giant club