Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 3, D:1) a +0 hat (1, 5, D:1) 11 poisoned needles (13, 22, D:1) a stone (14, -12, D:1) a cursed -3 club (15, 30, D:1) a +0 ring mail (19, 9, D:1) a +0 dagger (19, 18, D:1) a +0 dagger (19, 22, D:1) a +0 club (20, 22, D:1) 2 stones (21, 23, D:1) a stone (23, 22, D:1) a stone (24, -3, D:1) a +0 club (25, 13, D:1) 12 stones (25, 23, D:1) a +0 leather armour (28, -13, D:1) a +0 dagger (29, 19, D:1) 4 poisoned javelins (34, 19, D:1) a +0 short sword 2 stones (36, -1, D:1) a cursed -1 club (38, 16, D:1) a +0 dagger (38, 17, D:1) 2 stones (51, 9, D:1) a +0 club (52, 19, D:1) a +0 dagger 3 stones (55, 18, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 23 stones (0, 1, D:2) a +0 spear (6, 21, D:2) a +0 club (10, 4, D:2) a +0 whip 5 stones (14, -6, D:2) a +0 leather armour (18, 15, D:2) 18 arrows (19, -13, D:2) a +0 club (20, 23, D:2) a +0 hand axe (22, 1, D:2) a +0 club (22, 20, D:2) 4 curare-tipped needles (22, 23, D:2) a +0 club (24, -13, D:2) a +0 spear a cursed -2 flail (24, 0, D:2) 12 bolts (26, 5, D:2) 13 stones (28, -1, D:2) 14 stones (34, -3, D:2) 24 stones (36, 12, D:2) a +0 short sword 2 stones (40, 16, D:2) a +0 club (41, -5, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 7, D:3) a potion of mutation (7, 0, D:3) 24 stones (15, 3, D:3) 2 stones (15, 6, D:3) 3 stones (19, -15, D:3) 13 stones (23, 4, D:3) 15 poisoned sling bullets (34, 15, D:3) a +0 club (35, 5, D:3) 10 sling bullets (38, 0, D:3) a +0 trident (38, 4, D:3) a +0 club a +0 dagger (38, 18, D:3) a +0 club a +0 club (41, 23, D:3) a scroll of noise (43, 13, D:3) 19 arrows (45, 11, D:3) a cursed -2 whip (48, -15, D:3) a cursed -2 club (57, -8, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 21 bolts of penetration (5, 23, D:4) a cursed -1 mace a cursed +0 robe (12, -2, D:4) 18 stones (21, 2, D:4) 18 stones (21, 25, D:4) a +0 robe (28, 22, D:4) a +0 great sword a +0 robe (30, 9, D:4) 8 arrows of frost (30, 16, D:4) 4 tomahawks a +0 hand axe (31, 17, D:4) a +0 mace (35, 17, D:4) a +0 scale mail a +0 morningstar (36, -13, D:4) a +0 flail (37, 17, D:4) a tomahawk (41, 2, D:4) a +0 war axe (44, 33, D:4) a +0 club (48, 23, D:4) a +0 halberd a +0 flail (55, 14, D:4) 22 stones (56, 3, D:4) a +0 cloak Level 5 of the Dungeon [Shop] Niesyhit's Book Shoppe a book of Ice (910 gold) a book of Summonings (980 gold) the Grimoire of Intoxication (700 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 a book of Debilitation (560 gold) a book of Dreams (1050 gold) the Tome of Arcane Weapons and the Arsonist (1241 gold) Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 a book of Unlife (910 gold) a book of Geomancy (490 gold) [Shop] Qaunull's Antique Weapon Emporium a +0 war axe (119 gold) a +5 hand axe of chopping (1071 gold) a +0 war axe (119 gold) a +0 hand crossbow (119 gold) a +0 mace (102 gold) a +0 long sword (119 gold) a +0 dire flail (136 gold) (0, 0, D:5) a +0 dagger a +0 club a +0 dagger a +0 robe (3, 4, D:5) a cursed -2 dagger (12, 12, D:5) a +0 whip a +0 leather armour (15, -2, D:5) a -1 robe a +2 dagger (21, 32, D:5) a +0 war axe (21, 33, D:5) a +0 leather armour (30, -8, D:5) a +0 spear (38, 22, D:5) a +0 giant spiked club a +0 flail a +0 flail a +0 whip (39, 22, D:5) a +0 dagger (46, 12, D:5) a +0 pair of gloves (47, 10, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Qywavoh's Gadget Shop a plain deck of summoning (154 gold) a wand of flame (30/48) (176 gold) a plain deck of wonders (154 gold) a plain deck of summoning (154 gold) a wand of lightning (6/15) (110 gold) a wand of paralysis (9/24) (121 gold) a wand of disintegration (19/24) (253 gold) an ornate deck of summoning (220 gold) a sack of spiders (220 gold) a plain deck of escape (154 gold) a removed chess piece (220 gold) a wand of iceblast (12/15) (176 gold) [Shop] Fucecem's Antique Weapon Shoppe a +0 greatsling (345 gold) a +1 shortbow of flaming (285 gold) a +0 quarterstaff (92 gold) a +0 glaive (149 gold) a +0 club (23 gold) a +0 dagger (46 gold) a +2 antimagic great sword (724 gold) a +0 great sword (149 gold) a +0 dagger (46 gold) the +7 hand axe of the King {flame, -Tele rElec rC++} (1524 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. a +0 hand axe (69 gold) a +0 mace (69 gold) (0, 0, D:6) a +0 whip a +0 scale mail (13, 43, D:6) a +0 leather armour 4 tomahawks a +0 trident (15, 44, D:6) a +0 dagger (16, 1, D:6) a +0 trident (31, 17, D:6) 19 sling bullets (42, 20, D:6) 10 poisoned needles (46, 20, D:6) 19 arrows Level 7 of the Dungeon [Shop] Ruahay's Antique Weapon Shop a +0 falchion (93 gold) a +5 quick blade (1302 gold) a +0 club (31 gold) a +0 great mace (201 gold) a +2 hunting sling of velocity (440 gold) a +0 shortbow of freezing (229 gold) a +0 quarterstaff (124 gold) the +8 rapier "Jeojam" {vamp, *Confuse rElec rC+ Dex+4} (2349 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. a +0 quarterstaff (124 gold) a +0 battleaxe (201 gold) (0, 0, D:7) 11 stones (0, 9, D:7) a +0 falchion (7, 16, D:7) a +0 leather armour a +0 hand axe a +0 hand axe a +0 whip (8, 14, D:7) a +0 robe a +0 dagger (11, 21, D:7) a +0 leather armour (12, -14, D:7) a +0 dagger (14, 40, D:7) 21 stones (15, -12, D:7) an uncursed staff of power (16, -19, D:7) a +0 scythe a +0 robe (18, 11, D:7) a plain deck of defence (20, 28, D:7) a +0 hand crossbow (23, 10, D:7) 22 arrows a +0 shortbow a +0 hand axe (23, 11, D:7) a +0 short sword a kobold corpse (skeletalised by now) (28, 6, D:7) 3 stones (28, 7, D:7) a +0 chain mail a +0 short sword (28, 10, D:7) a +0 ring mail (29, -6, D:7) 28 arrows (29, 9, D:7) a +0 leather armour a +0 whip (30, 1, D:7) a +0 animal skin (30, 9, D:7) a +0 hand axe (30, 15, D:7) a +0 dagger a +0 ring mail (30, 17, D:7) a +0 war axe (31, 9, D:7) a cursed +0 animal skin (33, 13, D:7) 14 stones (33, 17, D:7) a +0 animal skin (36, 13, D:7) 16 stones (41, 6, D:7) a +0 giant club (41, 13, D:7) a +0 war axe Level 8 of the Dungeon [Shop] Follec's Armour Shoppe a +0 chain mail (58 gold) a +0 plate armour (299 gold) a +0 ring mail (52 gold) a +0 scale mail (52 gold) the +1 robe "Vuczoed" {-Tele rElec Dex+7 Slay+3} (538 gold) It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents most forms of teleportation. the cursed +0 large shield of Valour {Int-4 Dex+6} (165 gold) It affects your intelligence (-4). It affects your dexterity (+6). It has a curse placed upon it. a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +3 chain mail of fire resistance (344 gold) a +0 large shield (58 gold) a +0 robe (9 gold) (0, 0, D:8) a +0 hand axe (unseen) (8, -1, D:8) a +0 hand axe (9, -26, D:8) a cursed -3 flail (12, -26, D:8) a cursed -1 short sword (13, 6, D:8) a throwing net (18, 14, D:8) a +0 spear a +0 robe (31, 9, D:8) 2 arrows a stone (34, 9, D:8) 2 stones (39, -31, D:8) a +0 chain mail (50, -6, D:8) a +0 club (54, -9, D:8) a cursed -3 trident (unseen) (55, -9, D:8) a cursed +1 flail of protection (still there?) a +0 mace (still there?) a +0 leather armour (still there?) (56, -15, D:8) a +0 hand axe a +0 leather armour a +0 short sword a +0 scale mail a +0 short sword a +0 leather armour (57, -15, D:8) a cursed -2 spear a +0 ring mail (58, -20, D:8) a +0 club the Ecumenical Temple (0, 0, Temple) the +1 scale mail of Ompepu Qisi {rC+ Regen+ Stlth+} It protects you from cold. It increases your rate of regeneration. It makes you more stealthy.