Dungeon Crawl Stone Soup version 0.17-a0-2147-gfb20a63 (webtiles) character file. 13657 Azhtabak the Archer (level 11, -1/94 HPs) Began as a Centaur Gladiator on Oct 25, 2015. Was a High Priest of Okawaru. Killed from afar by Harold (7 damage) ... with a bolt of fire ... on level 2 of the Lair of Beasts. The game lasted 01:54:59 (21162 turns). Azhtabak the Archer (Centaur Gladiator) Turns: 21162, Time: 01:55:00 Health: -1/94 AC: 15 Str: 19 XL: 11 Next: 78% Magic: 4/4 EV: 12 Int: 6 God: Okawaru [*****.] Gold: 471 SH: 0 Dex: 13 Spells: 0 memorised, 14 levels left rFire + . . SeeInvis . w - +9 mace of Dim Light {antimagic, rPois MR+++ Int-2 Dex+2} rCold + . . Clarity . M - +3 leather armour of the Morning Star {MR++} rNeg . . . SustAt + (no shield) rPois + Gourm . c - +0 helmet rElec + Spirit . H - +1 cloak rCorr + Warding . k - +0 pair of gloves rMut . Stasis . (no barding) MR +++++ (no amulet) Stlth +......... y - +3 ring of protection G - ring of sustain attributes @: resistant, very slightly contaminated, very quick, almost entirely resistant to hostile enchantments, very unstealthy A: hooves 3, deformed body, speed 2, magic resistance 1, tough skin 3 a: Heroism, Finesse, Renounce Religion You were on level 2 of the Lair of Beasts. You worshipped Okawaru. Okawaru was extremely pleased with you. You were not hungry. You visited 2 branches of the dungeon, and saw 13 of its levels. You also visited: Sewer. You collected 471 gold pieces. Inventory: Hand Weapons a - the +5 short sword of the Sugar Beet {venom, -Tele Dex+5} (You took it off a gnoll on level 6 of the Dungeon) It poisons the flesh of those it strikes. It affects your dexterity (+5). It prevents most forms of teleportation. b - a +4 longbow of flaming s - the +1 triple crossbow of Azhtabak's Defiance {penet, rN+} (Okawaru gifted it to you on level 9 of the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. w - the +9 mace of Dim Light (weapon) {antimagic, rPois MR+++ Int-2 Dex+2} (You found it on level 8 of the Dungeon) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. A - a +2 scimitar Missiles d - 5 arrows of frost i - 147 arrows m - 5 javelins of returning (quivered) v - 17 arrows of dispersal D - 16 bolts of flame E - 18 poisoned bolts O - 3 arrows of flame T - 6 tomahawks Armour c - a +0 helmet (worn) k - a +0 pair of gloves (worn) H - a +1 cloak (worn) K - the +0 ring mail of Modesty {rElec Regen+ MP+9 Stlth-} (You found it on level 1 of the Lair of Beasts) It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. It makes you less stealthy. L - a +2 buckler M - the +3 leather armour of the Morning Star (worn) {MR++} (You found it on level 7 of the Dungeon) It affects your resistance to hostile enchantments. Jewellery l - an uncursed ring of stealth y - a +3 ring of protection (right hand) G - a ring of sustain attributes (left hand) Wands t - a wand of frost (25) F - a wand of random effects (9) U - a wand of cold (15) Scrolls h - 2 scrolls of immolation p - 4 scrolls of teleportation u - 3 scrolls of fog Potions f - a potion of ambrosia g - a potion of might n - a potion of haste r - 2 potions of berserk rage B - 2 potions of lignification C - 2 potions of poison I - a potion of brilliance N - 2 potions of agility P - a potion of resistance Books z - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles e - a bread ration q - a fruit Skills: * Level 8.0 Fighting + Level 3.6(5.7) Short Blades * Level 6.8(7.2) Long Blades + Level 3.0 Maces & Flails + Level 11.5 Bows * Level 3.5 Crossbows + Level 5.6 Throwing * Level 3.5 Armour + Level 6.2 Dodging + Level 2.1 Stealth * Level 2.5 Shields - Level 2.0 Spellcasting You had 14 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (2/8) D:10 Orc: D:9-12 Altars: Ashenzari Dithmenos Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Xom Yredelemnul Zin The Shining One Shops: D:8 : D:10 * Annotations: D:10 Snorg Lair:2 Harold Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin (AC +3). You are resistant to hostile enchantments. Message History Drink which item? (? for menu, Esc to quit) You feel better. The black mamba barely misses you. The black mamba bites you but does no damage. Drink which item? (? for menu, Esc to quit) You feel protected. The black mamba bites you!! * * * LOW HITPOINT WARNING * * * The black mamba bites you. * * * LOW HITPOINT WARNING * * * Read which item? (? for menu, Esc to quit) Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. Harold the Weathered comes into view. He is wielding a hand axe. Harold shouts! Harold throws a throwing net. The throwing net barely misses you. Harold gestures at you while chanting. The bolt of fire hits you! You resist. You die... ###.#..P.P### #....# ..........#.####...# ..............ยง....## .@@........#.#.##...# #...(.#########..# #P.##S# ##