Azhtabak Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-19, 2, D:1) a +0 robe (-21, 10, D:1) a +0 dagger (9, 12, D:1) a cursed -2 club (8, 17, D:1) a +0 club (34, 19, D:1) a +0 robe (10, 20, D:1) 8 bolts (31, 20, D:1) a +0 mace (-15, 21, D:1) a +0 club 5 stones (-12, 29, D:1) 15 arrows (-1, 35, D:1) a +0 dagger (-10, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 stones (unseen) (2, 2, D:2) a +0 club (-3, 3, D:2) a +0 robe a +0 dagger (-38, 6, D:2) 15 arrows (-3, 7, D:2) a +0 flail (-1, 7, D:2) a +0 club (-39, 16, D:2) a +0 club (-41, 17, D:2) a +0 hand axe (1, 19, D:2) a +0 dagger (0, 22, D:2) a cursed -2 club (-4, 28, D:2) a +0 whip (-27, 29, D:2) a +0 whip (-23, 42, D:2) a +0 short sword (-10, 42, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (11, 9, D:3) a +0 whip (5, 12, D:3) a +0 whip (45, 24, D:3) a +0 hand axe a +0 ring mail (32, 31, D:3) a +0 dagger (6, 35, D:3) a +0 leather armour (45, 35, D:3) a +1 robe of the Archmagi a +0 club a potion of might (53, 35, D:3) a +0 mace (23, 36, D:3) a +0 club (46, 41, D:3) a cursed +0 leather armour (33, 46, D:3) a +0 hand axe Level 4 of the Dungeon (44, 5, D:4) a +0 scale mail a +0 war axe (17, 6, D:4) 20 arrows (38, 6, D:4) a +0 quarterstaff (17, 7, D:4) a +0 robe a +0 scythe (9, 8, D:4) a +0 club (15, 14, D:4) a +0 rapier (28, 16, D:4) a +0 club (36, 18, D:4) a +0 scythe (37, 20, D:4) 16 poisoned needles (41, 23, D:4) a cursed -1 short sword (40, 24, D:4) a +0 dagger (39, 35, D:4) a +0 giant club (41, 36, D:4) a -3 ring of evasion (39, 43, D:4) 2 stones a +3 chain mail a +0 whip (38, 44, D:4) 9 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (26, 2, D:5) a +0 dagger (5, 3, D:5) a +0 animal skin (-19, 6, D:5) a stone (8, 6, D:5) a +0 animal skin (29, 8, D:5) a +0 club (-9, 12, D:5) a cursed -2 club (-4, 14, D:5) the +3 centaur barding "Frosuol" {rN+} It protects you from negative energy. (2, 14, D:5) a +0 robe a +1 whip of flaming (31, 16, D:5) a cursed +0 club (10, 20, D:5) a +0 long sword (-14, 24, D:5) a cursed +0 dagger (4, 26, D:5) a +0 hammer (-24, 29, D:5) a +0 animal skin (-27, 30, D:5) a +0 leather armour (-24, 30, D:5) a cursed -2 club (-15, 30, D:5) a +0 long sword (14, 34, D:5) a +0 club (14, 36, D:5) a +0 pair of gloves (-4, 37, D:5) a +0 mace (-16, 38, D:5) a +0 cloak a +2 quarterstaff of chaos (-17, 42, D:5) a cursed -1 club (-15, 44, D:5) 16 sling bullets (-1, 48, D:5) 31 stones (6, 49, D:5) a +0 mace (9, 49, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (0, 2, D:6) a +0 ring mail (30, 5, D:6) 23 arrows (-31, 19, D:6) a +0 hunting sling a +0 giant club (19, 20, D:6) a +0 club (22, 22, D:6) a +0 giant spiked club (16, 27, D:6) 25 arrows (34, 29, D:6) a cursed -3 dagger (12, 30, D:6) a +0 club (-31, 36, D:6) a +2 cloak (11, 37, D:6) a +0 ring mail a +0 short sword (5, 39, D:6) 9 bolts (-28, 40, D:6) a +0 leather armour a +0 hand axe (2, 42, D:6) a +0 quarterstaff (17, 42, D:6) a +0 dagger (19, 44, D:6) a +0 club a +0 leather armour (-26, 46, D:6) 14 exploding sling bullets (21, 46, D:6) a +0 whip a +0 leather armour (22, 48, D:6) a +0 robe a +0 dagger (17, 54, D:6) 9 arrows of flame (-3, 55, D:6) a +0 leather armour (20, 55, D:6) 14 arrows of flame Level 7 of the Dungeon [Shop] Sisaloch's Jewellery Emporium an uncursed amulet of the gourmand (480 gold) an uncursed ring of fire (400 gold) a +5 ring of strength (659 gold) an uncursed amulet of guardian spirit (480 gold) an uncursed ring of ice (400 gold) an uncursed ring of positive energy (320 gold) an uncursed ring of see invisible (240 gold) the ring "Jeonaod" {MR+ Int+3 Dex+4} (747 gold) [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. a +2 ring of evasion (160 gold) (0, 0, D:7) a book of Minor Magic (40, 4, D:7) a +0 giant club (23, 7, D:7) 7 bolts of frost (23, 19, D:7) a +0 club (24, 20, D:7) a +0 club (8, 30, D:7) 28 arrows (2, 42, D:7) 18 stones (25, 45, D:7) the +0 helmet of the Morning {+Fly rElec rCorr Dex-4 Slay-3} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It lets you fly. It protects you from acid and corrosion. (15, 47, D:7) a +0 leather armour (34, 51, D:7) a +0 mace Level 8 of the Dungeon [Shop] Ozul's Armour Shop a +0 scale mail (48 gold) a +2 leather armour of cold resistance (228 gold) a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) the cursed -2 helmet of the Ant {-Tele rF+ rC+} (82 gold) It protects you from fire. It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. (2, 0, D:8) a +0 leather armour (3, 0, D:8) a +0 hand axe (4, 0, D:8) a +0 club (-17, 3, D:8) a +1 antimagic hand axe (-21, 6, D:8) 2 arrows (-17, 6, D:8) a cursed -1 trident (-14, 6, D:8) 12 stones (-12, 6, D:8) a stone (-11, 6, D:8) 2 stones (-6, 6, D:8) 6 stones (-4, 6, D:8) a +0 falchion a +0 leather armour (-1, 6, D:8) a +0 dire flail a cursed +0 plate armour (26, 6, D:8) a +0 dagger (26, 8, D:8) a +0 shortbow 13 arrows (26, 9, D:8) a cursed +0 dagger a +0 robe a +0 club a +0 ring mail (12, 10, D:8) a +0 dagger (26, 10, D:8) a +0 club (26, 11, D:8) a +0 glaive a +0 chain mail (25, 14, D:8) an arrow (-28, 20, D:8) a +0 pair of boots a +0 plate armour (-18, 30, D:8) a +0 mace a +0 scale mail a +0 club a +0 chain mail a +0 club a +0 leather armour (-31, 32, D:8) a +0 dagger (19, 41, D:8) a +0 giant spiked club the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) 21 arrows (2, 6, Abyss:1) a +0 hand axe (-4, 7, Abyss:1) a +0 plate armour (-5, 12, Abyss:1) a +0 club (5, 14, Abyss:1) 7 steel tomahawks (8, 23, Abyss:1) a bread ration