Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9113146550846080083 44 Aviak the Ducker (level 3, 0/26 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1324 turns). Aviak the Ducker (Merfolk Conjurer) Turns: 1324, Time: 00:02:13 Health: 0/26 AC: 3 Str: 7 XL: 3 Next: 60% Magic: 2/6 EV: 13 Int: 17 God: Gold: 79 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . d - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -8), hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls c - a scroll of revelation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 1.4 Fighting + Level 1.3 Short Blades + Level 3.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the adder but do no damage. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. You miss the adder. The adder is moderately wounded. You feel sick. The adder completely misses you. You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 60% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel very sick. The adder barely misses you. The searing ray misses the adder. You feel sick. The adder bites you but does no damage. The searing ray hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. The adder barely misses you. You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #...........##....# ##.................# ............###...# ##..........# ...+ # ########'####+...# ##. .###.......# .#..# ##..##.......# #....###.S..#.......# #...#.@.# #......># #.....## #.......# ##._.## #.......# #.....####.......# #...#...#.#.......# #....###..†...####### ##..# ##!.#### ##. #..## . #### You could see an adder. Vanquished Creatures A dart slug (D:1) 9 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 5 kobolds 3 quokkas (D:1) 3 bats (D:1) 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aviak the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 261 | D:1 | Learned a level 2 spell: Searing Ray 335 | D:1 | Reached skill level 1 in Fighting 688 | D:1 | Reached skill level 1 in Short Blades 688 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/6 1306 | D:2 | Found a faded altar of an unknown god. 1324 | D:2 | HP: 1/26 [poisoned by an adder] 1324 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring D:2: layout_basic, nicolae_ecumenical_snake_handling, serial_bayou, serial_bayou_pond_b, serial_bayou_ford_a, serial_bayou_lagoon_a, serial_bayou_pond_c Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.6 Fighting | 1 | 1.4 Short Blades | 1 | 1.3 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 13 Rapier || 52 Punch || 1 Cast: Magic Dart || 40 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 40