Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 8185582287031040021 56 Aviak the Conjurer (level 3, -4/27 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1659 turns). Aviak the Conjurer (Merfolk Conjurer) Turns: 1659, Time: 00:03:06 Health: -4/27 AC: 3 Str: 7 XL: 3 Next: 97% Magic: 2/6 EV: 13 Int: 17 God: Gold: 41 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ Z - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery Z - a ring of see invisible (left hand) Scrolls h - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} d - 2 potions of resistance {unknown} g - a potion of ambrosia {unknown} Skills: + Level 2.1 Fighting + Level 3.7 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Terence barely misses you. The cerulean imp completely misses you. The cerulean imp barely misses you. Natasha misses you. There is an open door here. Natasha mumbles some strange words. The cerulean imp hits you but does no damage. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (79% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The cerulean imp hits you from afar with a +1 spear. Terence closely misses you. Natasha howls an incantation. You feel disoriented. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray misses Natasha. The cerulean imp barely misses you. Terence asks, "Do you want it fast or slow?" Terence misses you. The cerulean imp misses you. The cerulean imp hits you from afar with a +1 spear. Terence barely misses you. The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Natasha. Natasha is heavily wounded. The searing ray hits the cerulean imp. The cerulean imp is moderately wounded. The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * Terence misses you. The cerulean imp closely misses you. Terence hits you with a +0 mace. You die... Terence says, "That felt goooood." #.....##### ####......# #.......# ######### #.......# #.......# ######....)..# ######.......# ..........5h.# #....#.......# .........##5## #....#.......# .........##.@###....#.......# ........####@.......#.......# ######### ####.....#.......# ##....#........ #....'........ ##...#.#...... #...#........ #...####..... #...# #..... #...####..... You could see Terence, Natasha and 2 cerulean imps. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms 6 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins 4 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aviak the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 340 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 405 | D:1 | Reached skill level 1 in Fighting 586 | D:1 | Learned a level 2 spell: Searing Ray 722 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1094 | D:1 | You fall into a shaft and drop 1 floor! 1642 | D:2 | Noticed Terence 1644 | D:2 | Noticed Natasha 1659 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic D:2: layout_basic, kennysheep_doodads, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Fighting | 1 2 | 2.1 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Short sword || 80 Punch || 1 Cast: Magic Dart || 51 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 67 Dodge: Dodged || 59