Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 16078798436711324875 155 Aviak the Ducker (level 5, -3/41 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (2241 turns). Aviak the Ducker (Merfolk Conjurer) Turns: 2241, Time: 00:03:52 Health: -3/41 AC: 3 Str: 7 XL: 5 Next: 37% Magic: 0/8 EV: 13 Int: 18 God: Gold: 42 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . l - +0 short sword rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 dagger l - a +0 short sword (weapon) Armour a - a +0 robe i - a +0 leather armour (worn) Jewellery m - a ring of flight Scrolls c - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} h - a potion of degeneration {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting + Level 4.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you from afar with a +0 spear. You rip the net and break free! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll closely misses you. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #.# ##.## ##.## ##.## ##.###.... ##.###...###...###...###...##.... ....'.....'.....'.....'.....'.... .#..##...###...###...###...##.... <'...##.##.##.##.##.##.##.###.... ##....###...###...###...#####.... .'.....#.....#.....#.....#..'.... ##.....'.....'.....'.....'.##.... ##.....#.....#..@..#.....#..#<... ##.....##...###.g.###..†###.#.... ##......##.##.##.##.##.##...####. ##......####...#'#...###....# . ######## +..⌠..'..⌠..'.###.## ##...###...##......# ##g## ##.###.###### #'# #'# ..# #.#####.##### You could see a gnoll. Vanquished Creatures Natasha (twice) (D:2) 2 adders 3 gnolls (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 ball pythons 6 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 4 jackals (D:1) 2 quokkas 6 bats A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aviak the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Noticed a black mamba 6 | D:1 | Noticed an iguana 6 | D:1 | Noticed a five-headed hydra 7 | D:1 | Noticed a polar bear 7 | D:1 | Noticed a hound 106 | D:1 | Reached XP level 2. HP: 4/20 MP: 1/5 109 | D:1 | Learned a level 2 spell: Searing Ray 235 | D:1 | Reached skill level 1 in Fighting 828 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1346 | D:2 | Noticed Natasha 1474 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 1661 | D:2 | Killed Natasha 2068 | D:2 | Noticed Natasha 2084 | D:2 | Killed Natasha 2085 | D:2 | Reached XP level 5. HP: 14/40 MP: 1/8 2241 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, minmay_misc_feat_four_crosses D:2: layout_basic, basic_altar, nicolae_hexahallways, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.6 Fighting | 1 2 3 | 3.1 Conjurations | 4 | 4.0 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 61 | || 61 Short sword | 2 | 43 || 45 Cast: Magic Dart | 57 | 39 || 96 Searing Ray | 2 | 5 || 7 Use: Potion | | 1 || 1 Armour: Robe | 17 | || 17 Leather armour | 15 | 36 || 51 Dodge: Dodged | 72 | 29 || 101