Dungeon Crawl Stone Soup version 0.27-a0-1590-g15f69828bf (webtiles) character file. Game seed: 245138814729213217 203 Aviak the Magician (level 6, -13/45 HPs) Began as a Djinni Conjurer on July 18, 2021. Mangled by an ogre (30 damage) ... on level 4 of the Dungeon. The game lasted 00:06:25 (4064 turns). Aviak the Magician (Djinni Conjurer) Turns: 4064, Time: 00:06:26 Health: -13/45 AC: 2 Str: 6 XL: 6 Next: 8% Gold: 145 EV: 12 Int: 21 God: SH: 3 Dex: 12 rFire + . . SeeInvis . e - +1 whip (antimagic) rCold . . . Faith . u - +0 buckler rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . v - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn p - ring of ice MPRegen 0.00/turn m - ring of positive energy @: flying, repel missiles A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons e - a +1 antimagic whip (weapon) o - a +1 vorpal dagger Armour a - a +0 robe (worn) r - a +0 ring mail u - a +0 buckler (worn) v - a scarf of repulsion (worn) Magical Staves g - a staff of death {rN+} Jewellery m - a ring of positive energy (right hand) p - a ring of ice (left hand) Wands j - a wand of polymorph (9) Scrolls d - a scroll of brand weapon f - a scroll of noise {unknown} i - a scroll of magic mapping {unknown} k - 2 scrolls of identify {unknown} q - a scroll of blinking {unknown} s - 2 scrolls of vulnerability {unknown} x - a scroll of fog {unknown} Potions b - 2 potions of ambrosia {unknown} h - a potion of heal wounds l - a potion of flight {unknown} n - a potion of haste {unknown} t - a potion of degeneration {unknown} w - 3 potions of invisibility {unknown} Skills: + Level 2.8 Fighting + Level 3.9 Dodging - Level 1.5 Stealth + Level 0.7 Shields + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 3d4 4% 2 c - Dazzling Flash Conj/Hex 42% N/A 10% 3 d - Fulminant Prism Conj/Hex 10% 3d9 32% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 32% 4 f - Freeze Ice 100% 1d11 3% 1 g - Wereblood Tmut 21% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You feel clever. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. It was a potion of heal wounds. You feel much better. h - a potion of heal wounds; e - a +1 antimagic whip (weapon) The ogre misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The ogre completely misses you. The orc priest looks encouraged for a moment. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident (78% to hit) The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #.......##.......... #...................... ##.(.....##................. ##.......#...........)o.... ##...#............ ....... ##.##.....##....# ....... #.#....##.##.#.# o...... ##.........#...##....... ...........@O.#........ .......###.##†#........ ....... ####oo........ ....... #.....†....... ..... #<.............. ##.................... .......######.... ......# .... ##.... ... You could see an ogre and an orc priest. Vanquished Creatures A water moccasin skeleton (D:4) An orc priest (D:4) 6 adders 3 worms 3 orcs 3 endoplasms A giant cockroach (D:2) 6 goblins 5 hobgoblins 4 jackals 3 quokkas 4 ball pythons 7 bats 2 frilled lizards 9 kobolds 9 rats A spectral goblin (D:1) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aviak the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 210 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 388 | D:1 | Found a faded altar of an unknown god. 490 | D:1 | Reached skill level 1 in Fighting 978 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 978 | D:2 | Learned a level 1 spell: Freeze 1459 | D:2 | Reached XP level 4. HP: 26/33 MP: 0/0 2768 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 2768 | D:3 | Learned a level 2 spell: Wereblood 3647 | D:4 | Found a white marble altar of Elyvilon. 3664 | D:4 | Reached skill level 4 in Spellcasting 4029 | D:4 | Noticed an ogre 4059 | D:4 | Reached XP level 6. HP: 27/45 MP: 0/0 4059 | D:4 | HP: 2/45 [ogre (24)] 4064 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms, dreamdust_ecumenical_altar_drowned_temple, hangedman_decor_peaks_small D:2: minmay_razor_zed, layout_loops_ring D:3: layout_loops_corners, grunt_decor_junction, minmay_door_square D:4: layout_cave_pools, mainiacjoe_overflow_catwalk, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.8 Dodging | 3 | 3.9 Spellcasting | 4 | 4.0 Stealth | | 1.5 Shields | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 5 | 91 || 96 Cast: Magic Dart | 38 | || 38 Searing Ray | 6 | 18 || 24 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 5 | 21 || 26 Dodge: Dodged | 12 | 88 || 100 Block: Buckler | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4071 | 3969 | 102 | 188 | 3308 | 4 | 1017.8 | Dungeon | 4071 | 3969 | 102 | 188 | 3308 | 4 | 1017.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1384 daAuts D:2: 1317 daAuts D:1: 939 daAuts D:4: 429 daAuts