Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 13953688436079664007 76 Aviak the Ducker (level 4, -5/33 HPs) Began as a Djinni Hedge Wizard on Mar 31, 2021. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (2665 turns). Aviak the Ducker (Djinni Hedge Wizard) Turns: 2665, Time: 00:03:56 Health: -5/33 AC: 2 Str: 9 XL: 4 Next: 32% Gold: 75 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 buckler Scrolls e - a scroll of acquirement {unknown} g - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} i - a scroll of noise {unknown} j - a scroll of fear {unknown} Potions d - a potion of degeneration {unknown} k - a potion of might {unknown} Skills: + Level 1.6 Fighting - Level 3.1 Dodging - Level 1.5 Stealth + Level 1.5 Shields + Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Blink Tloc N/A N/A 7% 2 c - Call Imp Summ 13% N/A 7% 2 d - Slow Hex 13% N/A 7% 2 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Magic Dart Conj 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Sif Muna Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Terence is engulfed in noxious fumes. Your magical contamination has completely faded away. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. Casting: Mephitic Cloud (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Okay, then. Casting: Mephitic Cloud (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, confused, chance to affect: 91%) The ball explodes into a vile cloud! The stinking cloud engulfs Terence but does no damage. Terence is heavily wounded. The stinking cloud engulfs you but does no damage. * * * LOW HITPOINT WARNING * * * Terence is engulfed in noxious fumes. Terence appears confused. Unknown command. Terence is engulfed in noxious fumes. Terence appears confused. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence is engulfed in noxious fumes. Terence appears confused. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. You hit Terence but do no damage. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. You aren't carrying any items that you can evoke. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace! You die... #.##.##### ..... #.##.# .... ######....## ... ............# # ... #########...#### #@# #...##.. #.# #...##.# #.###########...##.# #.@@............##.# #############...##.# #....... #....... #....... ###....# ###### You could see Terence (confused). Vanquished Creatures Natasha (D:2) An adder (D:2) 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 4 kobolds 2 quokkas 4 ball pythons (D:1) A frilled lizard (D:1) 3 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) 3 jackals (D:1) 3 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aviak the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 316 | D:1 | Reached skill level 1 in Fighting 316 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1167 | D:1 | Reached XP level 3. HP: 25/28 MP: 0/0 1167 | D:1 | Learned a level 1 spell: Shock 2178 | D:2 | Reached skill level 1 in Shields 2228 | D:2 | Found a sacrificial altar of Ru. 2453 | D:2 | Noticed Natasha 2460 | D:2 | Killed Natasha 2461 | D:2 | Reached XP level 4. HP: 26/33 MP: 0/0 2643 | D:2 | Noticed Terence 2665 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners, minmay_small_reverse_x D:2: layout_loops_ring, kennysheep_slug_shrine, lemuel_blue_sif_altar, general_overflow_altar, minmay_misc_feat_pillars, uniq_terence, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.1 Shields | 1 | 1.5 Spellcasting | 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | 8 || 14 Cast: Magic Dart | 66 | || 66 Call Imp | 4 | || 4 Blink | 2 | || 2 Shock | 24 | 3 || 27 Mephitic Cloud | | 2 || 2 Conjure Flame | | 1 || 1 Stab: Confused | | 1 || 1 Armor: Robe | 2 | || 2 Dodge: Dodged | 23 | 3 || 26 Block: Buckler | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2672 | 2651 | 21 | 574 | 1850 | 2 | 1336.0 | Dungeon | 2672 | 2651 | 21 | 574 | 1850 | 2 | 1336.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2060 daAuts D:2: 612 daAuts