Aviak Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 2, D:1) 28 bolts (1, -2, D:1) a throwing net (1, 2, D:1) a +0 club (2, -2, D:1) a cursed -1 club (2, 2, D:1) a +0 club (3, 1, D:1) a +0 short sword (5, 25, D:1) a +0 spear (8, 11, D:1) a +0 club (9, 5, D:1) a cursed +0 club (18, -8, D:1) 16 stones (19, 19, D:1) a cursed -3 dagger (25, 30, D:1) a +0 spear (25, 32, D:1) a +0 mace (27, 0, D:1) a +0 club (27, 29, D:1) a +0 club (27, 30, D:1) a +0 hand axe (27, 32, D:1) a +0 falchion (28, 28, D:1) 2 stones (29, 27, D:1) a +0 dagger (35, 27, D:1) a +0 mace (37, 9, D:1) a +0 dagger (38, 9, D:1) 11 stones (47, 4, D:1) a +0 whip Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 mace "Transmigrator" {venom, rC+ Int+3} (6390 gold) It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. the +6 short sword of Curph {vamp, *Corrode +Fly rPois MR++} (5510 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. the +8 chain mail "Gyppopis" {Dex+3} (5780 gold) It affects your dexterity (+3). the +0 naga barding of Death Resistance {Harm Str+4 Int+5 Dex-2} (4470 gold) It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-2). It increases damage dealt and taken. (0, 0, D:2) a +0 dagger a +0 hunting sling 17 stones (1, 2, D:2) a stone (13, -10, D:2) 2 boomerangs (14, -20, D:2) a +0 dagger (21, 31, D:2) a +0 dagger (29, 16, D:2) a +0 ring mail (31, -13, D:2) a +0 dagger (31, 17, D:2) a +0 dagger a +0 robe (38, -7, D:2) 19 stones (45, 1, D:2) a +0 naga barding (45, 10, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) 24 stones (1, -30, D:3) a +0 robe (10, -21, D:3) 3 boomerangs (18, -21, D:3) 18 stones (19, -38, D:3) a poisoned dart (20, -39, D:3) a +0 club a +0 leather armour a +0 ring mail a +0 flail a +0 leather armour (20, -19, D:3) a +0 club (21, -36, D:3) 5 poisoned darts (21, -21, D:3) a cursed +0 chain mail (27, -36, D:3) a +0 dagger a +0 chain mail (28, -29, D:3) a +0 leather armour (30, -11, D:3) a +0 mace an uncursed amulet of the acrobat (35, 1, D:3) 20 stones (36, -22, D:3) 19 stones (42, -22, D:3) a +0 dagger (44, -25, D:3) a +0 leather armour (45, -52, D:3) a +0 ring mail (45, -49, D:3) a +0 dagger (49, -17, D:3) a +0 club (52, -13, D:3) a +0 scale mail (53, -13, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Qemeamn's Weapon Emporium a +0 war axe (38 gold) a +4 vorpal mace (291 gold) a +0 falchion (33 gold) a cursed +0 flail (5 gold) a +0 battleaxe (71 gold) a +0 rapier (44 gold) the +3 rapier of Karma {freeze, +Inv rF+++ Int-2 Stlth-} (721 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It renders you almost immune to fire. It lets you turn invisible. It makes you less stealthy. a +3 vorpal hunting sling (211 gold) the +11 shortbow "Jupegeg" {venom, rPois Str+3} (837 gold) It poisons the ammo it fires. It affects your strength (+3). It protects you from poison. (0, 0, D:4) 7 gold pieces (27, 47, D:4) a +0 pair of gloves (32, 34, D:4) a +0 morningstar a +0 leather armour (42, 35, D:4) 9 gold pieces (46, 23, D:4) 9 gold pieces (56, 24, D:4) 8 gold pieces (57, 36, D:4) 3 gold pieces (58, -1, D:4) 14 gold pieces (65, 31, D:4) 7 gold pieces (66, 35, D:4) 11 gold pieces