ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1716 failed. Version: Dungeon Crawl Stone Soup 0.24.0-10-g970556be89 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8647681377846375578, deterministic pregen: 1 Command line: /usr/games/crawl-0.24 -name Aviak -rc /dgldir/rcfiles/crawl-0.24/Aviak.rc -macro /dgldir/rcfiles/crawl-0.24/Aviak.macro -morgue /dgldir/morgue/Aviak/ -webtiles-socket /crawl-master/webserver/sockets/Aviak:2019-11-03.20:09:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-0.24(_Z17write_stack_traceP8_IO_FILEi+0x3b) [0x560e6f91f3bb]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.24(_Z13do_crash_dumpv+0x47c) [0x560e6f92778c]: do_crash_dump() /usr/games/crawl-0.24(_Z20crash_signal_handleri+0xae) [0x560e6f91f72e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f13141def20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f13145a3727]: /usr/games/crawl-0.24(+0x34ddfb) [0x560e6f926dfb]: /usr/games/crawl-0.24(+0x34e06e) [0x560e6f92706e]: /usr/games/crawl-0.24(_Z11monster_dieR7monster11killer_typeibbb+0x3eb5) [0x560e6fc14e15]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-0.24(_ZN5actor28constriction_damage_defenderERS_i+0x6c2) [0x560e6f8a20a2]: actor::constriction_damage_defender(actor&, int) /usr/games/crawl-0.24(_ZN5actor19handle_constrictionEv+0x131) [0x560e6f8a38d1]: actor::handle_constriction() /usr/games/crawl-0.24(_Z13player_reactsv+0x619) [0x560e6fcea1c9]: player_reacts() /usr/games/crawl-0.24(_Z12world_reactsv+0x3a5) [0x560e6fee7a55]: world_reacts() /usr/games/crawl-0.24(+0x910ab0) [0x560e6fee9ab0]: /usr/games/crawl-0.24(+0x9110a5) [0x560e6feea0a5]: /usr/games/crawl-0.24(main+0x323) [0x560e6f87f593]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f13141c1b97]: /usr/games/crawl-0.24(_start+0x2a) [0x560e6f87fcba]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.24/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.24/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.24/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 1 Level id: Vaults:1 Level build method = , level layout type = vaults, absdepth0 = 19 Level vaults: nicolae_vaults_hallways_thing nicolae_vaults_windows_and_doors_thing nicolae_vaults_network_square hangedman_vaults_slither st_diamondy nicolae_vaults_alarming nicolae_vaults_little_squares_4 v_misc_4 nicolae_vaults_network_quincunx [nicolae_vaults_network_quincunx_subvault, nicolae_vaults_network_quincunx_subvault, nicolae_vaults_network_quincunx_subvault, nicolae_vaults_network_quincunx_subvault, nicolae_vaults_network_quincunx_subvault] ontoclasm_vaults_claustrophobia vaults_mumra_chevron_long vaults_room_pool nicolae_vaults_rhombus_5 nicolae_vaults_specimen_jars layout_vaults_omnibox serial_shops bzr_entry_dummy Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (55, 63): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 trident; a merfolk skeleton You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You can no longer pass through a line of other dancers. Your magical contamination has completely faded away. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You pick up a Necronomicon and begin reading... You add the spells Haunt, Borgnjor's Revivification, Death's Door, Infestation and Necromutation to your library. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A wind drake comes into view. A wind drake is nearby! A wind drake is nearby! A wind drake is nearby! A wind drake is nearby! A wind drake is nearby! You enter the shallow water. Moving in this stuff is going to be slow. The wind drake hisses angrily. The wind drake exhales a fierce blast of wind! You are blown backwards! The wind drake flaps its wings at you. The air twists around and strikes you. A wind drake is nearby! A wind drake is nearby! You slash the wind drake! You headbutt the wind drake. The wind drake is moderately wounded. The wind drake bites you. A wind drake is nearby! You hit the wind drake. The wind drake is moderately wounded. A wind drake is nearby! You hit the wind drake. The wind drake is poisoned. The wind drake is moderately wounded. You block the wind drake's attack. A wind drake is nearby! You slash the wind drake! The wind drake looks as sick as possible! The wind drake is severely wounded. The wind drake exhales a fierce blast of wind! You are blown backwards! A wind drake is nearby! A wind drake is nearby! You slash the wind drake! The wind drake is almost dead. You kill the wind drake! There is an open door here. Found an escape hatch in the ceiling. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. k - 17 rations (gained 1) Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. A merfolk comes into view. It is wielding a -1 trident and wearing a +4 scale mail of cold resistance. A merfolk is nearby! You enter the shallow water. Moving in this stuff is going to be slow. A cyclops comes into view. There are monsters nearby! No reachable target in view! There are monsters nearby! No reachable target in view! Unknown command. Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a -1 trident and wearing a +4 scale mail of cold resistance (water, hasn't noticed you) The fireball explodes! The fireball engulfs the merfolk! The merfolk is lightly wounded. The merfolk shouts! The cyclops shouts! The merfolk throws a boomerang. The boomerang hits you. The weapon returns to the merfolk! Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, p - merfolk The fireball explodes! The fireball engulfs the cyclops! The cyclops is moderately wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the merfolk! The merfolk is moderately wounded. The merfolk throws a boomerang. You reflect the boomerang off your +3 warlock's mirror {reflect}! The boomerang hits the merfolk. The weapon returns to the merfolk! You can now pass through a line of other dancers. Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops (steam, water, almost dead) The fireball explodes! The fireball engulfs the cyclops!! You kill the cyclops! You hear a splash. The fireball engulfs the merfolk! The merfolk is severely wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a -1 trident and wearing a +4 scale mail of cold resistance (steam, water, severely wounded) The fireball explodes! The fireball engulfs the merfolk! You kill the merfolk! You hear a splash. x3 You start resting. HP restored. You start resting. You can no longer pass through a line of other dancers. You are feeling hungry. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You butcher the wind drake corpse. z - 5 chunks of flesh You see here a wind drake skeleton. x2 Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. i - 3 scrolls of identify (gained 1) The merfolk impaler is too close now for your liking. A merfolk impaler is nearby! A merfolk impaler is nearby! A merfolk impaler is nearby! A merfolk impaler is nearby! A merfolk impaler is nearby! You enter the shallow water. Moving in this stuff is going to be slow. All of the chunks of flesh in your inventory have rotted away. The merfolk impaler shouts! You block the merfolk impaler's attack. The merfolk impaler barely misses you. x2 You block the merfolk impaler's attack. The merfolk impaler closely misses you. Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +4 trident of venom and wearing a +0 robe (water) The flame tongue misses the merfolk impaler. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler hits you with a +4 trident of venom! The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler hits you but does no damage. You hit the merfolk impaler but do no damage. The merfolk impaler is poisoned. Your headbutt misses the merfolk impaler. The merfolk impaler is moderately wounded. The merfolk impaler is engulfed in a cloud of scalding steam. You block the merfolk impaler's attack. Your unstable footing causes you to fumble your attack. You block the merfolk impaler's attack. You barely miss the merfolk impaler. The merfolk impaler is moderately wounded. Your unstable footing causes you to fumble your attack. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler misses you. You hit the merfolk impaler. The merfolk impaler is moderately wounded. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler hits you but does no damage. Your unstable footing causes you to fumble your attack. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler hits you with a +4 trident of venom! Your unstable footing causes you to fumble your attack. The merfolk impaler is engulfed in a cloud of scalding steam. You block the merfolk impaler's attack. Your unstable footing causes you to fumble your attack. The merfolk impaler hits you with a +4 trident of venom. You are poisoned. You slash the merfolk impaler! The merfolk impaler looks as sick as possible! You headbutt the merfolk impaler. The merfolk impaler is almost dead. You feel sick. The merfolk impaler is engulfed in a cloud of scalding steam. You kill the merfolk impaler! You hear a splash. x2 No target in view! Partly explored, can't reach some places. No target in view! Partly explored, can't reach some places. No target in view! Partly explored, can't reach some places. No target in view! You feel sick. You feel sick. You feel sick. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You feel sick. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:3 @ (x,y), ? - help) Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:3 @ (x,y), ? - help) What level of the Vaults? (default 1, ? - help) You feel sick. You feel sick. You feel sick. You feel sick. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. You feel sick. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. You are no longer poisoned. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 spear. There is a stone staircase leading up here. You see here 2 javelins. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You see here a large rock. You climb upwards. There is a stone staircase leading down here. You see here a +1 trident of freezing. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. HP restored. There is a stone staircase leading down here. You are feeling hungry. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Vaults:1, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 giant spiked club x3 Things that are here: a +2 robe of cold resistance; a +1 dagger of draining Things that are here: a +2 robe of cold resistance; a +0 quarterstaff of freezing Items here: ( )) [ a large rock; a +0 leather armour; a +0 short sword; a cursed -2 dagger You see here 2 large rocks. Things that are here: 4 stones; a +0 dagger Things that are here: an uncursed ring of resist corrosion; a +3 ring of dexterity Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 spear; a +0 scale mail; a +0 spear You see here 14 arrows. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 18 stones. Things that are here: 20 bolts; a +0 arbalest There is an open gate here. Things that are here: a +2 robe; a +0 dagger There is an open door here. There is a gate to the Vaults here. You insert the gossamer rune into the lock. With a soft hiss the gate opens wide! You go down through the gate. Welcome to the Vaults! This branch contains the silver rune of Zot. You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! 5 ugly things come into view. Found a leather armour and a runed cloak. There is a gate leading back out of this place here. The helpless cyan ugly thing fails to defend itself. You hit the cyan ugly thing. The cyan ugly thing is poisoned. You headbutt the cyan ugly thing, but do no damage. The cyan ugly thing is lightly wounded. The helpless cyan ugly thing fails to defend itself. You hit the cyan ugly thing. The cyan ugly thing is poisoned. The cyan ugly thing is lightly wounded. The cyan ugly thing gores you. The cyan ugly thing shocks you. You resist. You block the cyan ugly thing's attack. Casting: Flame Tongue (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing (lightly wounded, poisoned) The sticky flame hits the cyan ugly thing! The cyan ugly thing is moderately wounded. The cyan ugly thing is covered in liquid flames! You are feeling very hungry. The cyan ugly thing gurgles horribly! x3 The cyan ugly thing burns! You block the cyan ugly thing's attack. The cyan ugly thing burns! You block the cyan ugly thing's attack. x2 The cyan ugly thing completely misses you. You riposte. You hit the cyan ugly thing but do no damage. The cyan ugly thing is moderately wounded. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. The flames covering the cyan ugly thing go out. The cyan ugly thing stops burning. You block the cyan ugly thing's attack. The cyan ugly thing basks in the mutagenic energy from its kin and changes! You block the cyan ugly thing's attack. There is an open door here. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing (moderately wounded, poisoned) The sticky flame hits the cyan ugly thing. The cyan ugly thing is moderately wounded. The cyan ugly thing is covered in liquid flames! The cyan ugly thing burns! The cyan ugly thing basks in the mutagenic energy from its kin and changes! You hit the cyan ugly thing but do no damage. The cyan ugly thing looks even sicker. Your headbutt misses the cyan ugly thing. The cyan ugly thing is heavily wounded. The cyan ugly thing burns! The cyan ugly thing barely misses you. The cyan ugly thing burns! The cyan ugly thing burns! The cyan ugly thing stops burning. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (heavily wounded, poisoned) The fireball explodes! The fireball engulfs the cyan ugly thing!! The cyan ugly thing is almost dead. The fireball engulfs the white ugly thing! The white ugly thing is lightly wounded. The fireball engulfs the cyan ugly thing! The cyan ugly thing is moderately wounded. The cyan ugly thing basks in the mutagenic energy from its kin and changes! Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing, p - brown ugly thing Aim: a cyan ugly thing (moderately wounded) The sticky flame hits the cyan ugly thing! The cyan ugly thing is moderately wounded. The cyan ugly thing is covered in liquid flames! The cyan ugly thing burns! You block the cyan ugly thing's attack. You can now pass through a line of other dancers. The cyan ugly thing burns! The cyan ugly thing basks in the mutagenic energy from its kin and changes! Your smoke demon hits the white ugly thing but does no damage. Your smoke demon hits the white ugly thing. Your smoke demon hits the white ugly thing but does no damage. You hit the white ugly thing. The white ugly thing is poisoned. You headbutt the white ugly thing, but do no damage. The white ugly thing is lightly wounded. The brown ugly thing burns! The white ugly thing basks in the mutagenic energy from its kin and changes! Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing, p - brown ugly thing Aim: a brown ugly thing (moderately wounded, poisoned) The sticky flame hits the brown ugly thing! The brown ugly thing is moderately wounded. The brown ugly thing is covered in liquid flames! The brown ugly thing burns! x2 Your smoke demon gestures at the brown ugly thing. The ball of steam hits the brown ugly thing!! The ball of steam hits the brown ugly thing. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brown ugly thing Aim: a brown ugly thing (steam, severely wounded, poisoned, covered in liquid flames, chance to defeat MR: 74%) The brown ugly thing is filled with an inner flame. The brown ugly thing burns! x2 Your smoke demon barely misses the brown ugly thing. Your smoke demon hits the brown ugly thing. x2 The brown ugly thing is engulfed in a cloud of scalding steam. The brown ugly thing basks in the mutagenic energy from its kin and changes! The brown ugly thing is engulfed in a cloud of scalding steam. The brown ugly thing explodes! You feel a bit more experienced. The fiery explosion engulfs the cyan ugly thing!! You kill the cyan ugly thing! Your Necromancy skill increases to level 11! Your demonic guardian avoids your attack. The fiery explosion engulfs you but does no damage. You resist. The brown ugly thing misses you. You hit the brown ugly thing. The brown ugly thing is lightly wounded. The brown ugly thing barely misses you. You riposte. You slash the brown ugly thing! The brown ugly thing is poisoned. The brown ugly thing is moderately wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Inner Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brown ugly thing Aim: a brown ugly thing (moderately wounded, poisoned, paralysed) The sticky flame hits the brown ugly thing! The brown ugly thing is moderately wounded. The brown ugly thing is covered in liquid flames! The brown ugly thing burns! Your smoke demon hits the brown ugly thing. x3 The helpless brown ugly thing fails to defend itself. You slice the brown ugly thing!! The brown ugly thing is almost dead. The brown ugly thing burns! You kill the brown ugly thing! You see here an ugly thing corpse. You start resting. Your smoke demon disappears in a puff of smoke! HP restored. You start resting. You can no longer pass through a line of other dancers. You are near starving! You start resting. Magic restored. You see here an ugly thing corpse. There is an open door here. There is a gate to the Vaults here. You eat one of the 17 rations. That ration really hit the spot! You go down through the gate. Welcome back to the Vaults! This branch contains the silver rune of Zot. You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! You hear the stately tolling of a very distant bell. The cyan ugly thing closely misses you. There is a gate leading back out of this place here. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing The sticky flame hits the cyan ugly thing. The cyan ugly thing is lightly wounded. The cyan ugly thing is covered in liquid flames! The cyan ugly thing burns! The cyan ugly thing barely misses you. You hit the cyan ugly thing. The cyan ugly thing is poisoned. You headbutt the cyan ugly thing, but do no damage. The cyan ugly thing is lightly wounded. The cyan ugly thing burns! You block the cyan ugly thing's attack. You hit the cyan ugly thing. The cyan ugly thing is moderately wounded. You block the cyan ugly thing's attack. You slash the cyan ugly thing! You headbutt the cyan ugly thing! The cyan ugly thing is heavily wounded. The cyan ugly thing burns! You slash the cyan ugly thing! The cyan ugly thing looks as sick as possible! The cyan ugly thing is almost dead. The cyan ugly thing burns! The cyan ugly thing completely misses you. You can now pass through a line of other dancers. You hit the cyan ugly thing. The cyan ugly thing looks as sick as possible! The cyan ugly thing is almost dead. You hit the cyan ugly thing. You kill the cyan ugly thing! You see here a runed cloak. Okay, then. z - a runed cloak You start removing your armour. You continue taking off your +2 cloak of fire resistance. x3 You can no longer pass through a line of other dancers. You continue taking off your +2 cloak of fire resistance. You finish taking off your +2 cloak of fire resistance. You feel less resistant to fire. You start putting on your armour. You continue putting on your runed cloak. x5 You finish putting on your +1 cloak. Magic restored. You start removing your armour. You continue taking off your +1 cloak. x4 You finish taking off your +1 cloak. You start putting on your armour. You continue putting on your +2 cloak of fire resistance. x5 You finish putting on your +2 cloak of fire resistance. You feel resistant to fire. Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop a +1 cloak. You open the door. There is an open door here. You open the door. There is an open door here. Found a chain mail. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. You hear the stately tolling of a very distant bell. You open the large door. There is a large open door here. Found a crystal ball of energy. Found a scroll of remove curse. You open the door. There is an open door here. A wolf spider comes into view. Found a potion of haste. You open the door. There is an open door here. Found a ration. You hear the stately tolling of a distant bell. Found 12 gold pieces. k - 17 rations (gained 1) You now have 878 gold pieces (gained 12). You open the door. There is an open door here. You open the door. A cyan ugly thing comes into view. There is an open door here. A wraith comes into view. Found a scroll of identify. 3 ugly things come into view. The cyan ugly thing moves out of view. A freezing wraith comes into view. The wraith completely misses you. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the cyan ugly thing! The cyan ugly thing is moderately wounded. The cyan ugly thing gurgles horribly! The fireball engulfs the cyan ugly thing!! The cyan ugly thing is moderately wounded. The fireball engulfs the freezing wraith. The freezing wraith is burned terribly! The freezing wraith is lightly damaged. The fireball engulfs the cyan ugly thing! The cyan ugly thing is moderately wounded. The fireball engulfs the cyan ugly thing! The cyan ugly thing is lightly wounded. The wraith hits you but does no damage. The cyan ugly thing basks in the mutagenic energy from its kin and changes! Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyan ugly thing Aim: a cyan ugly thing (moderately wounded) The fireball explodes! The fireball engulfs the freezing wraith!! The freezing wraith is burned terribly! The freezing wraith is almost destroyed. The fireball engulfs the cyan ugly thing!! The cyan ugly thing is heavily wounded. The fireball engulfs the cyan ugly thing! The cyan ugly thing is heavily wounded. You block the wraith's attack. The cyan ugly thing basks in the mutagenic energy from its kin and changes! You can now pass through a line of other dancers. Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - red ugly thing, p - cyan ugly thing Aim: a red ugly thing (heavily wounded) The fireball explodes! The fireball engulfs the red ugly thing. The red ugly thing resists. The red ugly thing is heavily wounded. The fireball engulfs the freezing wraith!! The freezing wraith is burned terribly! You destroy the freezing wraith! The fireball engulfs the cyan ugly thing! The cyan ugly thing is moderately wounded. The fireball engulfs the cyan ugly thing!! The cyan ugly thing is almost dead. The wraith closely misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless wraith fails to defend itself. You hit the wraith but do no damage. Casting: Fireball (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (slightly dangerous; 11% risk of failure) Press: ? - help, Dir - move target cursor, f/p - red ugly thing Aim: a red ugly thing (heavily wounded, paralysed) Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. Zombie hands grab the cyan ugly thing. Zombie hands grab the white ugly thing. Zombie hands grab the cyan ugly thing. The zombie hands constrict the cyan ugly thing. The zombie hands constrict the white ugly thing. The zombie hands constrict the cyan ugly thing. The zombie hands constrict the red ugly thing. The helpless wraith fails to defend itself. You hit the wraith. You headbutt the wraith. The wraith is lightly damaged. The zombie hands constrict the cyan ugly thing. The zombie hands constrict the white ugly thing. The zombie hands constrict the cyan ugly thing. The zombie hands constrict the red ugly thing. The cyan ugly thing is no longer paralysed. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless wraith fails to defend itself. You slash the wraith! You kill the cyan ugly thing! The wraith is severely damaged. The zombie hands constrict the white ugly thing! The zombie hands constrict the cyan ugly thing. The zombie hands constrict the red ugly thing! The wraith is no longer paralysed. The white ugly thing is no longer paralysed. The cyan ugly thing is no longer paralysed. The red ugly thing is no longer paralysed. You block the wraith's attack. The white ugly thing struggles to escape constriction. The red ugly thing struggles to escape constriction. You closely miss the wraith. You headbutt the wraith, but do no damage. The wraith is severely damaged. The zombie hands constrict the white ugly thing! The zombie hands constrict the cyan ugly thing! You destroy the wraith! You kill the cyan ugly thing! Your Earth Magic skill increases to level 6! The zombie hands constrict the red ugly thing! You kill the red ugly thing! You can now merge with and destroy a victim. The zombie hands constrict the white ugly thing. You kill the white ugly thing! You see here an ugly thing corpse. i - 4 scrolls of identify (gained 1) You hear the stately tolling of a bell. You can no longer merge with and destroy a victim. As you open the door, it creaks loudly! A centaur warrior comes into view. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow hits you. Found a flickering gateway to a bazaar. The centaur warrior shoots an arrow. The arrow closely misses you. Found 16 arrows and a scale mail. There is an open door here. You see here an arrow. The centaur warrior unwields a +0 longbow. The centaur warrior closely misses you. Casting: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior The sticky flame hits the centaur warrior but does no damage. The centaur warrior is covered in liquid flames! The centaur warrior burns! The centaur warrior misses you. The centaur warrior completely misses you. Your ring mail "Tydwunum" prevents you from hitting the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior burns! You block the centaur warrior's attack. You can no longer pass through a line of other dancers. You hit the centaur warrior. The centaur warrior is poisoned. You headbutt the centaur warrior. The centaur warrior is moderately wounded. You slice the centaur warrior!! The centaur warrior looks as sick as possible! You headbutt the centaur warrior. The centaur warrior is severely wounded. The centaur warrior burns! The centaur warrior stops burning. The centaur warrior hits you! You can now pass through a line of other dancers. You barely miss the centaur warrior. The centaur warrior is severely wounded. The centaur warrior hits you but does no damage. You hit the centaur warrior. The centaur warrior looks as sick as possible! You headbutt the centaur warrior! You kill the centaur warrior! Things that are here: a +0 longbow; 19 arrows There is a flickering gateway to a bazaar here. The world spins around you as you enter the gateway. You enter an inter-dimensional bazaar! Found Ycynyef's Antique Weapon Emporium. There is an empty arch of ancient stone here. You start resting. You can no longer pass through a line of other dancers. HP restored. You start resting. Magic restored. There is an entrance to Ycynyef's Antique Weapon Emporium here. Found Neuloha's General Store. There is an entrance to Neuloha's General Store here. Found a gate leading back out of this place. Found Reas's Jewellery Boutique. There is an entrance to Reas's Jewellery Boutique here. Found Wywy's Distillery. There is an entrance to Wywy's Distillery here. Found a gate leading back out of this place. Found Oroguant's Antique Armour Shop. There is an entrance to Oroguant's Antique Armour Shop here. Found a gate leading back out of this place. There is an entrance to Wywy's Distillery here. f - 5 potions of haste (gained 1); h - 4 potions of heal wounds (gained 2) f - 6 potions of haste (gained 1) Thank you for shopping at Wywy's Distillery! There is a fountain of clear blue water here. There is an entrance to Reas's Jewellery Boutique here. z - the ring of Vuvihaeha {rPois rC+ rN+ rCorr Int-2} Thank you for shopping at Reas's Jewellery Boutique! There is an entrance to Neuloha's General Store here. There is a fountain of clear blue water here. There is a gate leading back out of this place here. Welcome back, Aviak the Demonspawn Fire Elementalist. Uskayaw says: Surrender yourself to the rhythm! Press ? for a list of commands and other information. Saving game... please wait. Welcome back, Aviak the Demonspawn Fire Elementalist. Uskayaw says: Surrender yourself to the rhythm! Press ? for a list of commands and other information. You see here a scale mail. There is an open door here. You see here an arrow. You see here an arrow. You open the large door. There is a large open door here. You open the door. There is an open door here. You open the door. An ice dragon skeleton comes into view. An ice dragon skeleton is nearby! A necromancer comes into view. It is wielding a +0 dagger. The necromancer shouts! You hear a shout! The necromancer gestures wildly while chanting. The necromancer binds the souls of nearby monsters. There is an open door here. A yaktaur zombie comes into view. The necromancer mumbles some strange words. The necromancer binds the souls of nearby monsters. An ironheart preserver simulacrum comes into view. The ice dragon skeleton bites you but does no damage. You block the ice dragon skeleton's attack. x2 Found a scroll of random uselessness. You slice the ice dragon skeleton!! You headbutt the ice dragon skeleton! The ice dragon skeleton is moderately damaged. Cast which spell? (? or * to list) Aiming: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Press: ? - help, Dir - move target cursor, f - yaktaur zombie Aim: a yaktaur zombie Decaying hands burst forth from the earth! Zombie hands grab the yaktaur zombie. Zombie hands grab the ice dragon skeleton. Zombie hands grab the necromancer. Zombie hands grab the ironheart preserver simulacrum. You are feeling hungry. The zombie hands constrict the necromancer. The zombie hands constrict the ice dragon skeleton. The zombie hands constrict the ironheart preserver simulacrum! The zombie hands constrict the yaktaur zombie. You block the ice dragon skeleton's attack. The ice dragon skeleton claws you. The ice dragon skeleton barely misses you. The necromancer completely misses you. The ironheart preserver simulacrum escapes! You hit the ice dragon skeleton. The ice dragon skeleton is heavily damaged. The zombie hands constrict the necromancer. The zombie hands constrict the ice dragon skeleton. The zombie hands constrict the yaktaur zombie. The yaktaur zombie struggles to escape constriction. You block the ice dragon skeleton's attack. x2 The ice dragon skeleton tramples you. You hit the ice dragon skeleton. The ice dragon skeleton is heavily damaged. The zombie hands constrict the necromancer! The zombie hands constrict the ice dragon skeleton. The zombie hands constrict the yaktaur zombie. The necromancer hits you but does no damage. You can now pass through a line of other dancers. You hit the ice dragon skeleton. The ice dragon skeleton is heavily damaged. The zombie hands constrict the necromancer. The zombie hands constrict the ice dragon skeleton. The zombie hands constrict the yaktaur zombie! The yaktaur zombie escapes! The ice dragon skeleton misses you. The ice dragon skeleton closely misses you. The ice dragon skeleton misses you. The necromancer barely misses you. You completely miss the necromancer. The necromancer is heavily wounded. The zombie hands constrict the necromancer! The zombie hands constrict the ice dragon skeleton. You slash the necromancer! The necromancer is poisoned. The necromancer is almost dead. The zombie hands constrict the necromancer. You kill the necromancer! The zombie hands constrict the ice dragon skeleton. You block the yaktaur zombie's attack. The ice dragon skeleton bites you but does no damage. You block the ice dragon skeleton's attack. The ice dragon skeleton misses you. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless ice dragon skeleton fails to defend itself. You slice the ice dragon skeleton!! The ice dragon skeleton is almost destroyed. The zombie hands constrict the ice dragon skeleton. You destroy the ice dragon skeleton! The helpless yaktaur zombie fails to defend itself. You slash the yaktaur zombie! You headbutt the yaktaur zombie! The yaktaur zombie is severely damaged. The helpless yaktaur zombie fails to defend itself. You hit the yaktaur zombie. The yaktaur zombie is severely damaged. The yaktaur zombie is no longer paralysed. You slash the yaktaur zombie! You headbutt the yaktaur zombie. You destroy the yaktaur zombie! The ironheart preserver simulacrum is no longer paralysed. You block the ironheart preserver simulacrum's attack. You slash the ironheart preserver simulacrum! The ironheart preserver simulacrum is severely damaged. You slash the ironheart preserver simulacrum! The ironheart preserver simulacrum is almost destroyed. You block the ironheart preserver simulacrum's attack. Uskayaw will force your foes to share their pain. Uskayaw prepares the audience for your solo! The helpless ironheart preserver simulacrum fails to defend itself. You slice the ironheart preserver simulacrum!! The ironheart preserver simulacrum vapourises! Things that are here: a +0 dagger; a +0 robe A fire dragon comes into view. The fire dragon moves out of view. An ironbrand convoker comes into view. It is wielding a +0 dire flail. Unknown command. The fire dragon roars deafeningly! You hit the fire dragon but do no damage. You headbutt the fire dragon. The fire dragon is lightly wounded. You hear a shout! You hear an angry hiss. You hear a shout! x2 The ironbrand convoker casts a spell at the fire dragon. The fire dragon seems to grow stronger. You block the fire dragon's attack. The fire dragon completely misses you. The fire dragon closely misses you. You barely miss the fire dragon. You headbutt the fire dragon, but do no damage. The fire dragon is lightly wounded. You hit the fire dragon. You headbutt the fire dragon! The fire dragon is moderately wounded. The fire dragon breathes flames at you. The blast of flame hits you! You resist. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You slash the fire dragon! The fire dragon is heavily wounded. You slice the fire dragon!! You headbutt the fire dragon! The fire dragon is almost dead. The fire dragon bites you but does no damage. You block the fire dragon's attack. The fire dragon closely misses you. You hit the fire dragon. The fire dragon is poisoned. You headbutt the fire dragon! You kill the fire dragon! The ironbrand convoker begins to recite a word of recall! A jumping spider, 2 redbacks, an orc and a troll come into view. The ironbrand convoker is no longer sharing its pain. You hit the ironbrand convoker. The ironbrand convoker is poisoned. The ironbrand convoker is heavily wounded. Casting: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the ironbrand convoker. Zombie hands grab the redback. x2 The zombie hands constrict the redback! The zombie hands constrict the redback. The zombie hands constrict the ironbrand convoker! The redback struggles to escape constriction. x2 You can now merge with and destroy a victim. Casting: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (moderately wounded, constricted by zombie hands, clinging, chance to defeat MR: 86%) The redback is filled with an inner flame. The zombie hands constrict the redback. x2 The zombie hands constrict the ironbrand convoker. The two-headed ogre is recalled. The entropy weaver is recalled. The vault warden is recalled. The stone giant is recalled. The yaktaur is recalled. The yaktaur captain is recalled. The yaktaur is recalled. The redback struggles to escape constriction. x2 An entropy weaver comes into view. An ironbrand convoker comes into view. It is wielding a +0 flail. The yaktaur barely misses you. A vault warden comes into view. It is wielding a +5 war axe of flaming and wearing a +0 shield of fire resistance. The yaktaur captain wields an arbalest. The yaktaur captain shoots a bolt. You reflect the bolt off your +3 warlock's mirror {reflect}! The bolt hits the yaktaur captain!! The stone giant throws a large rock. The large rock misses you. The large rock hits the yaktaur!! A two-headed ogre comes into view. It is wielding two +0 giant clubs. The yaktaur completely misses you. The redback escapes! 2 yaktaurs, a yaktaur captain and a stone giant come into view. Unknown command. Unknown command. Casting: Inner Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (slightly dangerous; 10% risk of failure) Press: ? - help, Dir - move target cursor, p - redback Decaying hands burst forth from the earth! Zombie hands grab the yaktaur captain. Zombie hands grab the two-headed ogre. Zombie hands grab the entropy weaver. Zombie hands grab the yaktaur. The ironbrand convoker is unaffected. The zombie hands constrict the entropy weaver, but do no damage. The zombie hands constrict the redback! The zombie hands constrict the two-headed ogre! The zombie hands constrict the ironbrand convoker. You kill the ironbrand convoker! The zombie hands constrict the yaktaur captain. The zombie hands constrict the yaktaur! The redback struggles to escape constriction. The yaktaur misses you. You riposte. You slash the yaktaur! You kill the yaktaur! You block the yaktaur's attack. The two-headed ogre closely misses you. You riposte. You hit the two-headed ogre. The two-headed ogre is poisoned. You headbutt the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre completely misses you. The entropy weaver closely misses you. You riposte. You hit the entropy weaver but do no damage. The entropy weaver is poisoned. The entropy weaver hits you but does no damage. x3 The jumping spider leaps! The yaktaur captain shoots a bolt. The bolt hits you! You are feeling very hungry. You hit the entropy weaver. You headbutt the entropy weaver, but do no damage. The entropy weaver is lightly wounded. The zombie hands constrict the entropy weaver, but do no damage. The zombie hands constrict the redback. The zombie hands constrict the two-headed ogre. The zombie hands constrict the yaktaur captain. The zombie hands constrict the yaktaur. You block the redback's attack. The redback escapes! The stone giant throws a large rock. The large rock hits you!! The yaktaur completely misses you. The zombie hands constrict the entropy weaver! The zombie hands constrict the two-headed ogre! The zombie hands constrict the yaktaur captain! The zombie hands constrict the yaktaur! The redback closely misses you. The entropy weaver mumbles some strange words. The two-headed ogre hits you with a +0 giant club. The two-headed ogre hits you but does no damage. Your ice devil completely misses the entropy weaver. You block the stone giant's attack. You block the redback's attack. The yaktaur hits you but does no damage. The redback barely misses you. The yaktaur captain unwields a +0 arbalest. The yaktaur captain closely misses you. The entropy weaver casts a spell. Uskayaw links your audience in an emotional bond! The redback explodes! The fiery explosion engulfs the two-headed ogre!! You kill the two-headed ogre! The fiery explosion engulfs the entropy weaver! You kill the orc! The entropy weaver is severely wounded. The fiery explosion engulfs the yaktaur!!! You kill the yaktaur! The fiery explosion engulfs the redback! You kill the redback! The fiery explosion engulfs the vault warden! The vault warden resists. You kill the entropy weaver! The vault warden is lightly wounded. The zombie hands constrict DEAD MONSTER!!! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.0-10-g970556be89 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Aviak] Species: Demonspawn Job: Fire Elementalist HP: 96/149; mods: 0/0 MP: 19/32; mod: 0 Stats: 10 (10) 22 (22) 18 (18) Position: (66, 44), god: Uskayaw (24), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Constricting Monster 'yaktaur captain' (66, 43) [midx = 59] for 26 ticks. Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 33 | 15 | 7734 | 684/1150 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 14 | 7137 | 2/1248 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 10 | 3459 | 130/773 Dodging | X | 0 | 0 | 9 | 2818 | 143/654 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 4 | 598 | 4/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 10 | 3500 | 171/773 Conjurations | X | 0 | 0 | 10 | 2800 | 0/650 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 2 | 184 | 6/178 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 33 | 11 | 3306 | 405/630 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 10 | 3343 | 14/773 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 33 | 6 | 1388 | 140/416 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 12 | 2515 | 18/505 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #39: 4 Attributes: #12: 3099 #13: 2873 #23: 45716 #24: 233728143 #27: 338512 #49: 3339 #59: 1 Mutations: horns: 3 (innate) yellow scales: 3 (innate) demonic guardian: 2 (innate) fire resistance: 1 (innate) nightstalker: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #39: +2 demon blade of venom eq slot #1, inv slot #6: +2 cloak of fire resistance eq slot #3, inv slot #48: +2 pair of gloves eq slot #4, inv slot #42: +0 pair of boots eq slot #5, inv slot #1: +3 warlock's mirror {reflect} eq slot #6, inv slot #44: +0 ring mail "Tydwunum" {rPois rCorr SInv Stlth+} eq slot #7, inv slot #30: +6 ring of evasion eq slot #8, inv slot #41: ring of Ru's Pride {rElec rC+ Dex+3} eq slot #9, inv slot #45: +6 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ****,*,**#.# #...# ,*,*,*,*,#.# #..)# ,*,***,*,#.* #...# ,,,,,,,,,,,* #...# ************ #...# #?..# #C§§# #c§§###******* ####****** #@†§p....,,,,* ....,,,,,* #.4.T.p..,,,,* ###*****,* #.....)..,,,,* ,*,*,,,*,* **#########,,,,* ,+,**+**,* ##.#,,,,,,,,,,,,* ,*,,,,,+,* ##[.#,,,,,,,,,,,,* **,,,###.###...#,,,,,,,,,,,,* ,,,,,#}#.##....#,,,,,,,,,,,,* #+##,+.#.#.....#,,,,********* clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>