Dungeon Crawl Stone Soup version 0.32-a0-834-geaf45d8e21 (webtiles) character file. Game seed: 16273020980894289218 885 Autsider the Magician (level 8, -10/59 HPs) Began as a Djinni Conjurer on Mar 25, 2024. Shot with an arrow by a centaur (14 damage) ... on level 5 of the Dungeon. The game lasted 00:12:17 (4897 turns). Autsider the Magician (Djinni Conjurer) Turns: 4897, Time: 00:12:17 Health: -10/59 AC: 5 Str: 6 XL: 8 Next: 26% Gold: 250 EV: 11 Int: 23 God: SH: 0 Dex: 15 rFire + + + r - staff of conjuration rCold . . . (no shield) rNeg . . . c - +1 robe of the Albatross {rF+ rC+ Dex+4} rPois ∞ (no helmet) rElec . d - +1 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 250 gold pieces. Inventory: Armour c - the +1 robe of the Albatross (worn) {rF+ rC+ Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. d - a +1 cloak (worn) Magical Staves r - a staff of conjuration (weapon) Scrolls h - 3 scrolls of teleportation i - a scroll of poison {unknown} k - a scroll of revelation {unknown} l - 2 scrolls of fog {unknown} n - a scroll of vulnerability {unknown} Potions a - 2 potions of lignification {unknown} b - 2 potions of haste e - a potion of cancellation {unknown} f - a potion of enlightenment {unknown} g - 3 potions of degeneration {unknown} j - a potion of heal wounds {unknown} m - a potion of attraction {unknown} o - a potion of curing {unknown} p - a potion of brilliance {unknown} q - a potion of might {unknown} Skills: - Level 5.0 Fighting - Level 2.1 Dodging - Level 3.0 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes Level 0.0 Charms + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations Level 0.0 Transmutations + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy - Level 3.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 9% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 9% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 98% 3-8/arc 1% 2 g - Jinxbite Hex 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Annotations: D:5 3 runed translucent doors, heinrich's ghost, weakling GnDe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur is heavily wounded. The centaur shouts! The centaur shoots an arrow. The arrow completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow, wearing a +0 robe and carrying a wand of warping (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow, wearing a +0 robe and carrying a wand of warping (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur zaps a wand. Space twists violently! The rupture engulfs you! You blink. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow, wearing a +0 robe and carrying a wand of warping (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.#.# #.#.# #...# #..## #.# #..# #.# #..## #.# #...# #.# ##..######### #.# #....§.@....# #)# #)### #..c#######(# #.# #.... ###...# #.# ##.# ##### #.....# #.# #..# #.#.#.# #.###.######## #.#o#)#######<##...##..... # #.#.)...c......#...)#### #.#########.##...#..#### #o# #†##.......... You could see a centaur. Vanquished Creatures 2 ice beasts (D:5) A black bear (D:4) A phantom (D:5) A centaur (D:5) 2 bullfrogs A bombardier beetle (D:3) An orc priest (D:5) An iguana (D:4) An orc wizard (D:5) 8 adders 3 river rats (D:4) 3 dart slugs 4 ribbon worms 5 orcs (D:5) 8 ball pythons 5 endoplasms 4 giant cockroaches 8 goblins 5 hobgoblins 10 jackals 5 kobolds 3 quokkas 9 bats 10 frilled lizards 5 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Autsider the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Autsider set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached skill level 1 in Fighting 207 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 527 | D:1 | Reached XP level 3. HP: 27/28 MP: 0/0 527 | D:1 | Learned a level 1 spell: Summon Small Mammal 872 | D:2 | Reached XP level 4. HP: 31/34 MP: 0/0 900 | D:2 | Identified the +1 robe of the Albatross {rF+ rC+ Dex+4} 1091 | D:2 | You are sucked into a shaft and drop 1 floor! 1536 | D:3 | Reached XP level 5. HP: 31/40 MP: 0/0 1536 | D:3 | Learned a level 2 spell: Static Discharge 2740 | D:4 | Found an iron altar of Okawaru. 2869 | D:4 | Reached XP level 6. HP: 42/48 MP: 0/0 2970 | D:4 | Noticed a black bear 3308 | D:4 | Killed a black bear 3309 | D:4 | Reached skill level 5 in Fighting 3397 | D:4 | Reached XP level 7. HP: 51/54 MP: 0/0 3397 | D:4 | Learned a level 2 spell: Jinxbite 4216 | D:5 | Entered Level 5 of the Dungeon 4275 | D:5 | Reached skill level 1 in Evocations 4408 | D:5 | Reached skill level 5 in Spellcasting 4408 | D:5 | Reached skill level 5 in Conjurations 4408 | D:5 | Reached skill level 5 in Hexes 4408 | D:5 | Reached skill level 5 in Summonings 4408 | D:5 | Reached skill level 5 in Necromancy 4408 | D:5 | Reached skill level 5 in Translocations 4408 | D:5 | Reached skill level 5 in Fire Magic 4408 | D:5 | Reached skill level 5 in Ice Magic 4408 | D:5 | Reached skill level 5 in Air Magic 4408 | D:5 | Reached skill level 5 in Earth Magic 4408 | D:5 | Reached skill level 5 in Alchemy 4606 | D:5 | Found a runed translucent gate. 4607 | D:5 | Found a runed translucent gate. 4608 | D:5 | Found a runed translucent gate. 4612 | D:5 | Noticed heinrich's ghost (weakling GnDe) 4657 | D:5 | Reached XP level 8. HP: 28/59 MP: 0/0 4897 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, minmay_lizard_pond D:2: layout_loops_cross, dk_noncrumbling_2, minmay_octomino_e4 D:3: layout_basic D:4: layout_basic, mainiacjoe_overflow_alcove_4, gup_sewer_entry_spiral, chequers_garden, minmay_bent D:5: layout_loops_ring, mainiacjoe_overflow_alcove_2, gammafunk_ghost_nasty_kobolds, serial_shops, nicolae_shop_back_alley_shop Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 5 | 5.0 Stealth | 2 3 | 3.0 Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Evocations | 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | | 12 || 12 Cast: Magic Dart | 57 | 80 | 74 || 211 Summon Small Mamm | 1 | 7 | || 8 Searing Ray | | 16 | 11 || 27 Iskenderun's Myst | | | 1 || 1 Use: Scroll | 2 | | || 2 Armour: Robe | 5 | 32 | 48 || 85 Dodge: Dodged | 3 | 32 | 23 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4900 | 4526 | 374 | 149 | 3728 | 5 | 980.0 | Dungeon | 4900 | 4526 | 374 | 149 | 3728 | 5 | 980.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1400 daAuts D:3: 1204 daAuts D:2: 847 daAuts D:1: 764 daAuts D:5: 683 daAuts