Autsider Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (16, 3, D:1) 22 arrows (18, -6, D:1) a +0 dagger (19, 8, D:1) a cursed -2 dagger (22, 9, D:1) 2 needles of sleeping (27, 21, D:1) a +0 chain mail (37, 10, D:1) a +0 scale mail (47, 35, D:1) a +0 dagger (49, -12, D:1) a +0 short sword (54, 10, D:1) a +0 dagger (58, -17, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (13, -5, D:2) a +0 short sword (14, -23, D:2) a +0 chain mail (17, -17, D:2) a +0 club a +0 robe (18, 15, D:2) a +0 club (24, 2, D:2) 17 bolts (25, -32, D:2) a cursed -3 long sword (33, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin a +0 animal skin (1, 2, D:3) a +0 animal skin (2, 0, D:3) a +0 animal skin (2, 2, D:3) a +0 animal skin (8, 8, D:3) a +0 chain mail (11, 27, D:3) a +0 glaive (12, 28, D:3) a +0 long sword (12, 29, D:3) a +0 spear (13, 28, D:3) a +0 flail (16, 22, D:3) a +0 club (17, 21, D:3) a +0 club (21, 4, D:3) a +0 hunting sling (23, 9, D:3) a +0 club (25, 25, D:3) a +0 robe (36, 36, D:3) a +0 club (51, 17, D:3) 18 gold pieces (54, 29, D:3) a +0 club (60, -9, D:3) a +0 spear Level 4 of the Dungeon [Shop] Enkel's General Store a potion of invisibility (112 gold) a +0 war axe (49 gold) a scroll of silence (105 gold) a ration (70 gold) +2 steam dragon scales (728 gold) a +3 falchion of slicing (301 gold) a scroll of random uselessness (14 gold) 21 stones (29 gold) a ration (70 gold) a +1 robe of the Archmagi (457 gold) a +1 morningstar of venom (165 gold) 25 sling bullets (175 gold) [Shop] Curghyir's Antique Weapon Emporium a +4 flail of protection (890 gold) a +0 flail (119 gold) a +0 hand axe of chopping (221 gold) a +1 arbalest of flaming (513 gold) the +4 quarterstaff of Courage {antimagic, *Corrode rElec MR+ Dex+3} (1778 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 mace (102 gold) a +0 trident (119 gold) the cursed +1 trident of Odisoun {protect, Int+4 Stlth+} (829 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. a +0 broad axe (136 gold) the +2 dagger of the Absolute Madman {flame, SInv} (843 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. the +6 halberd "Amij" {chop, Dex+4} (1747 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 club (34 gold) (0, 0, D:4) a +0 ring mail (24, 18, D:4) 25 bolts (32, -12, D:4) 11 gold pieces (34, -11, D:4) 9 gold pieces (35, -11, D:4) a scroll of teleportation (37, -10, D:4) a scroll of blinking (47, -6, D:4) a +0 ring mail (53, -18, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a worker ant corpse the Ecumenical Temple