Autsider Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (11, 14, D:1) a +0 ring mail (14, 27, D:1) a +0 short sword (18, 29, D:1) 14 poisoned needles (19, 14, D:1) a +0 hand axe (25, 41, D:1) a +0 dagger (26, 35, D:1) 26 arrows (27, 16, D:1) 24 arrows (27, 41, D:1) a +0 club (38, 15, D:1) a +4 dagger (42, 32, D:1) a +0 mace (43, 13, D:1) a +3 scale mail (44, 45, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 23, D:2) a +0 club (1, 10, D:2) a +0 club (2, 42, D:2) 11 arrows (6, 25, D:2) a +0 flail (8, 37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (9, 1, D:3) a +0 spear (11, 4, D:3) a +0 dagger a +0 robe (12, 4, D:3) a +2 flail of venom a +0 leather armour a +0 dagger a +0 club (12, 23, D:3) 16 arrows (12, 28, D:3) a +0 ring mail (13, 3, D:3) a +0 flail (21, 20, D:3) a +0 club (28, 9, D:3) a +0 quarterstaff (31, 19, D:3) a ball python corpse (skeletalised by now) (38, -2, D:3) a cursed -2 pair of boots (38, 8, D:3) a +0 short sword (44, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +4 ring mail of the Orb {rElec Dex+3 SInv} It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (16, -10, D:4) a +0 morningstar (24, -3, D:4) a tomahawk (28, -27, D:4) a +0 flail (31, -17, D:4) a +0 pair of gloves (31, -3, D:4) a +0 trident 4 tomahawks (32, -26, D:4) a +0 hand axe a +0 leather armour a +0 morningstar an orc corpse an adder corpse (32, -25, D:4) a +0 club (unseen) (33, -9, D:4) a +0 spear (38, -33, D:4) a scroll of blinking (43, -35, D:4) 22 poisoned needles