Autsider Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 8, D:1) a +0 dagger (17, 26, D:1) 29 stones (18, 9, D:1) 16 stones (19, 3, D:1) a +0 club (19, 21, D:1) a +0 club (23, 5, D:1) a +0 dagger (30, 30, D:1) a cursed +0 leather armour (32, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 11, D:2) a +2 buckler (10, 18, D:2) a +0 short sword (12, -11, D:2) a +0 quarterstaff (13, -12, D:2) a +0 dagger (35, 0, D:2) a +0 club (35, 1, D:2) a +0 club (37, 9, D:2) a +0 chain mail (38, -14, D:2) a +0 hand axe a cursed -2 chain mail (39, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe of freezing (3, -8, D:3) 28 sling bullets (18, -12, D:3) a +0 trident (22, -2, D:3) a +0 hunting sling (24, -1, D:3) a +0 dagger (24, 0, D:3) a +0 club (24, 7, D:3) a +0 plate armour (37, 28, D:3) a +0 short sword (40, 23, D:3) a +0 short sword a +0 scale mail (42, -2, D:3) a wand of flame (20) (42, 8, D:3) an uncursed ring of fire (46, -4, D:3) 18 sling bullets (46, 9, D:3) a +0 hand axe a +0 scale mail a +0 club (46, 10, D:3) a +0 flail (46, 11, D:3) a +0 mace a +0 chain mail (48, 9, D:3) a +0 dagger a +0 flail a +0 scale mail a +0 whip (56, 44, D:3) a +0 short sword (59, -2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a cursed -2 hunting sling (3, -10, D:4) a +0 club (12, -15, D:4) a +0 rapier (18, -17, D:4) a +0 dagger a +0 robe (20, -30, D:4) a +0 scythe a +0 robe (23, -35, D:4) a +0 dagger a +0 leather armour (24, -15, D:4) a +0 mace (25, -16, D:4) a +0 leather armour (25, -1, D:4) a +0 robe (28, -25, D:4) a +0 falchion a +0 chain mail (28, -24, D:4) a +0 flail a +0 ring mail (29, -25, D:4) a +0 hand axe a cursed -2 leather armour (29, -24, D:4) a +0 short sword a +0 leather armour (38, -48, D:4) 27 sling bullets (54, -44, D:4) a +0 naga barding Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (6, 22, D:5) a +0 club a cursed +0 chain mail (6, 24, D:5) a +0 dagger a cursed -1 robe (6, 29, D:5) a +0 hand axe (9, 5, D:5) a +0 club a +0 blowgun 19 poisoned needles (10, 6, D:5) a +0 club a +0 dagger a +0 whip (11, 7, D:5) a +0 blowgun a +0 short sword 8 poisoned needles a +0 club (12, -10, D:5) a +0 scale mail (12, 7, D:5) a poisoned needle (still there?) an arrow (still there?) (14, 9, D:5) a cursed +0 dagger (18, 7, D:5) a +0 short sword (18, 14, D:5) a +0 short sword 4 tomahawks of returning (21, 13, D:5) a +0 whip (23, 10, D:5) a cursed -2 short sword (41, -11, D:5) a +0 leather armour a +0 flail (43, -3, D:5) a +0 club (46, 1, D:5) a +0 war axe (46, 24, D:5) a +0 flail a +0 dagger a +0 ring mail a +0 robe a +0 dagger (48, -4, D:5) a +0 hand axe a +0 leather armour (48, 9, D:5) a +0 robe (52, 5, D:5) 6 curare-tipped needles (58, -16, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 club (13, -4, D:6) a +0 giant club (13, -3, D:6) a +0 flail (14, -25, D:6) a +0 club (17, -29, D:6) a +0 buckler of protection (23, -3, D:6) 23 bolts (26, -31, D:6) a +0 dagger (26, -9, D:6) a +0 shortbow (28, -27, D:6) a +0 shortbow (37, -4, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 5 large rocks (3, 27, D:7) a +0 mace (13, 27, D:7) a +0 giant spiked club (21, 6, D:7) a +0 flail (27, 15, D:7) an uncursed ring of see invisible a +0 leather armour (49, 2, D:7) a +0 robe (49, 4, D:7) a +0 flail (50, 20, D:7) a +0 war axe (55, -2, D:7) a +0 robe Level 8 of the Dungeon (1, 37, D:8) a cursed -3 dagger (3, 14, D:8) a +3 falchion a +0 robe a +0 great sword a +0 robe (6, 15, D:8) a +0 falchion a +0 robe (22, 9, D:8) a +0 mace (23, 7, D:8) 14 bolts Level 9 of the Dungeon [Shop] Kuotuoh's Weapon Shop a +0 hand axe (48 gold) a +1 lajatang of speed (832 gold) a +0 glaive (104 gold) a +0 blowgun (40 gold) 18 arrows (57 gold) the +7 war axe "Dragonslayer" {vamp, MP+9 Int+3} (1243 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your magic capacity (+9). 24 stones (38 gold) a +0 hand crossbow (56 gold) the cursed +1 great sword of the Demagogue {flame, +Rage} (387 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It has a curse placed upon it. a +0 spear (48 gold) a +0 long sword (56 gold) 14 stones (22 gold) 17 stones (27 gold) 14 arrows (44 gold) (0, 0, D:9) a +0 shortbow (0, 3, D:9) an arrow (0, 4, D:9) an arrow (6, -15, D:9) a worker ant corpse (12, -15, D:9) 6 arrows (12, 8, D:9) a howler monkey corpse (13, -25, D:9) an uncursed staff of poison (13, -15, D:9) a cursed -3 whip (still there?) an arrow (still there?) (13, -14, D:9) an arrow (13, -11, D:9) an arrow (14, -12, D:9) an arrow (30, -10, D:9) a +0 dagger a +0 robe a +0 buckler (32, -2, D:9) a cursed +1 scimitar a +0 ring mail (33, -1, D:9) a +5 mace a +1 robe of cold resistance a +4 great sword a +0 robe (46, 0, D:9) a +0 short sword (54, -2, D:9) a +0 trident a +0 ring mail (55, -2, D:9) a +4 mace of freezing a +0 robe (57, 5, D:9) a +0 whip of freezing a +2 robe of magic resistance (60, -1, D:9) a +0 animal skin (60, 0, D:9) a cursed -3 giant club a +0 animal skin the Ecumenical Temple