Aston Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, -17, D:1) a +0 short sword a kobold skeleton (3, -6, D:1) a bat corpse (skeletalised by now) (4, -14, D:1) a +0 robe (5, 12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (8, -5, D:1) a +0 dagger (14, -12, D:1) a +0 dagger (14, -2, D:1) a +0 short sword (19, 10, D:1) a +0 club a kobold corpse (skeletalised by now) (21, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (31, 11, D:1) a +1 pair of gloves (33, -3, D:1) a +0 short sword a kobold skeleton (40, -29, D:1) a hobgoblin corpse (skeletalised by now) (48, -4, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -1, D:2) a bat corpse (skeletalised by now) (11, 33, D:2) a rat corpse (skeletalised by now) (14, 4, D:2) a frilled lizard skeleton (19, 9, D:2) a +0 dagger (32, 31, D:2) a quokka skeleton (34, 28, D:2) a rat skeleton (35, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (36, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 38, D:2) the +0 robe "Hero's Friend" {-Cast rC+ Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (40, 32, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 9, D:3) a +0 club a +0 mace a boomerang a +0 leather armour a +0 short sword a +0 short sword an orc skeleton an orc skeleton (11, 5, D:3) a +0 hand axe 2 boomerangs an orc skeleton (19, 2, D:3) a +0 hand axe an orc skeleton (29, 22, D:3) the +2 dagger "Omokh" {venom, *Noise rElec MP-9 Stlth+} rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (50, 6, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Xauloit's General Store a +0 robe (7 gold) a scroll of identify (22 gold) 6 stones (6 gold) a +2 heavy hand axe (191 gold) a scroll of vulnerability (44 gold) a potion of mutation (88 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a +0 long sword (38 gold) (0, 0, D:4) a +0 quarterstaff (8, 21, D:4) a +0 leather armour (13, 7, D:4) 15 gold pieces (15, 9, D:4) a potion of brilliance (17, 7, D:4) 8 gold pieces (17, 8, D:4) 5 gold pieces (19, 15, D:4) a +0 short sword an orc corpse (skeletalised by now) (21, 3, D:4) a +0 chain mail a +0 club (27, 30, D:4) a +0 dagger (35, 34, D:4) a +0 leather armour (37, 1, D:4) a quokka skeleton (38, 0, D:4) a +0 dagger (38, 26, D:4) a +0 trident (39, 26, D:4) a +0 mace an orc corpse (skeletalised by now) (39, 27, D:4) a +0 hand axe (39, 28, D:4) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (5, 14, D:5) an adder corpse (skeletalised by now) a hound corpse (skeletalised by now) (10, -6, D:5) 19 gold pieces (11, -17, D:5) a +2 falchion (still there?) a +0 robe (still there?) (11, -6, D:5) a potion of resistance (18, -7, D:5) 13 gold pieces 13 gold pieces (18, -6, D:5) a scroll of immolation (18, -5, D:5) 12 gold pieces (19, -7, D:5) 11 gold pieces (19, -5, D:5) a +0 trident (28, 10, D:5) a +0 club (50, -17, D:5) a hound skeleton (55, -18, D:5) 2 javelins (61, 7, D:5) a potion of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (9, 20, D:6) a +0 robe (10, 23, D:6) a +0 robe a +0 battleaxe (11, 16, D:6) a +0 ring mail a +0 short sword a bullfrog corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 18, D:6) a +0 leather armour a +0 club an orc corpse (skeletalised by now) (12, 16, D:6) a +0 club (still there?) a +1 scale mail of cold resistance (still there?) (15, 38, D:6) a +0 hand axe an orc skeleton (17, 16, D:6) a +0 falchion (20, 12, D:6) a +0 scimitar a +0 robe (24, 11, D:6) a +0 scale mail (25, 23, D:6) a +0 giant club an ogre corpse (skeletalised by now) (28, 20, D:6) the +0 scale mail of Naacsij {-Tele Harm Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (29, 20, D:6) a +0 orcbow of flaming a centaur skeleton (45, 16, D:6) a +0 leather armour (46, 31, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 short sword a +0 leather armour a +0 mace (1, -1, D:7) a +0 leather armour a +0 dagger of venom an orc skeleton (7, -31, D:7) a +2 heavy hand axe a +0 leather armour (7, -21, D:7) a +0 short sword (8, -31, D:7) a +0 dagger a +0 ring mail (8, -9, D:7) a +0 robe (9, -31, D:7) a +1 dagger of venom a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (12, -9, D:7) a +0 robe (14, -31, D:7) a +0 short sword a +0 robe (19, -15, D:7) a +0 robe a +0 dire flail (21, -12, D:7) a +0 robe a +0 battleaxe (22, -12, D:7) a +0 robe a +0 mace (24, -13, D:7) a +3 battleaxe a +0 robe (25, -11, D:7) a +5 war axe a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 leather armour (0, 1, D:8) a +0 short sword a +0 leather armour (0, 13, D:8) a +3 hand axe a +0 robe a +5 spear a +0 robe (1, -20, D:8) 2 boomerangs (1, 0, D:8) a +0 trident a +0 chain mail (1, 1, D:8) a +0 falchion a +0 leather armour (1, 2, D:8) a +0 dagger (1, 13, D:8) a +0 hand axe a +0 robe (2, -21, D:8) 2 boomerangs (3, -30, D:8) a +0 whip a +1 whip of electrocution a +0 dagger a +0 ring mail (3, -29, D:8) a +2 dagger of venom a +0 robe a +0 trident a +0 leather armour (3, -21, D:8) 2 boomerangs (4, -22, D:8) 2 boomerangs (20, -33, D:8) a +0 leather armour (21, -27, D:8) a +0 dagger a +0 robe (35, -19, D:8) a scroll of noise (39, -28, D:8) a +0 dagger a +0 chain mail a +1 falchion of freezing a +0 leather armour (39, -27, D:8) a +0 dagger a +0 robe (40, -28, D:8) a +0 halberd a +0 chain mail (41, -29, D:8) a +0 morningstar (54, -14, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (11, 10, D:9) a +0 robe (21, -16, D:9) a +0 shortbow (54, 1, D:9) a +0 scimitar a +0 plate armour (55, 1, D:9) a +0 hand axe a boomerang a +0 whip a +0 scale mail (56, 4, D:9) a potion of degeneration (57, 15, D:9) a +0 glaive of pain a +0 animal skin (63, -10, D:9) +0 acid dragon scales Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (6, 13, D:10) 4 stones (6, 15, D:10) 6 stones (6, 16, D:10) a staff of fire (unseen) (6, 25, D:10) a +0 whip (7, 25, D:10) a +0 short sword (8, 10, D:10) a +0 pair of boots (8, 25, D:10) a +0 whip (8, 27, D:10) a +0 club (10, 14, D:10) a scroll of identify (41, -19, D:10) a +0 giant club a +0 giant club (44, 8, D:10) a +0 falchion (46, 2, D:10) a +0 rapier (53, 11, D:10) a +0 vampiric spear a +0 ring mail (66, 28, D:10) a serpent talisman Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (2, 36, D:11) a +0 plate armour (11, 23, D:11) a +0 orcbow (26, 7, D:11) a +0 giant spiked club a +0 giant club (29, 45, D:11) 6 large rocks (30, 45, D:11) a +0 giant club a +0 giant club 4 large rocks (31, 19, D:11) a +0 shortbow (32, 19, D:11) 5 large rocks (34, 28, D:11) a +0 leather armour (34, 34, D:11) a +0 dagger (36, 22, D:11) a +1 morningstar of distortion (37, 21, D:11) a +1 arbalest of freezing (38, 9, D:11) a staff of death (38, 24, D:11) a +1 dagger of venom (40, 26, D:11) 4 stones (41, 41, D:11) a potion of resistance (42, 24, D:11) a +0 plate armour (43, 23, D:11) a +0 robe (43, 39, D:11) 17 gold pieces the Ecumenical Temple (18, 0, Temple) a +1 flail of holy wrath