Aske Level 1 of the Dungeon (3, -30, D:1) a +0 helmet (4, -40, D:1) a +0 club (8, -6, D:1) 2 potions of degeneration (12, -26, D:1) a +0 leather armour (13, -5, D:1) 13 stones (16, -13, D:1) a +0 hunting sling (16, -6, D:1) a +0 club (42, -26, D:1) a +0 dagger (44, -52, D:1) 22 arrows (51, -6, D:1) a stone (52, -6, D:1) a stone (53, -6, D:1) a stone (54, -14, D:1) 26 arrows (61, -38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -10, D:2) a cursed -2 club (11, -14, D:2) 14 stones (18, -7, D:2) a +0 mace (23, -34, D:2) a +0 long sword (27, -21, D:2) a +0 club (28, -40, D:2) 20 arrows (28, -37, D:2) a +0 club (28, -21, D:2) a +0 robe (32, -39, D:2) a +0 pair of gloves (37, -45, D:2) a +0 ring mail (40, -9, D:2) a +3 dagger of chaos a +0 dagger of chaos (40, -8, D:2) a +1 spear of chaos (41, -8, D:2) a +1 spear of chaos (60, -25, D:2) a +0 robe (61, -10, D:2) a +0 club of chaos Level 3 of the Dungeon (0, 0, D:3) a +0 club (9, 7, D:3) 19 arrows (10, -15, D:3) a +0 ring mail (15, 17, D:3) 25 sling bullets (27, 11, D:3) a +0 hand axe (28, 17, D:3) 17 sling bullets (30, -15, D:3) a +0 leather armour (32, -13, D:3) 16 sling bullets (32, 32, D:3) a +0 club (38, -16, D:3) 14 poisoned needles (39, 28, D:3) a +3 whip a +0 scale mail (40, 18, D:3) a +0 short sword (41, 26, D:3) a +0 whip (42, -6, D:3) a +0 spear (42, 25, D:3) a +0 spear (43, 26, D:3) a +3 flail of protection (47, 26, D:3) a +0 whip Level 4 of the Dungeon [Shop] Zuozomim's Lightly-Used Armoury a -2 double sword (55 gold) a -3 crystal plate armour (715 gold) a -1 centaur barding (198 gold) a -1 naga barding (198 gold) -1 gold dragon scales (825 gold) a -3 executioner's axe (1 gold) a -3 lajatang (1 gold) a -3 eveningstar (1 gold) a -2 triple sword (1 gold) (0, 0, D:4) 16 arrows (2, -14, D:4) a +0 ring mail (12, -48, D:4) a +0 trident a +0 ring mail (17, -27, D:4) a +0 hand axe (21, -20, D:4) an uncursed staff of power (21, -12, D:4) a +0 flail (22, -22, D:4) 15 stones (34, -42, D:4) a +0 giant club (36, -47, D:4) a +0 scale mail (42, -4, D:4) 18 arrows (44, -37, D:4) a +0 hunting sling of velocity (45, -4, D:4) a +0 giant club (63, -22, D:4) a +0 whip (63, -20, D:4) a +0 spear (64, -22, D:4) a +0 spear Level 5 of the Dungeon [Shop] Xuqyaku's Assorted Antiques a +1 quarterstaff of protection (271 gold) a scroll of remove curse (69 gold) a scroll of torment (172 gold) a +0 great mace (149 gold) a lightning rod (4/4) (920 gold) a lamp of fire (920 gold) a potion of brilliance (92 gold) a scroll of teleportation (69 gold) a potion of mutation (184 gold) a scroll of amnesia (80 gold) a +4 whip (563 gold) a scroll of identify (46 gold) a +0 leather armour (46 gold) (0, 0, D:5) 7 stones (13, 6, D:5) a scroll of immolation (13, 7, D:5) a scroll of random uselessness (13, 8, D:5) a potion of degeneration (15, 5, D:5) 9 sling bullets (19, -6, D:5) a +0 scale mail (20, -15, D:5) 9 stones (33, 0, D:5) a +0 falchion (41, -6, D:5) a +0 short sword (43, 0, D:5) 11 stones (51, 20, D:5) a +0 bardiche Level 6 of the Dungeon (0, 0, D:6) a +0 trident a +0 robe (1, 10, D:6) a +0 dagger a +0 robe (1, 11, D:6) a +0 chain mail (1, 12, D:6) a cursed -2 long sword a +0 chain mail (1, 14, D:6) a +0 dagger a +0 robe (5, 14, D:6) a scroll of immolation (7, 18, D:6) 16 stones (14, 21, D:6) a +0 mace (17, 20, D:6) a +2 quarterstaff of chaos (18, -13, D:6) a +0 war axe (31, 17, D:6) a +2 flail of holy wrath 4 stones (32, 17, D:6) a +0 robe 2 stones a +0 hand axe a +0 leather armour (32, 18, D:6) a cursed -2 club (33, 18, D:6) 2 scrolls of noise 2 stones a +0 mace (35, 23, D:6) a stone (37, -7, D:6) 9 stones (41, 29, D:6) 17 sling bullets (44, -5, D:6) a +0 mace (44, 4, D:6) a +0 mace a +0 robe (44, 5, D:6) a cursed +3 flail a +0 robe (44, 6, D:6) a +3 battleaxe a +0 robe a +2 halberd a +0 robe (44, 11, D:6) 19 sling bullets Level 7 of the Dungeon (0, 0, D:7) the +6 arbalest of Eceps {penet, rElec rC+ rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (10, -7, D:7) a +0 scale mail (17, 32, D:7) a +0 mace of crushing a +0 chain mail (17, 33, D:7) a +0 club (17, 34, D:7) a +0 whip (27, 27, D:7) 19 stones (29, 22, D:7) an uncursed staff of cold (29, 24, D:7) a potion of degeneration (30, 15, D:7) a +0 dagger a +0 dagger a +0 robe (30, 26, D:7) a cursed -2 flail (31, 15, D:7) a +0 dire flail a +0 chain mail (34, 15, D:7) a sack of spiders (36, 13, D:7) a +1 robe of positive energy (36, 14, D:7) a +2 mace of holy wrath (37, -12, D:7) a +0 whip (37, 14, D:7) a +1 falchion of holy wrath (37, 15, D:7) an uncursed staff of fire (38, -10, D:7) 15 stones (51, 29, D:7) 14 poisoned needles (52, -1, D:7) the +6 spear "Nomyjink" {pierce, Str+3 Int+4 SInv Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. It makes you less stealthy. (59, -10, D:7) 15 bolts (60, -5, D:7) a +0 mace Level 8 of the Dungeon (6, -8, D:8) an uncursed staff of wizardry (8, 0, D:8) a jackal corpse (skeletalised by now) (12, -2, D:8) a +2 hand axe of distortion a +0 shortbow 23 arrows a +0 whip a +0 scale mail a +0 dagger a +0 robe (13, -2, D:8) a +0 falchion a +0 dagger a +0 robe (29, -15, D:8) a book of Changes (37, -29, D:8) a +0 ring mail (37, -26, D:8) a +0 falchion a +0 robe (38, -28, D:8) a +0 club a big kobold corpse (39, -25, D:8) a +0 whip 3 stones a kobold corpse (39, -24, D:8) a +3 dagger a +0 robe a chunk of flesh a howler monkey skeleton (39, -23, D:8) a cursed +4 war axe a +0 robe a +0 spear (40, -25, D:8) a +0 halberd (40, -22, D:8) a +3 scimitar a +0 robe (40, -21, D:8) a +0 flail (40, -12, D:8) 24 stones (41, -31, D:8) a stone a +2 vampiric dagger (42, -31, D:8) a +0 dagger (unseen) (42, -30, D:8) a big kobold corpse (42, -25, D:8) a cursed +0 battleaxe a +0 robe (42, -12, D:8) 7 curare-tipped needles (44, -27, D:8) a cursed -1 battleaxe a +0 robe (45, -26, D:8) a +0 short sword a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe a cursed +3 battleaxe a cursed +0 robe a cursed -2 scimitar (1, -9, Lair:1) the +2 lajatang of Huorimn {elec, +Blink rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It lets you blink. (2, -9, Lair:1) a +0 dagger of venom a +0 dagger of draining (2, -8, Lair:1) a potion of brilliance (3, -8, Lair:1) a scroll of enchant armour (4, -9, Lair:1) an uncursed ring of wizardry a +1 ring of protection an uncursed ring of positive energy a +1 ring of protection (4, -8, Lair:1) a wand of enslavement (10) a wand of polymorph (7) (9, -18, Lair:1) a +0 leather armour