Aske Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 15, D:1) 23 stones (3, -28, D:1) a +0 dagger (14, -16, D:1) 2 stones (14, -15, D:1) a stone (15, -4, D:1) a +0 robe (17, -17, D:1) 22 arrows (18, -21, D:1) a +0 hunting sling (18, -8, D:1) a +0 dagger (21, -10, D:1) 20 sling bullets (23, 4, D:1) a +0 dagger 2 stones (24, 5, D:1) a stone (24, 9, D:1) a stone (33, -6, D:1) a +0 leather armour (36, -15, D:1) a +0 short sword (43, -10, D:1) 27 stones (46, -35, D:1) a +0 robe (46, -12, D:1) 6 curare-tipped needles (47, -34, D:1) a +0 club (47, -18, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 1, D:2) a +0 club (10, -10, D:2) a +0 club (10, 15, D:2) a +0 short sword (22, -14, D:2) a +0 whip (22, 30, D:2) 19 arrows (23, 27, D:2) a +0 war axe (25, -13, D:2) 29 sling bullets (25, 19, D:2) a +0 ring mail (29, 15, D:2) a +0 short sword (30, 9, D:2) a +0 ring mail (31, 1, D:2) a +0 leather armour (31, 9, D:2) a +0 hunting sling (31, 29, D:2) a +0 dagger (34, 22, D:2) 13 poisoned needles (36, 19, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 18 stones (1, -47, D:3) 16 bolts (12, 5, D:3) a +0 spear (13, -26, D:3) 22 stones (13, 5, D:3) a cursed +0 leather armour (18, -28, D:3) a +0 club (33, -41, D:3) a +0 great sword (35, -14, D:3) a +0 scythe a +0 robe (39, -29, D:3) a +0 war axe (40, -53, D:3) 7 tomahawks (42, 2, D:3) a +0 dagger 4 stones (47, -18, D:3) a +0 club (50, 2, D:3) a +0 flail a cursed +0 scale mail (51, -7, D:3) a +0 whip a +0 robe (56, -8, D:3) 6 needles of confusion (59, -34, D:3) 16 stones (60, -19, D:3) a +0 dagger (61, -11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Boeq's Antique Weapon Shoppe a +0 morningstar of crushing (192 gold) a +0 quarterstaff (96 gold) a +6 spear (840 gold) a +0 whip (60 gold) the +7 flail "Acarineslayer" {crush, Stlth+} (1200 gold) It inflicts extra damage upon your enemies. It makes you more stealthy. the +4 flail "Earthworm" {freeze, *Contam rPois Str-4 Dex+4} (765 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. a +0 dagger (48 gold) a +4 arbalest of flaming (722 gold) a +0 flail (84 gold) the +9 fustibalus of Wifogruu {velocity, rElec Int-2 Dex+4} (2056 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. (0, 0, D:4) a +0 hand axe (0, 1, D:4) a cursed +0 leather armour a +0 dagger (1, 0, D:4) a +0 leather armour a +0 club (2, 0, D:4) a +0 leather armour (16, 0, D:4) a +0 ring mail (17, 7, D:4) 16 stones (18, -12, D:4) a +0 club a +0 robe (20, 9, D:4) a +0 ring mail (34, 25, D:4) a +0 giant spiked club (41, -24, D:4) a +0 leather armour (41, -23, D:4) a +0 falchion a +0 scale mail (45, -14, D:4) a +0 robe (46, -12, D:4) a +0 leather armour (56, 2, D:4) 25 stones (67, 12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 animal skin (unseen) (2, -1, D:5) a +0 animal skin (unseen) (3, -14, D:5) a book of Maledictions (21, -2, D:5) a hound corpse the Ecumenical Temple