Ashen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -2, D:1) a +0 whip 5 stones (8, -18, D:1) a +0 club 5 stones (14, -21, D:1) a +0 dagger (20, -10, D:1) a +1 mace of holy wrath (29, 6, D:1) a +0 robe (33, -12, D:1) a +0 leather armour (37, -16, D:1) a +0 dagger (38, 4, D:1) a staff of fire Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, -4, D:2) a +0 dagger (2, 24, D:2) a +0 short sword (7, 6, D:2) a +0 whip (9, 5, D:2) a +0 club (9, 29, D:2) a +0 rapier (31, -2, D:2) a +0 club 7 stones (32, 21, D:2) a +0 dagger (32, 23, D:2) a +0 club (33, 21, D:2) a +0 dagger (33, 22, D:2) a +0 dagger (33, 23, D:2) a +0 dagger (34, -1, D:2) a +0 club 5 stones (34, 20, D:2) a +0 club (34, 21, D:2) a +0 dagger a +0 dagger (35, 21, D:2) a +0 club (35, 22, D:2) a +0 animal skin a +0 short sword (35, 23, D:2) a +0 robe a +0 scythe of protection (35, 30, D:2) a +0 sling (36, 22, D:2) a +0 club (38, 22, D:2) a +0 club (40, 13, D:2) a +0 dagger Level 3 of the Dungeon (8, -12, D:3) a +0 leather armour (8, -6, D:3) a +0 ring mail (10, -6, D:3) a +0 club (15, 18, D:3) a +0 dagger 4 stones (19, -10, D:3) a +0 ring mail (19, -9, D:3) a +1 hand axe of draining (22, 8, D:3) a +1 ring mail of cold resistance (24, 11, D:3) a +0 hand axe (41, -4, D:3) a +0 sling (42, 2, D:3) a +0 club (43, 1, D:3) a +0 short sword a +0 falchion (44, 0, D:3) a +0 halberd (45, -1, D:3) a +0 club (48, -26, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 6 stones (3, 24, D:4) a +0 club (3, 25, D:4) a +0 robe a +0 dagger (5, 16, D:4) a +0 dagger of speed (5, 24, D:4) a +0 dagger (6, 15, D:4) a +0 long sword (6, 23, D:4) 4 stones a +0 club (7, -6, D:4) a +0 flail a +0 leather armour a +0 morningstar (8, -8, D:4) a +0 hand axe (8, -7, D:4) a +0 short sword a +0 scale mail (8, 21, D:4) a +0 short sword (10, -4, D:4) a +0 dagger a +0 ring mail (10, 28, D:4) a +0 short sword (13, 14, D:4) a +6 ring of dexterity (14, 14, D:4) a +0 halberd (18, 18, D:4) a +0 ring mail a +0 halberd (23, 3, D:4) a +0 short sword (29, 28, D:4) 6 stones (41, 20, D:4) a +0 club (42, 21, D:4) a +3 ring mail of willpower a +0 club (43, 13, D:4) a +0 ring mail Level 5 of the Dungeon (1, 13, D:5) a +0 leather armour (24, -10, D:5) a +0 short sword (25, 7, D:5) a +0 robe (31, 12, D:5) a throwing net (46, 15, D:5) a +0 ring mail (50, -9, D:5) Sif Muna's Directory of the Blaze Spells Type Level a - Foxfire Conjuration/Fire 1 (unseen) (51, -9, D:5) Sif Muna's Papyrus of the Black Widow Spells Type Level a - Sting Transmutation/Poison 1 (unseen) (52, -9, D:5) Sif Muna's Grimoire of Beguiling Spells Type Level a - Slow Hexes 1 (unseen) (55, 5, D:5) 6 stones (62, -4, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (8, -6, D:6) a +0 giant club (15, 2, D:6) an amulet of the acrobat (17, -32, D:6) a +0 robe (18, -22, D:6) a +0 hand axe a +0 short sword (19, -22, D:6) a +0 hand axe (20, -23, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (21, -26, D:6) a +1 barding (25, -31, D:6) a +0 leather armour (25, -8, D:6) a +0 leather armour a +0 mace (28, -26, D:6) a +0 leather armour (31, -29, D:6) a +0 dagger (35, -11, D:6) 5 stones (36, -29, D:6) a +1 short sword of draining (37, -30, D:6) a +0 dagger 6 curare-tipped darts (37, -29, D:6) a +0 whip of electrocution (37, -28, D:6) a +0 rapier of draining 2 curare-tipped darts Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (8, 1, D:7) a +0 falchion (10, -23, D:7) a +0 leather armour (30, 1, D:7) a +0 robe a +0 club a +0 club (31, 2, D:7) a +0 robe (35, -16, D:7) a +0 shortbow (39, -17, D:7) a +0 spear (39, -15, D:7) a +0 mace (41, -17, D:7) a +0 hand axe (41, -15, D:7) a +0 falchion (42, 12, D:7) +0 steam dragon scales (43, -27, D:7) a ring of resist corrosion (43, -8, D:7) a +0 robe (43, 2, D:7) 4 stones (44, -34, D:7) a +0 scale mail (50, -3, D:7) a +0 pair of boots (57, -31, D:7) a +0 mace (60, -34, D:7) a +0 robe a +0 flail (61, -33, D:7) a +0 robe a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 dagger 3 stones (1, 0, D:8) a +0 short sword (2, 0, D:8) a +0 club a +0 club (3, 7, D:8) a +0 dagger a +0 robe (9, 5, D:8) a +0 short sword a boomerang a +3 chain mail a +0 shortbow (10, 6, D:8) a +0 hand axe (10, 7, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (10, 9, D:8) a +0 flail (10, 15, D:8) a +0 leather armour (11, 5, D:8) a +0 chain mail (11, 11, D:8) a +0 dagger a +0 robe (11, 26, D:8) an amulet of regeneration (12, 22, D:8) a +0 flail (13, 21, D:8) a +0 club (14, 21, D:8) a +0 short sword a +0 whip (14, 25, D:8) a +9 long sword of electrocution (15, 21, D:8) a +0 club a +0 short sword (15, 22, D:8) a stone a +0 whip a +0 club (16, 20, D:8) a +0 dagger a +0 chain mail a +0 dagger (16, 21, D:8) a +0 scale mail a +0 dagger a +0 short sword (27, 25, D:8) 7 stones a +0 shortbow a +0 club (30, 18, D:8) a +0 spear (38, 19, D:8) a +0 robe (41, -2, D:8) a +0 ring mail a +0 battleaxe (42, 2, D:8) a +0 leather armour a +0 whip (42, 5, D:8) 3 boomerangs a +0 hand axe (42, 6, D:8) a +0 robe a +0 dagger (42, 7, D:8) a +0 leather armour a +0 mace (43, 0, D:8) a +0 robe a +0 spear (44, -1, D:8) a +0 club (44, 0, D:8) a +0 halberd of protection (44, 7, D:8) a +0 chain mail a +0 club (45, -1, D:8) a +0 giant spiked club a +0 giant club (48, 9, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 helmet (2, -19, D:9) a +0 whip a +0 halberd (2, -18, D:9) a +0 ring mail a +0 spear (3, -17, D:9) a +0 whip a +0 flail (3, 2, D:9) a +0 robe (7, -2, D:9) a +0 chain mail a +0 halberd a +0 arbalest (7, 0, D:9) a +0 whip (8, 0, D:9) a +0 leather armour a +1 vorpal flail a +0 short sword a +0 robe a +0 dagger (9, 3, D:9) a +0 leather armour (20, 12, D:9) a +0 giant club a +0 giant club (20, 16, D:9) a +0 short sword (21, 15, D:9) a +0 whip (21, 16, D:9) a +0 short sword 6 stones a +0 club (22, 16, D:9) a +0 short sword of venom (23, -25, D:9) a +0 trident (26, -27, D:9) a throwing net (27, -29, D:9) a +0 quarterstaff a +0 sling a +2 ring mail of poison resistance (28, 16, D:9) a +0 dagger (40, -10, D:9) a +0 ring mail a +0 scimitar of holy wrath (43, -30, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (6, 23, D:10) a ring of resist corrosion (11, -22, D:10) a ring of fire (11, 20, D:10) a +0 rapier (16, -23, D:10) a +0 giant spiked club a +0 giant club (18, -25, D:10) 2 throwing nets (20, 23, D:10) an Everburning Encyclopedia (21, -17, D:10) a throwing net (26, 15, D:10) a +0 great mace a +0 giant spiked club (35, 7, D:10) a +0 spear (36, 7, D:10) a +0 spear (37, 5, D:10) a +0 flail a +0 short sword a +0 leather armour a +0 short sword of speed (37, 6, D:10) a +0 robe a +0 whip a +0 chain mail a +0 hand axe a +2 leather armour of cold resistance a +0 short sword (37, 7, D:10) a +0 spear (51, 1, D:10) a +0 robe a +1 whip of flaming Level 11 of the Dungeon [Shop] Ximual's Armour Shop a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +0 chain mail (67 gold) a +0 plate armour (345 gold) +0 pearl dragon scales (1500 gold) a +3 chain mail of cold resistance (397 gold) a +0 scale mail (60 gold) a +0 ring mail (60 gold) (0, 0, D:11) a +0 ring mail (8, 20, D:11) a +0 whip (12, -15, D:11) 3 large rocks (20, 6, D:11) a box of beasts (22, 22, D:11) a +0 war axe (23, 13, D:11) the +8 spear of Zymnoriheu {speed, Str+8} Attacks with this weapon are significantly faster. Str: It affects your strength (+8). (24, -5, D:11) a +0 giant club a +0 giant club (25, 33, D:11) 2 potions of degeneration a +0 giant spiked club a +0 giant club (29, 22, D:11) +0 acid dragon scales Level 12 of the Dungeon (0, 0, D:12) 5 stones (1, -4, D:12) a staff of death (2, 27, D:12) a +0 long sword (4, 34, D:12) a +0 chain mail a +2 glaive of protection (6, -13, D:12) a +0 giant club a +0 giant spiked club (6, 15, D:12) a +0 dagger 3 boomerangs a +0 ring mail (6, 17, D:12) a +0 flail a +0 leather armour (7, 11, D:12) a +0 dagger (7, 17, D:12) a +2 dagger of electrocution a +0 robe (16, 21, D:12) a +0 scale mail (16, 27, D:12) a +0 club (26, -11, D:12) a +0 ring mail (29, 21, D:12) a throwing net (31, 15, D:12) a +0 mace (38, -17, D:12) 4 stones Level 13 of the Dungeon (0, 0, D:13) a +0 rapier (1, -33, D:13) a +0 leather armour (9, -4, D:13) 3 stones (17, -38, D:13) a +0 mace (24, -6, D:13) a +0 arbalest (24, 2, D:13) a ring of protection from cold (34, -32, D:13) a +0 ring mail (36, 12, D:13) +0 acid dragon scales (39, -44, D:13) a +0 chain mail (39, -33, D:13) a +0 robe a +1 dagger of flaming (48, 6, D:13) a +0 flail (49, -12, D:13) a +0 long sword Level 14 of the Dungeon (0, 0, D:14) a +0 great mace a +0 ring mail (4, -19, D:14) 6 stones a staff of death a +0 longbow (4, -17, D:14) a +0 chain mail (7, -13, D:14) a +0 pair of gloves (8, -8, D:14) a +0 pair of gloves (8, -2, D:14) a +0 hand axe a +0 plate armour (14, -33, D:14) 4 large rocks (17, -34, D:14) 4 large rocks (20, 1, D:14) a +0 leather armour (21, -2, D:14) a +0 giant spiked club a +0 giant club a +0 dagger 7 stones (33, -5, D:14) a +0 shortbow (34, -9, D:14) a +0 shortbow (42, -16, D:14) a +0 shortbow a +0 giant club a +0 giant club (42, -15, D:14) a +0 shortbow (43, -41, D:14) a +0 club (43, -20, D:14) a +0 shortbow a +0 barding (44, -29, D:14) a +0 buckler (44, -25, D:14) a +0 vorpal sling a +2 shortbow of freezing 7 stones (45, -49, D:14) a +0 giant club a +0 giant club (46, -16, D:14) a +0 leather armour a +0 war axe a +0 giant spiked club a +0 giant spiked club (47, -24, D:14) a +0 robe a +0 war axe (47, -15, D:14) a +0 quarterstaff a +0 robe (48, -16, D:14) a +0 mace (49, -21, D:14) a +0 scale mail a +2 vorpal long sword (49, -20, D:14) a +0 shortbow (49, -18, D:14) a +0 robe a +0 war axe (49, -16, D:14) a +0 giant club a +0 giant club (50, -16, D:14) 4 large rocks (51, -29, D:14) 6 large rocks (52, -16, D:14) a +0 kite shield of positive energy a +0 ring mail a +0 long sword 5 stones (54, -16, D:14) a +0 giant club a +0 giant spiked club (55, -26, D:14) a +0 troll leather armour (56, -29, D:14) a +1 dire flail of protection a +0 giant club (56, -28, D:14) a +0 spear (56, -25, D:14) a +0 leather armour a +0 hand axe (56, -21, D:14) a +0 shortbow Level 15 of the Dungeon (0, 0, D:15) a +0 buckler (6, -4, D:15) a +0 arbalest a +0 arbalest (7, -3, D:15) a +0 arbalest (11, -5, D:15) a +1 arbalest of flaming (11, 39, D:15) a +0 pair of boots (11, 44, D:15) a +0 dire flail (12, -4, D:15) a +0 arbalest (20, -1, D:15) a +0 short sword (21, 52, D:15) a +4 battleaxe of freezing a +0 scale mail (23, 39, D:15) +0 ice dragon scales (27, 34, D:15) +0 fire dragon scales (33, 27, D:15) 5 stones (43, 19, D:15) a +0 shortbow (44, 11, D:15) a +0 scale mail (46, 51, D:15) a +0 robe (47, 11, D:15) a +0 vorpal war axe (47, 50, D:15) a +1 hand axe of electrocution (50, 51, D:15) a +4 broad axe a +0 chain mail (54, 49, D:15) 5 large rocks the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 95 poisoned darts (2, -4, Orc:1) a +1 robe of willpower a +1 dagger of speed (3, -4, Orc:1) a +2 leather armour of fire resistance a +0 short sword (3, -3, Orc:1) a boomerang a +0 flail (3, 1, Orc:1) a +0 robe of fire resistance a +0 dagger (4, -3, Orc:1) a +0 robe a +0 dagger (4, -1, Orc:1) a +0 chain mail a +0 trident (4, 0, Orc:1) a +0 robe a +0 dagger (4, 2, Orc:1) a +0 ring mail a +0 vorpal hand axe a +0 chain mail a +0 trident (5, -1, Orc:1) a +0 club (5, 2, Orc:1) a +0 robe a +1 vampiric dagger (6, 1, Orc:1) a +0 whip (6, 2, Orc:1) a +0 flail (7, 2, Orc:1) a +0 dire flail a +0 dire flail (8, -2, Orc:1) 3 large rocks (13, -1, Orc:1) a +0 flail (13, 0, Orc:1) a +0 robe a +0 dagger (13, 1, Orc:1) a +0 giant club (14, -2, Orc:1) a +0 robe a +0 dagger (14, 1, Orc:1) a silver boomerang a +0 falchion a +0 mace (15, -4, Orc:1) a +0 robe a +0 dagger (15, -2, Orc:1) a +0 leather armour a +2 dagger of speed (15, -1, Orc:1) a +0 chain mail a +0 glaive a +0 plate armour a +0 long sword a +0 arbalest (15, 1, Orc:1) a +0 whip (16, 1, Orc:1) a +0 dagger a +0 robe (17, -4, Orc:1) a +0 club (17, 2, Orc:1) a +0 mace (19, -5, Orc:1) a +0 dagger a +0 robe a +0 hand axe (19, 2, Orc:1) a +0 dagger (55, 13, Orc:1) 4 large rocks (59, 8, Orc:1) a +0 giant spiked club (59, 15, Orc:1) a +0 morningstar a +0 chain mail (61, 19, Orc:1) a +0 dagger a +0 leather armour (62, 16, Orc:1) a +0 short sword Level 2 of the Orcish Mines [Shop] Ydilobuu's Weapon Shop a +0 great sword (91 gold) a +1 war axe of flaming (186 gold) a +0 falchion (42 gold) the +1 hand axe "Cimoetes" {speed, rC+ rN+++ Will- Int-3} (539 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (-3). rC: It protects you from cold. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. 6 stones (8 gold) 6 stones (8 gold) a +3 long sword of holy wrath (326 gold) [Shop] Neixt's Antique Weapon Shop a +0 mace (69 gold) the +6 short sword "Heon" {venom, *Noise rF+ Will+ rCorr} (1271 gold) It poisons the flesh of those it strikes. rF: It protects you from fire. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 lajatang (345 gold) a +0 long sword (80 gold) a +3 mace (460 gold) a +0 falchion (69 gold) a +0 shortbow (69 gold) a +2 spear of venom (358 gold) [Shop] Etzaqopteu's Magic Scroll Emporium a scroll of identify (28 gold) (0, 0, Orc:2) a +0 robe a +2 whip of freezing (1, -15, Orc:2) a +0 giant spiked club (1, 0, Orc:2) a +0 giant club a +0 giant club (1, 1, Orc:2) a +0 giant club a +0 giant club a +0 dire flail (2, -1, Orc:2) a +0 giant spiked club a +0 giant club (2, 0, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (2, 2, Orc:2) a +0 giant club a +0 giant club (4, -8, Orc:2) a +0 chain mail a +0 halberd (4, -7, Orc:2) a +0 mace (4, 0, Orc:2) a +0 giant club (5, -7, Orc:2) a +0 short sword (5, -6, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 robe a +0 club (5, -5, Orc:2) a +0 leather armour a +0 flail (5, -3, Orc:2) a +0 giant club (6, -8, Orc:2) a +0 flail a +0 giant club a +0 giant club a +0 giant club (6, -6, Orc:2) a +0 giant club (6, -2, Orc:2) a +0 giant club a +0 giant club (6, -1, Orc:2) a +0 giant spiked club a +0 giant spiked club a +0 dire flail (7, -12, Orc:2) a +0 dire flail a +0 giant spiked club (7, -6, Orc:2) a +0 giant club (8, -7, Orc:2) a +0 giant club a +0 giant club (8, -5, Orc:2) a +0 giant club a +0 giant spiked club (8, -3, Orc:2) a +0 flail (8, -1, Orc:2) a +0 robe a +0 club (9, -6, Orc:2) a +0 giant spiked club a +0 giant spiked club (10, -2, Orc:2) a +0 chain mail a +0 mace a +0 arbalest (11, -6, Orc:2) a +0 giant club (11, -5, Orc:2) a +0 robe a +0 halberd a +0 giant spiked club (11, -4, Orc:2) a +0 dire flail of draining a +0 giant club (11, -2, Orc:2) a +0 mace (12, -26, Orc:2) a +0 giant club (12, -6, Orc:2) a +0 giant spiked club a +0 giant club (12, -2, Orc:2) a +0 giant club a +0 giant club (13, -21, Orc:2) a +0 giant club (13, -5, Orc:2) a +0 giant club (13, -2, Orc:2) a +0 robe a +0 dagger (14, -7, Orc:2) a +0 giant spiked club (14, -4, Orc:2) a +0 giant spiked club (14, -2, Orc:2) a +0 mace (15, -28, Orc:2) a +0 giant club (15, -6, Orc:2) a +0 giant club (18, -20, Orc:2) a +0 giant club a +0 giant club (18, -19, Orc:2) a +0 giant club (19, -15, Orc:2) the +8 great sword "Adithreb" {flame, rF+ Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rF: It protects you from fire. (36, 5, Orc:2) a +0 giant spiked club Level 1 of the Elven Halls [Shop] Tedwom's Jewellery Shop a ring of protection from cold (425 gold) a +6 ring of dexterity (612 gold) a +6 ring of strength (612 gold) an amulet of guardian spirit (510 gold) a +6 ring of dexterity (612 gold) the amulet "Buceeqix" {Faith rN+} (870 gold) [amulet of faith] It allows you to gain divine favour quickly. rN: It protects you from negative energy. an amulet of magic regeneration (510 gold) an amulet of regeneration (510 gold) a ring of protection from cold (425 gold) [Shop] Waitoot's Book Emporium a book of the Tundra (476 gold) a book of the Wilderness (532 gold) a book of Geomancy (252 gold) a book of the Dragon (644 gold) a book of Blasting (448 gold) a book of Vapours (224 gold) a book of Conjurations (280 gold) a book of Lightning (504 gold) the Unrestrained Analects (616 gold) Great Wizards, Vol. VII (420 gold) a book of the Sky (616 gold) [Shop] Eklehou's Book Emporium a book of Misfortune (576 gold) a Fen Folio (672 gold) the Codex of Transmigration (288 gold) Spells Type Level a - Wereblood Transmutation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Air (352 gold) the Exposition on Chthonic Variation (768 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Stone Arrow Conjuration/Earth 3 c - Storm Form Transmutation/Air 7 d - Shatter Earth 9 a book of the Moon (640 gold) a book of Dreams (384 gold) a book of Rime (448 gold) a book of Party Tricks (256 gold) (0, 0, Elf:1) a +0 mace of draining (1, 0, Elf:1) a +0 long sword (1, 1, Elf:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (1, 2, Elf:1) a +0 dagger a +2 robe a +0 dagger (2, 3, Elf:1) a +0 leather armour a +0 dagger (3, 2, Elf:1) a +0 long sword (3, 3, Elf:1) a +0 dagger (6, -42, Elf:1) a box of beasts (9, -1, Elf:1) a +0 flail (13, -48, Elf:1) a +0 flail of protection (19, -22, Elf:1) a +0 rapier (27, -1, Elf:1) a +0 rapier of freezing (28, 0, Elf:1) a +2 short sword of flaming a +0 leather armour a +0 long sword of draining (31, -23, Elf:1) a +0 dagger of venom (33, -35, Elf:1) a +0 dagger (35, -30, Elf:1) a ring of willpower (35, -3, Elf:1) a +0 rapier (39, -20, Elf:1) a +0 long sword (42, -5, Elf:1) a +0 arbalest (43, -37, Elf:1) a +0 dagger (43, -10, Elf:1) a +1 short sword of freezing a +0 short sword a +0 leather armour (44, -13, Elf:1) a +0 shortbow a +0 leather armour (44, -8, Elf:1) a +0 short sword of freezing a +0 long sword a +0 leather armour of positive energy (45, -6, Elf:1) a +0 scimitar a +0 buckler (46, -52, Elf:1) a +0 chain mail (46, -48, Elf:1) a +0 longbow a +0 short sword a +0 leather armour (46, -47, Elf:1) a +0 long sword (46, -22, Elf:1) a +6 glaive of flaming (46, -9, Elf:1) a +0 short sword a +0 chain mail (46, -8, Elf:1) a +0 scimitar a +0 buckler (47, -21, Elf:1) a potion of degeneration (47, -16, Elf:1) a +0 trident (47, -8, Elf:1) a +2 short sword of freezing (51, 1, Elf:1) a +0 leather armour a +0 rapier (53, -14, Elf:1) a +0 dagger Level 2 of the Elven Halls [Shop] Kuykan's Armour Boutique the +1 robe "Milom" {Harm Rampage rElec rC-} (254 gold) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +0 chain mail (90 gold) a +0 pair of gloves (90 gold) a +0 scale mail (80 gold) a +1 cloak of willpower (330 gold) a +2 pair of gloves (330 gold) a +0 cloak (90 gold) a +0 ring mail (80 gold) (0, 0, Elf:2) a +0 rapier a +0 leather armour (1, -1, Elf:2) a +0 long sword (1, 0, Elf:2) a +0 vorpal long sword (1, 9, Elf:2) a +0 rapier (2, 4, Elf:2) a +0 battleaxe of flaming (2, 7, Elf:2) a +0 quick blade a +0 quick blade a +0 leather armour (2, 9, Elf:2) a +0 long sword (3, 2, Elf:2) a +0 falchion (3, 7, Elf:2) a +1 scimitar of holy wrath (5, 41, Elf:2) a +5 short sword (5, 48, Elf:2) a +0 short sword a +0 leather armour (6, -7, Elf:2) a +0 leather armour a +0 short sword of electrocution (7, -8, Elf:2) a +0 scale mail a +0 dagger (7, 17, Elf:2) a +0 eveningstar of flaming (7, 43, Elf:2) a +0 long sword (8, 14, Elf:2) a +2 mace of venom (8, 17, Elf:2) a +0 short sword a +0 leather armour (9, -7, Elf:2) a +0 dagger (9, 15, Elf:2) a +2 trident of venom (9, 32, Elf:2) a +0 short sword a +0 leather armour (9, 43, Elf:2) a +1 antimagic triple sword (9, 45, Elf:2) a +2 glaive of venom (9, 46, Elf:2) a +0 rapier a +0 leather armour (10, 13, Elf:2) a +2 mace of pain (11, 16, Elf:2) a +1 antimagic glaive (12, 12, Elf:2) a +3 flail of holy wrath (12, 13, Elf:2) a +7 mace of holy wrath (12, 16, Elf:2) a +2 vorpal glaive (13, 15, Elf:2) a +0 shortbow a +0 short sword (13, 31, Elf:2) a +0 long sword (14, -7, Elf:2) a +6 ring of intelligence (14, 30, Elf:2) a +2 mace of protection (14, 31, Elf:2) a +0 short sword a +0 chain mail a +0 buckler (14, 33, Elf:2) a +0 long sword (18, -1, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (19, -2, Elf:2) a +0 leather armour a +0 short sword (20, 6, Elf:2) a +0 leather armour a +0 dagger (20, 36, Elf:2) a +0 dagger (22, -2, Elf:2) a +1 short sword of protection a +0 rapier (23, -2, Elf:2) a +0 leather armour a +0 long sword (23, 14, Elf:2) a +0 dagger (24, -2, Elf:2) a +0 ring mail a +0 scimitar (26, -2, Elf:2) a +0 scimitar a +0 shortbow a +0 ring mail a +0 long sword a +0 leather armour a +0 dagger a +1 short sword of speed (26, 29, Elf:2) a +0 war axe a +0 leather armour a +2 shortbow of flaming (27, -2, Elf:2) 7 stones a +0 leather armour a +0 short sword a +0 shortbow (27, 5, Elf:2) a +0 leather armour a +0 short sword a +0 longbow a +0 chain mail a +0 dagger (27, 6, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (27, 8, Elf:2) a +0 leather armour (27, 32, Elf:2) a +0 rapier (28, 7, Elf:2) a +0 leather armour a +0 rapier of draining (28, 36, Elf:2) a +4 vorpal trident (29, 10, Elf:2) a +0 leather armour a +0 short sword (30, -2, Elf:2) a +0 leather armour a +0 long sword (30, 6, Elf:2) a +0 leather armour a +0 long sword of flaming (31, 5, Elf:2) a +2 dagger of holy wrath (32, -2, Elf:2) a +0 ring mail (32, 47, Elf:2) 3 stones (35, 18, Elf:2) a +0 dagger (43, 1, Elf:2) a +0 robe (45, 1, Elf:2) a +0 chain mail a +0 long sword (46, 1, Elf:2) a +2 vorpal hand axe (50, 40, Elf:2) a +0 short sword (52, 13, Elf:2) a +0 rapier (53, 16, Elf:2) a +0 chain mail a +0 long sword (54, 16, Elf:2) a +0 dagger (55, 14, Elf:2) a +3 hand axe of venom (56, 16, Elf:2) a +0 long sword a +0 leather armour a +0 dagger a +2 shortbow of flaming a +0 long sword the ring "Hala Uxe" {Str+3 SInv} [ring of see invisible] Str: It affects your strength (+3). SInv: It lets you see invisible. (56, 23, Elf:2) a +2 mace of draining (56, 40, Elf:2) a +6 ring of intelligence Level 3 of the Elven Halls (0, 0, Elf:3) a +0 leather armour a +0 long sword (3, -18, Elf:3) a +0 pair of boots (3, 3, Elf:3) a +0 falchion (5, -24, Elf:3) a +0 pair of boots (7, -17, Elf:3) a +0 long sword (10, -12, Elf:3) a +1 short sword of venom (14, -12, Elf:3) a +0 ring mail a +0 dagger of draining a +0 rapier (15, -32, Elf:3) a +0 buckler a +0 short sword of draining (15, -14, Elf:3) a staff of poison a +0 sling a +2 vorpal longbow 8 stones a +0 leather armour (15, -11, Elf:3) a +2 rapier of holy wrath (15, -9, Elf:3) a +0 dagger (15, 12, Elf:3) a +0 long sword (16, -14, Elf:3) a +0 scale mail a +0 rapier a +0 long sword a +0 short sword (16, -11, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (16, 11, Elf:3) a +1 ring mail of willpower a +0 long sword of draining (17, -14, Elf:3) a +0 rapier (17, -12, Elf:3) a +0 dagger of venom a +0 short sword (17, -11, Elf:3) a +0 rapier (17, 13, Elf:3) a +0 long sword (17, 14, Elf:3) a +0 long sword (18, -15, Elf:3) a +0 scale mail (18, -14, Elf:3) a +0 leather armour a +0 long sword a +0 shortbow (19, -17, Elf:3) a +1 long sword of holy wrath (20, -35, Elf:3) a +0 battleaxe (20, -9, Elf:3) a +2 ring mail of fire resistance (20, 11, Elf:3) a +0 leather armour a +0 rapier (21, -9, Elf:3) a +3 ring mail of fire resistance (21, 14, Elf:3) a +0 buckler a +0 leather armour a +0 long sword (22, -7, Elf:3) a +0 short sword (23, -17, Elf:3) a +0 chain mail (23, -12, Elf:3) a +4 plate armour of fire resistance (23, -9, Elf:3) a +0 dagger (23, -8, Elf:3) the +1 ring mail of the Lost Path {Harm rF- SInv} rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (24, -7, Elf:3) a piece from Xom's chessboard (15/15) (25, -35, Elf:3) a +6 vorpal hand axe a +1 short sword of protection (25, -16, Elf:3) a condenser vane (inert) (25, -12, Elf:3) a +0 helmet (26, -14, Elf:3) a +4 ring mail of cold resistance (26, -12, Elf:3) a +1 pair of gloves of hurling (26, -4, Elf:3) the +0 quarterstaff of Scorn {spect, rElec} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. a +0 leather armour (27, -35, Elf:3) a +0 short sword (27, -7, Elf:3) a +0 short sword (27, -2, Elf:3) a +0 longbow 7 stones a +1 plate armour of poison resistance (28, -16, Elf:3) a +0 dagger (28, -11, Elf:3) a +0 dagger (28, -1, Elf:3) a +3 glaive of protection (29, -35, Elf:3) a +3 broad axe of freezing (29, -16, Elf:3) a +0 dagger (29, -11, Elf:3) a +1 scale mail of poison resistance (29, 1, Elf:3) a ring of fire a +0 longbow a +0 leather armour a staff of air (29, 2, Elf:3) a +0 rapier (30, -31, Elf:3) a +0 long sword a +0 leather armour (30, -19, Elf:3) a +0 short sword a +0 short sword the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (30, -13, Elf:3) a +0 short sword (30, -5, Elf:3) a +0 dagger (31, -35, Elf:3) a +0 long sword (31, -33, Elf:3) a +0 leather armour a +0 dagger (31, -16, Elf:3) a +2 spear of venom (31, -15, Elf:3) a +0 short sword (31, -7, Elf:3) a +0 rapier a +0 leather armour (32, -33, Elf:3) a +2 long sword of flaming (32, -15, Elf:3) a +0 cloak of preservation (32, -14, Elf:3) a piece from Xom's chessboard (15/15) (32, -8, Elf:3) a +1 scale mail of fire resistance (32, -7, Elf:3) a +0 great sword a +0 leather armour a ring of ice (32, -6, Elf:3) a +0 short sword (33, -16, Elf:3) a +0 short sword (33, -4, Elf:3) a ring of see invisible the amulet of Kaurch {Reflect Fragile rElec rN+++ SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. SH: It affects your SH (+5). (34, -31, Elf:3) a +0 scale mail a +0 dagger (34, -14, Elf:3) a +0 dagger (35, -38, Elf:3) a +0 ring mail a +0 quarterstaff (35, -17, Elf:3) a +0 long sword (35, 13, Elf:3) 4 poisoned darts (36, -37, Elf:3) a +0 rapier (36, 13, Elf:3) a +0 ring mail a staff of poison (37, -17, Elf:3) a +0 longbow a +0 plate armour (37, -8, Elf:3) the ring of Cakoxkaidwa {Will+ rCorr Int-5 Slay+3} [ring of willpower] Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (39, -14, Elf:3) a staff of fire (39, -12, Elf:3) a +4 mace of protection (41, -12, Elf:3) a +0 rapier (43, -12, Elf:3) a +0 leather armour a staff of fire (45, -11, Elf:3) a +0 long sword a +0 leather armour (49, 0, Elf:3) 3 stones (50, -3, Elf:3) a +0 flail of draining (50, 0, Elf:3) a +0 leather armour a +0 shortbow a +0 shortbow (50, 4, Elf:3) a +4 scimitar of protection (51, -1, Elf:3) a +0 rapier (52, -18, Elf:3) a +0 short sword of freezing a +0 shortbow a +0 leather armour (52, -17, Elf:3) a +0 dagger a +0 chain mail (52, -16, Elf:3) a +0 hand axe a +0 plate armour (52, -14, Elf:3) a +0 club a +0 leather armour (52, 0, Elf:3) a +0 leather armour a +4 short sword a +2 shortbow of flaming 6 stones a ring of protection from cold (54, 0, Elf:3) a +2 flail of protection a ring of positive energy a ring of ice (55, -24, Elf:3) a +1 great mace of draining a +3 chain mail Level 1 of the Lair of Beasts (0, 1, Lair:1) a +0 robe (2, 20, Lair:1) a +0 dagger (3, -21, Lair:1) a +0 robe (14, 3, Lair:1) a +0 sling (19, -11, Lair:1) a stone (22, 2, Lair:1) a +0 dagger (28, -17, Lair:1) a +0 ring mail (30, -15, Lair:1) a +0 trident (33, 18, Lair:1) 3 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a ring of protection from cold (2, -29, Lair:2) 2 boomerangs (6, -44, Lair:2) 6 stones (8, -28, Lair:2) a +0 hand axe (35, -7, Lair:2) 5 stones Level 3 of the Lair of Beasts (1, -6, Lair:3) a +0 shortbow (10, 8, Lair:3) a +0 trident a +0 shortbow (20, -17, Lair:3) a +0 shortbow (30, 24, Lair:3) an amulet of the acrobat (50, -9, Lair:3) a +0 short sword (51, 3, Lair:3) a +1 shortbow of flaming Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 mace (3, 0, Lair:4) a +0 chain mail (24, 46, Lair:4) 6 stones (34, 34, Lair:4) 4 stones (37, 13, Lair:4) a +0 club (41, 27, Lair:4) a +0 robe (64, 26, Lair:4) 9 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a Grand Grimoire (0, 1, Lair:5) 6 stones (0, 26, Lair:5) 8 stones (1, -1, Lair:5) a box of beasts (2, -2, Lair:5) a box of beasts (2, -1, Lair:5) 7 stones (4, -4, Lair:5) a +0 lajatang (13, -3, Lair:5) 6 stones (23, 20, Lair:5) a potion of degeneration (25, 18, Lair:5) a +6 ring of strength (26, 20, Lair:5) a +0 battleaxe (27, 2, Lair:5) a +0 troll leather armour (30, 32, Lair:5) 4 stones (34, 8, Lair:5) 4 stones (41, -15, Lair:5) a +0 robe (48, 43, Lair:5) 5 scrolls of noise (49, 34, Lair:5) a +8 giant spiked club (52, 26, Lair:5) a +0 flail (62, -2, Lair:5) a throwing net Level 1 of the Shoals (0, 0, Shoals:1) a +0 chain mail (5, -10, Shoals:1) a +0 robe (9, 5, Shoals:1) a +0 trident of protection (12, 18, Shoals:1) a +4 ring of evasion (15, -8, Shoals:1) a +0 trident (15, 0, Shoals:1) a +0 scale mail (22, -17, Shoals:1) a +0 trident (28, -12, Shoals:1) a +0 trident (33, -28, Shoals:1) a +0 robe a +0 vampiric trident (36, -9, Shoals:1) a +0 spear (36, -3, Shoals:1) a +0 trident 3 boomerangs (44, 21, Shoals:1) a staff of earth a +1 robe of willpower (49, -20, Shoals:1) a +0 trident (49, -19, Shoals:1) a +0 spear a +0 sling a +3 spear a +0 sling (49, -18, Shoals:1) a +0 quarterstaff a +0 sling Level 2 of the Shoals (0, 0, Shoals:2) a +0 chain mail (6, -22, Shoals:2) a +0 helmet (8, -6, Shoals:2) a +0 barding (12, 10, Shoals:2) a ring of wizardry (14, 5, Shoals:2) 4 large rocks (19, -36, Shoals:2) 9 stones (19, -34, Shoals:2) a +0 trident 6 datura-tipped darts (37, -23, Shoals:2) a +0 scimitar (38, -36, Shoals:2) 2 stones (39, -45, Shoals:2) a +0 spear a +0 sling a +0 sling a +0 spear (41, -46, Shoals:2) a +0 spear a +0 sling (41, -15, Shoals:2) a +2 hat (42, -45, Shoals:2) a +0 sling a +0 club (43, 0, Shoals:2) 4 stones (44, -3, Shoals:2) 4 stones (44, 0, Shoals:2) a +0 tower shield of reflection (51, -33, Shoals:2) a +0 whip (51, -9, Shoals:2) a ring of protection from cold (52, -12, Shoals:2) a +0 trident (56, 1, Shoals:2) a +0 trident 2 boomerangs (57, 1, Shoals:2) a +1 sling of freezing a +0 quarterstaff Level 3 of the Shoals (0, 0, Shoals:3) a +0 scale mail (4, 18, Shoals:3) a +0 trident a +0 robe (14, 15, Shoals:3) a +0 leather armour (16, 7, Shoals:3) a +0 trident (18, 24, Shoals:3) a +0 trident (20, 27, Shoals:3) a +0 shortbow (21, 35, Shoals:3) a +0 trident a boomerang of dispersal (33, 21, Shoals:3) a +0 quarterstaff a +0 sling (34, 20, Shoals:3) a +0 quarterstaff a +0 sling (35, 22, Shoals:3) a +0 ring mail (36, 22, Shoals:3) a +0 club a +0 sling (36, 26, Shoals:3) 2 stones (37, 0, Shoals:3) a +0 longbow a +0 spear (45, 46, Shoals:3) a +0 trident a throwing net (48, 32, Shoals:3) a +0 giant spiked club (51, 11, Shoals:3) a +0 robe a +2 rapier of draining Level 4 of the Shoals (0, 0, Shoals:4) a +0 plate armour (3, 8, Shoals:4) a +0 spear (5, 8, Shoals:4) a +2 mace of holy wrath (6, -13, Shoals:4) a +0 trident (7, 12, Shoals:4) a +0 club a +0 longbow (11, -17, Shoals:4) a +0 robe (11, 15, Shoals:4) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. a +0 plate armour (12, -7, Shoals:4) a +0 dagger (12, -6, Shoals:4) a +0 trident (14, -22, Shoals:4) a +0 trident 2 boomerangs (14, 17, Shoals:4) a +0 sling a +1 vorpal spear (15, -24, Shoals:4) a +0 trident 2 boomerangs (16, -25, Shoals:4) a +0 trident (16, -23, Shoals:4) a +0 trident (16, 6, Shoals:4) a +0 sling a +0 club a +0 longbow a +0 spear (16, 19, Shoals:4) a +0 rapier a +0 robe (16, 21, Shoals:4) a book of Storms (17, -27, Shoals:4) a +0 trident 2 throwing nets (17, -23, Shoals:4) 2 boomerangs a +0 trident of freezing (17, -13, Shoals:4) a +2 trident of venom a +0 robe (17, 10, Shoals:4) a +0 sling a +0 quarterstaff (17, 21, Shoals:4) a wand of flame (14) (18, -25, Shoals:4) a +0 robe a +0 trident (18, -21, Shoals:4) a +0 spear a +0 sling (18, -9, Shoals:4) a +0 trident 2 boomerangs (18, 21, Shoals:4) the +1 morningstar "Gram" {venom, rCorr Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (19, -16, Shoals:4) a ring of positive energy a +0 leather armour a +2 spear of venom (19, 21, Shoals:4) a +0 trident 3 boomerangs (20, -19, Shoals:4) a +0 sling a +0 quarterstaff (20, -17, Shoals:4) 2 boomerangs a +0 trident (20, -16, Shoals:4) a +0 spear (21, -23, Shoals:4) a +1 robe of cold resistance a +0 trident (21, -8, Shoals:4) a +2 spear of venom a +0 sling (22, 9, Shoals:4) 6 stones (24, -21, Shoals:4) a +2 sling of flaming a +0 spear a +0 spear a +0 longbow (26, -15, Shoals:4) the +4 morningstar of Pride {antimagic, rN+ Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+7). rN: It protects you from negative energy. a throwing net an amulet of reflection (29, -12, Shoals:4) a +0 longbow a +0 spear (30, -3, Shoals:4) a +0 spear a +0 sling (30, -1, Shoals:4) a +0 club a +0 sling (31, -1, Shoals:4) a +0 quarterstaff a +0 sling (31, 2, Shoals:4) a +0 pair of gloves (31, 8, Shoals:4) a staff of fire Level 1 of the Spider Nest (0, 0, Spider:1) a +0 ring mail (12, 9, Spider:1) a +4 short sword of speed a +0 leather armour (14, -6, Spider:1) a +0 mace of protection (18, 7, Spider:1) a staff of air (18, 10, Spider:1) a +0 hand axe (20, 28, Spider:1) 2 throwing nets (21, 31, Spider:1) a +2 antimagic falchion (31, 11, Spider:1) a +0 long sword (32, -2, Spider:1) a ring of protection from cold (39, -10, Spider:1) 3 poisoned darts Level 2 of the Spider Nest (0, 0, Spider:2) a +0 battleaxe (1, 10, Spider:2) a +0 hand axe a +0 leather armour (4, 13, Spider:2) a ring of positive energy (7, 10, Spider:2) a +0 war axe a +0 leather armour (10, 10, Spider:2) a +0 hand axe a +0 leather armour (12, -8, Spider:2) a +0 shortbow (19, 7, Spider:2) a staff of fire (23, 7, Spider:2) a +0 dagger (32, 16, Spider:2) a +0 leather armour (35, 1, Spider:2) a +0 hand axe a +0 leather armour (35, 3, Spider:2) a +0 hand axe a +0 robe (35, 4, Spider:2) a +0 war axe a +0 leather armour Level 3 of the Spider Nest (0, 0, Spider:3) a +0 flail (0, 7, Spider:3) a +0 ring mail (2, -4, Spider:3) a book of Touch (2, 2, Spider:3) a +0 robe (3, 3, Spider:3) a +0 halberd (3, 4, Spider:3) a +0 lajatang (4, 1, Spider:3) a +0 chain mail (4, 7, Spider:3) a +0 robe (5, 3, Spider:3) a +0 leather armour (5, 5, Spider:3) a +2 hat (8, -2, Spider:3) 2 stones (19, 6, Spider:3) a +0 great sword (22, -40, Spider:3) a ring of wizardry (38, 6, Spider:3) a +0 pair of boots (46, -30, Spider:3) a +0 chain mail Level 4 of the Spider Nest (0, 0, Spider:4) a scarf of harm (0, 1, Spider:4) a +2 hat (2, 5, Spider:4) a +0 robe (12, 7, Spider:4) 7 stones (45, 25, Spider:4) a +0 club (46, 2, Spider:4) a +0 robe a +0 hand axe (46, 3, Spider:4) a +0 leather armour a +0 hand axe an orb of light (46, 4, Spider:4) a +0 robe a +0 hand axe (56, -14, Spider:4) a potion of degeneration (60, 11, Spider:4) a +0 whip (61, -16, Spider:4) a +0 pair of gloves (61, 12, Spider:4) 5 stones (63, 12, Spider:4) a +0 flail Level 3 of the Pits of Slime Level 4 of the Pits of Slime (9, -1, Slime:4) a +0 kite shield a +0 plate armour a +0 demon trident Level 5 of the Pits of Slime (0, 0, Slime:5) 31 scrolls of identify a ring of poison resistance (4, 15, Slime:5) a scroll of noise (4, 16, Slime:5) a +0 plate armour (5, 15, Slime:5) a +2 vorpal mace (5, 17, Slime:5) a +0 club (5, 24, Slime:5) a staff of air (6, 14, Slime:5) a +1 robe (6, 16, Slime:5) a +2 ring mail of fire resistance (6, 23, Slime:5) a +6 ring of intelligence (6, 25, Slime:5) a staff of conjuration (7, 14, Slime:5) a +0 mace (7, 15, Slime:5) the amulet of Malei {Acrobat rF+ Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It protects you from fire. Stlth: It makes you more stealthy. (7, 24, Slime:5) a box of beasts (7, 26, Slime:5) a +0 robe (8, 13, Slime:5) 4 stones (8, 15, Slime:5) a +0 morningstar (8, 17, Slime:5) a +5 short sword of venom (8, 22, Slime:5) a +2 chain mail of cold resistance (8, 24, Slime:5) a +0 buckler (13, 13, Slime:5) the +3 robe of Atheism {Harm rN++ Str-4 SInv} Str: It affects your strength (-4). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (13, 17, Slime:5) a tin of tremorstones (1/2) (13, 22, Slime:5) a phantom mirror (14, 13, Slime:5) a +0 scale mail (14, 15, Slime:5) a staff of earth (14, 16, Slime:5) a +0 chain mail (14, 23, Slime:5) a +0 short sword (14, 24, Slime:5) a +3 short sword of venom (14, 25, Slime:5) a scroll of noise (14, 26, Slime:5) a +2 vorpal war axe (15, 14, Slime:5) a book of Iron (15, 15, Slime:5) 6 curare-tipped darts (15, 16, Slime:5) the +4 spear of the Lair of Beasts {protect, Contam rF++ rCorr Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (15, 22, Slime:5) a +0 hand axe (15, 23, Slime:5) a +6 flail of holy wrath (15, 25, Slime:5) a +2 spectral quarterstaff (16, 15, Slime:5) the +8 morningstar "Buuschynk" {drain, rPois Str+4 Int+3 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (16, 16, Slime:5) a +0 robe (16, 22, Slime:5) a +0 plate armour (16, 24, Slime:5) a +2 hand crossbow of freezing (17, 16, Slime:5) a +0 plate armour (17, 23, Slime:5) a potion of degeneration Level 1 of the Vaults (0, 0, Vaults:1) a +0 arbalest (0, 23, Vaults:1) a +0 arbalest (4, -1, Vaults:1) a +0 war axe a +0 scale mail (4, 0, Vaults:1) a +0 dagger a +0 robe (4, 25, Vaults:1) a +0 broad axe (6, 13, Vaults:1) a +0 short sword (10, -1, Vaults:1) a +2 vorpal great sword (10, 1, Vaults:1) a +0 quarterstaff (13, 31, Vaults:1) a +0 scale mail (14, 3, Vaults:1) a +0 arbalest (14, 5, Vaults:1) a +1 vorpal arbalest (15, 5, Vaults:1) a +0 arbalest (15, 7, Vaults:1) a +0 arbalest (16, 2, Vaults:1) a +0 war axe a +0 arbalest a +0 scale mail (16, 16, Vaults:1) a +0 great mace a +0 ring mail (16, 18, Vaults:1) a +0 flail a +0 scale mail (17, 6, Vaults:1) a +0 arbalest (17, 18, Vaults:1) a +1 glaive a +0 arbalest a +0 chain mail a +0 halberd a +2 robe of cold resistance a +4 ring of slaying (17, 22, Vaults:1) a +0 flail a +0 scale mail (17, 24, Vaults:1) a +0 dire flail a +0 robe (18, 22, Vaults:1) a +0 arbalest a +0 long sword a +0 plate armour of poison resistance a +0 lajatang a +0 animal skin (19, -16, Vaults:1) a +0 troll leather armour (20, -16, Vaults:1) a +0 war axe 4 atropa-tipped darts a +0 chain mail (20, -15, Vaults:1) a +0 flail a +0 ring mail (20, -14, Vaults:1) a +0 troll leather armour a +0 hand axe a +0 scale mail (21, -17, Vaults:1) a +0 shortbow (29, 11, Vaults:1) a +0 troll leather armour (29, 12, Vaults:1) a +0 dire flail a +0 leather armour (30, 11, Vaults:1) a +0 troll leather armour (35, 33, Vaults:1) a +0 long sword (40, 37, Vaults:1) a staff of poison (43, 20, Vaults:1) a +0 scale mail of fire resistance (43, 29, Vaults:1) a +0 dire flail a +0 scale mail (44, 32, Vaults:1) a book of Frost (45, 12, Vaults:1) a +0 shortbow (45, 13, Vaults:1) a +0 ring mail (45, 29, Vaults:1) a +0 dire flail a +0 scale mail (45, 30, Vaults:1) a +1 mace of pain a +0 ring mail a +0 long sword a +0 ring mail (46, 13, Vaults:1) a +0 troll leather armour (47, 31, Vaults:1) a +1 great sword of flaming (48, 33, Vaults:1) a +0 falchion a +0 ring mail (50, 35, Vaults:1) a +0 flail a +0 leather armour (51, 10, Vaults:1) a +0 shortbow a +0 hand axe (51, 33, Vaults:1) a +0 longbow (51, 35, Vaults:1) a +0 war axe a +0 scale mail a +0 great mace a +0 ring mail (52, -14, Vaults:1) a +0 troll leather armour (52, -12, Vaults:1) a ring of magical power (53, 37, Vaults:1) a +2 dagger of holy wrath a +0 robe (54, -10, Vaults:1) a +0 ring mail a +0 great mace (58, -18, Vaults:1) a +0 flail (60, 18, Vaults:1) a +0 scale mail (60, 21, Vaults:1) a +0 dire flail a +0 chain mail (61, 18, Vaults:1) a +0 great mace a +0 scale mail a +0 dagger a +0 robe (61, 21, Vaults:1) a +0 long sword a +0 chain mail (62, 17, Vaults:1) a +0 long sword a +0 scale mail (62, 21, Vaults:1) a +0 long sword a +0 chain mail (63, 17, Vaults:1) a +0 war axe Level 2 of the Vaults (6, 37, Vaults:2) a +0 dire flail a +0 animal skin (12, 23, Vaults:2) a +0 dagger (12, 25, Vaults:2) a +0 glaive a +0 robe (18, 15, Vaults:2) a +0 arbalest (19, 14, Vaults:2) a +0 dire flail a +0 dire flail (20, 12, Vaults:2) a +0 war axe a +0 arbalest a +0 scale mail (21, 13, Vaults:2) a +0 battleaxe a +0 plate armour (22, 10, Vaults:2) a +0 dire flail a +0 dire flail (26, 0, Vaults:2) +0 shadow dragon scales (28, 0, Vaults:2) a +0 dire flail a +0 dire flail a +1 buckler of positive energy a +0 ring mail a +1 long sword (28, 1, Vaults:2) a +0 dire flail a +0 great mace (28, 3, Vaults:2) a +0 leather armour a +0 scimitar (28, 12, Vaults:2) 2 boomerangs (29, 0, Vaults:2) a +0 plate armour a +0 war axe a +0 arbalest (30, 5, Vaults:2) a +2 short sword of holy wrath (32, 21, Vaults:2) a +0 dire flail a +0 animal skin (33, 9, Vaults:2) a +2 pair of gloves (34, 10, Vaults:2) the ring "Nidar" {Drain rC++ Will+ rCorr Int+2} [ring of resist corrosion] Int: It affects your intelligence (+2). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (34, 20, Vaults:2) a +0 battleaxe of electrocution a +0 chain mail of cold resistance (34, 21, Vaults:2) a +0 ring mail (34, 22, Vaults:2) a +0 morningstar a +0 ring mail (35, -5, Vaults:2) a +0 animal skin a +0 dire flail (35, 10, Vaults:2) the +6 falchion of Vanity {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). (35, 11, Vaults:2) a ring of magical power (38, -11, Vaults:2) a +0 arbalest (38, -10, Vaults:2) a +0 arbalest (40, -10, Vaults:2) a +0 arbalest (47, 25, Vaults:2) a +0 scale mail a +1 mace of protection a +0 leather armour a +0 dire flail (47, 26, Vaults:2) a +0 animal skin a +2 dire flail of protection (47, 27, Vaults:2) a +0 plate armour a +0 dire flail of venom (48, 27, Vaults:2) a +0 arbalest (49, 26, Vaults:2) a +0 chain mail a +2 long sword (49, 27, Vaults:2) a +0 arbalest (55, 0, Vaults:2) a +0 robe a +0 dagger (62, 8, Vaults:2) a stone (72, -2, Vaults:2) a +0 war axe Level 3 of the Vaults (0, 0, Vaults:3) a +0 arbalest (0, 1, Vaults:3) a +0 ring mail a +0 great mace (2, 2, Vaults:3) a +0 troll leather armour (2, 23, Vaults:3) a +0 ring mail a +2 great mace of draining (3, 21, Vaults:3) a +0 troll leather armour (10, -6, Vaults:3) 5 stones (14, 27, Vaults:3) 5 poisoned darts (15, 35, Vaults:3) a +0 troll leather armour (15, 38, Vaults:3) a +0 ring mail a +2 great mace of holy wrath (16, 11, Vaults:3) a +0 chain mail a +1 long sword of holy wrath (17, 11, Vaults:3) a +0 arbalest (17, 50, Vaults:3) a +0 ring mail a +0 long sword a +0 arbalest (18, 4, Vaults:3) a +0 arbalest (18, 5, Vaults:3) a +0 arbalest a +0 arbalest (18, 22, Vaults:3) a stone (19, 4, Vaults:3) a +0 arbalest (19, 48, Vaults:3) a +6 arbalest (19, 49, Vaults:3) a +0 ring mail a +0 great mace (20, 47, Vaults:3) a +0 shortbow (20, 49, Vaults:3) a +0 ring mail a +0 flail (20, 50, Vaults:3) a +0 plate armour a +0 glaive a +0 arbalest (21, 50, Vaults:3) a +0 arbalest (22, 49, Vaults:3) a +0 scale mail (26, 7, Vaults:3) the +4 battleaxe "Dank" {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. +Blink: It lets you blink. (31, 10, Vaults:3) a +0 dire flail a +1 dire flail of holy wrath (34, 29, Vaults:3) a +0 morningstar a +0 ring mail (35, 30, Vaults:3) a +6 ring of intelligence (36, 12, Vaults:3) a +0 ring mail (37, 14, Vaults:3) a +0 club (41, 9, Vaults:3) a +0 animal skin a +0 dire flail (41, 43, Vaults:3) a +0 arbalest (43, 11, Vaults:3) a +0 chain mail a +3 long sword of protection (44, 10, Vaults:3) a +0 scale mail a +0 morningstar (44, 12, Vaults:3) a +0 robe a +0 spear (46, 11, Vaults:3) a +0 troll leather armour (46, 12, Vaults:3) a +0 long sword (46, 13, Vaults:3) a +0 robe a +0 club (47, 15, Vaults:3) a +0 arbalest (50, 19, Vaults:3) a +0 scale mail a +0 morningstar (52, 19, Vaults:3) 7 stones (53, -1, Vaults:3) a +0 scale mail (53, 29, Vaults:3) a +1 trident of venom (59, 4, Vaults:3) a +0 robe (60, 22, Vaults:3) a +0 animal skin a +0 dire flail (62, 0, Vaults:3) a +0 ring mail (62, 26, Vaults:3) a +0 robe a +0 dagger (62, 42, Vaults:3) a +4 lajatang of electrocution a +4 ring of evasion (63, 35, Vaults:3) a +0 robe a +2 dagger of venom (65, -4, Vaults:3) a scroll of noise (66, -9, Vaults:3) a +0 dire flail a +0 animal skin Level 4 of the Vaults (0, 0, Vaults:4) a +0 troll leather armour (2, 27, Vaults:4) a book of Dreams (4, -4, Vaults:4) a +0 great mace a +0 scale mail (6, -3, Vaults:4) a +0 arbalest (6, 23, Vaults:4) a +0 short sword (6, 24, Vaults:4) a +0 morningstar a +0 ring mail (10, 9, Vaults:4) a +0 ring mail a +0 arbalest (11, 23, Vaults:4) a +0 arbalest (12, 24, Vaults:4) a +0 war axe a +0 robe (14, -12, Vaults:4) a +0 great mace a +0 leather armour (15, 27, Vaults:4) a +0 flail a +0 ring mail (17, 27, Vaults:4) a +0 battleaxe 4 stones a +0 chain mail (18, -10, Vaults:4) a +0 troll leather armour (18, 26, Vaults:4) a +0 great sword a +0 plate armour (20, -12, Vaults:4) a +0 leather armour a +0 great mace (23, -12, Vaults:4) a +0 animal skin a +0 dire flail (27, 13, Vaults:4) a +0 dire flail a +0 animal skin (29, 8, Vaults:4) a +0 long sword a +0 chain mail (29, 10, Vaults:4) a +0 flail a +0 ring mail (30, 8, Vaults:4) a +2 dire flail of protection a +0 ring mail a +3 great mace a +0 plate armour (32, -30, Vaults:4) a +0 dagger (32, 10, Vaults:4) a +0 flail a +0 scale mail (33, 8, Vaults:4) a +0 flail a +0 ring mail (33, 11, Vaults:4) a +0 troll leather armour (33, 22, Vaults:4) a +0 great sword a +0 chain mail (35, 14, Vaults:4) a +0 morningstar a +0 scale mail (36, -10, Vaults:4) a +0 scimitar (36, 10, Vaults:4) a +0 battleaxe (37, 12, Vaults:4) a +0 short sword a +0 ring mail (37, 13, Vaults:4) a +1 great sword of pain a +0 plate armour a +0 dire flail a +0 animal skin (37, 15, Vaults:4) a +0 chain mail a +2 war axe a +0 arbalest (39, -2, Vaults:4) a +0 chain mail a +0 great sword (40, 11, Vaults:4) a +0 plate armour (40, 13, Vaults:4) a +0 plate armour a +3 dire flail a +0 arbalest (41, 11, Vaults:4) a +0 battleaxe (41, 14, Vaults:4) a +0 war axe of flaming a +0 chain mail (42, 18, Vaults:4) a +0 arbalest a +0 troll leather armour (42, 22, Vaults:4) a +0 great mace a +0 ring mail (43, -11, Vaults:4) a +0 arbalest (43, 13, Vaults:4) a +3 long sword of freezing a +0 chain mail (43, 15, Vaults:4) a +0 flail a +0 ring mail (43, 20, Vaults:4) a +0 great mace of holy wrath a +0 chain mail (44, 13, Vaults:4) a +0 falchion a +0 arbalest a +0 ring mail a +3 war axe a +0 plate armour (44, 14, Vaults:4) a +0 halberd a +0 arbalest a +0 chain mail (44, 18, Vaults:4) a +1 vorpal flail a +0 ring mail (45, 13, Vaults:4) a +0 arbalest a +0 long sword a +0 ring mail (47, 3, Vaults:4) a +0 arbalest (54, -3, Vaults:4) a +0 ring mail a +1 great mace of holy wrath (54, -2, Vaults:4) a +0 ring mail a +0 great mace (55, -2, Vaults:4) a +0 chain mail a +1 war axe of flaming (55, -1, Vaults:4) a +0 kite shield a +0 plate armour a +2 vorpal broad axe (56, -4, Vaults:4) a +0 troll leather armour (56, 23, Vaults:4) a +0 mace a +0 scale mail (58, -8, Vaults:4) a +0 ring mail a +0 great mace (59, -9, Vaults:4) a +0 arbalest (59, -8, Vaults:4) a +0 arbalest (60, 11, Vaults:4) 6 stones (62, -11, Vaults:4) a +0 kite shield a +0 chain mail a +0 war axe (63, -13, Vaults:4) a +0 battleaxe (66, -10, Vaults:4) a +0 scale mail Level 5 of the Vaults (0, 0, Vaults:5) a +0 chain mail (2, -24, Vaults:5) a +0 falchion (6, -7, Vaults:5) a book of Fire (8, -35, Vaults:5) a +0 hand axe (10, -40, Vaults:5) the +2 scale mail of Daffodils {Rampage Drain rF+ Int+6} Int: It affects your intelligence (+6). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (12, -38, Vaults:5) 5 stones (12, -2, Vaults:5) a +0 mace (13, -43, Vaults:5) a +1 whip of electrocution (14, -37, Vaults:5) a book of Dreams (15, -42, Vaults:5) 3 boomerangs of dispersal (15, -9, Vaults:5) 7 stones (16, -35, Vaults:5) a phantom mirror (18, -40, Vaults:5) a +3 vorpal long sword (19, -39, Vaults:5) an amulet of regeneration (20, -37, Vaults:5) a +0 ring mail (22, -18, Vaults:5) the +4 quarterstaff of the Beast {pain, Drain Fly Int+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. 12 stones a +0 scale mail (24, -22, Vaults:5) a +0 arbalest (25, -22, Vaults:5) a +0 plate armour a +0 long sword a +0 arbalest a potion of degeneration (26, -29, Vaults:5) a +0 ring mail a +0 dire flail (26, -26, Vaults:5) a +0 plate armour a +3 battleaxe (27, -28, Vaults:5) a +0 chain mail a +0 long sword (27, -27, Vaults:5) a +2 kite shield a +0 chain mail a +0 long sword (27, -26, Vaults:5) a +0 plate armour a +0 battleaxe a +0 robe a +0 whip (27, -25, Vaults:5) a +0 plate armour a +0 great mace (28, -28, Vaults:5) a +0 chain mail a +0 glaive (28, -27, Vaults:5) a +0 ring mail a +0 dire flail (28, -25, Vaults:5) a +0 plate armour of fire resistance a +0 great sword (28, -24, Vaults:5) a +0 plate armour a +0 dire flail (28, -23, Vaults:5) a +0 scimitar (29, -29, Vaults:5) a +0 tower shield a +0 plate armour a +0 war axe (29, -28, Vaults:5) a scroll of noise a +1 great sword of flaming a +0 ring mail a +0 bardiche (29, -27, Vaults:5) a +0 plate armour a +3 battleaxe (29, -25, Vaults:5) a +1 great sword of flaming (29, -23, Vaults:5) a +0 chain mail a +0 long sword (29, -21, Vaults:5) 5 stones (30, -30, Vaults:5) a +0 chain mail a +0 great sword a +0 chain mail a +0 long sword (30, -29, Vaults:5) a +1 great sword of flaming a +0 plate armour a +0 broad axe (30, -27, Vaults:5) 6 large rocks (30, -26, Vaults:5) a +0 ring mail a +0 falchion the ring of Difere {rPois rF++ rC- rCorr MP+9} [ring of magical power] rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (30, -25, Vaults:5) a +0 plate armour a +3 war axe of freezing (30, -24, Vaults:5) a +0 dire flail a +0 great mace (30, -23, Vaults:5) a +0 kite shield a +0 plate armour a +0 broad axe (31, -30, Vaults:5) a +0 kite shield a +0 plate armour a +0 long sword (31, -29, Vaults:5) a +0 chain mail a +0 war axe (31, -26, Vaults:5) a +2 flail of draining (31, -25, Vaults:5) a +0 long sword a +0 robe a +0 spear (31, -24, Vaults:5) a +2 great sword of flaming (31, -23, Vaults:5) a +0 plate armour a +0 battleaxe (31, -22, Vaults:5) a +0 chain mail a +0 war axe (32, -31, Vaults:5) a +0 leather armour a +2 flail of protection (32, -30, Vaults:5) a +0 arbalest (32, -29, Vaults:5) a +0 chain mail a +0 great sword (32, -28, Vaults:5) a +1 great sword of flaming a +0 flail a +2 ring mail of fire resistance a +0 morningstar a +0 buckler a +0 ring mail a +4 long sword of holy wrath (32, -23, Vaults:5) a +0 ring mail a +0 great mace a +0 chain mail a +0 bardiche (32, -21, Vaults:5) a +0 chain mail (32, 1, Vaults:5) a +4 flail of distortion a +0 arbalest 7 stones (33, -28, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword (33, -27, Vaults:5) a +0 dire flail a +0 dire flail (33, -26, Vaults:5) a +0 plate armour a +0 great mace (33, -24, Vaults:5) a +0 plate armour a +0 great sword (33, -23, Vaults:5) +0 storm dragon scales (33, -22, Vaults:5) a +0 robe of willpower (34, -31, Vaults:5) a +0 ring mail a +0 mace a +2 battleaxe of freezing (34, -27, Vaults:5) a +0 plate armour a +0 great sword (34, -26, Vaults:5) a +0 rapier a +0 plate armour a +3 dire flail (34, -25, Vaults:5) a +0 plate armour a +0 battleaxe (34, -24, Vaults:5) a +0 leather armour a +0 mace a +0 arbalest (35, -31, Vaults:5) a +0 chain mail a +0 halberd (35, -30, Vaults:5) a +0 buckler a +0 scale mail a +2 war axe a +0 chain mail a +1 great mace of holy wrath a +0 chain mail a +0 bardiche 5 large rocks (35, -29, Vaults:5) a +2 ring mail of fire resistance a +4 dire flail of protection (35, -26, Vaults:5) a +0 plate armour a +1 war axe (36, -39, Vaults:5) a scarf of invisibility (36, -32, Vaults:5) a +0 giant spiked club a +0 robe a +0 flail (36, -26, Vaults:5) a +0 arbalest of freezing (37, -39, Vaults:5) a +0 robe a +0 dagger (37, -33, Vaults:5) a +0 leather armour a +0 rapier (38, -27, Vaults:5) 4 large rocks (38, -26, Vaults:5) a +0 scale mail a +0 great mace a +1 vorpal arbalest a +0 short sword (38, -25, Vaults:5) a +0 dire flail a +0 dire flail (39, -30, Vaults:5) a +0 troll leather armour (39, -17, Vaults:5) a staff of fire (40, -17, Vaults:5) a staff of poison (40, -8, Vaults:5) a phantom mirror (43, -40, Vaults:5) a +0 scale mail (45, -42, Vaults:5) a +0 dire flail of pain (45, -40, Vaults:5) a staff of fire (47, -40, Vaults:5) a +3 broad axe of freezing (47, -37, Vaults:5) a +3 scale mail of poison resistance (48, -41, Vaults:5) 9 stones (48, -33, Vaults:5) a +0 war axe (49, -38, Vaults:5) the +3 dagger "Qusall" {vorpal, rC+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rC: It protects you from cold. (51, -48, Vaults:5) a +0 scale mail a +0 long sword (51, -8, Vaults:5) a staff of poison (52, -17, Vaults:5) 6 stones (52, -9, Vaults:5) a staff of cold (52, -8, Vaults:5) a +0 spear (53, -27, Vaults:5) a wand of charming (27) a wand of mindburst (39) a wand of polymorph (19) a +4 ring of protection (53, -17, Vaults:5) the +9 scale mail "Diunlyush" {rF+} rF: It protects you from fire. (53, -7, Vaults:5) Ozocubu's Autobiography (53, -6, Vaults:5) a +0 chain mail (55, -39, Vaults:5) a +0 ring mail a +0 war axe of flaming an orb of light (55, -27, Vaults:5) a +0 chain mail a +4 battleaxe of flaming (55, -25, Vaults:5) +0 storm dragon scales (55, 0, Vaults:5) the +10 whip of Hacking and Slashing {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. a +0 arbalest 5 stones (56, -36, Vaults:5) a +1 great sword of flaming (56, -34, Vaults:5) +0 shadow dragon scales (57, -40, Vaults:5) a +0 ring mail a +0 battleaxe (61, -19, Vaults:5) a +0 helmet Level 1 of the Crypt (8, 12, Crypt:1) a +0 battleaxe (8, 13, Crypt:1) a +0 short sword (8, 14, Crypt:1) a +0 flail (9, 14, Crypt:1) a +0 dire flail (9, 44, Crypt:1) a +0 dagger (11, 45, Crypt:1) a +0 war axe (12, 46, Crypt:1) a +0 hand axe (14, 11, Crypt:1) a +0 plate armour (14, 46, Crypt:1) a +0 halberd (17, 10, Crypt:1) a +0 short sword a +0 leather armour (23, 46, Crypt:1) 2 stones (24, 35, Crypt:1) a +0 robe (25, 35, Crypt:1) a +0 robe (27, 39, Crypt:1) 5 stones (28, 38, Crypt:1) a +0 glaive (29, 45, Crypt:1) a +1 pair of gloves (30, 28, Crypt:1) a +0 falchion (33, 15, Crypt:1) a +0 short sword (35, 10, Crypt:1) a +0 trident (38, 18, Crypt:1) a +0 scimitar (38, 19, Crypt:1) a +0 long sword (39, 20, Crypt:1) a +0 glaive (40, 18, Crypt:1) a +0 halberd (40, 20, Crypt:1) a +0 flail (42, 4, Crypt:1) a +0 long sword a +5 longbow of freezing (43, 4, Crypt:1) a +1 chain mail of willpower the +5 lajatang "Wetwov" {venom, Int+3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). (45, 5, Crypt:1) a +0 quarterstaff the +2 robe "Burchi" {rN+ Will- Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. Will: It decreases your willpower. (47, 40, Crypt:1) a +0 halberd (48, 39, Crypt:1) a +0 broad axe (50, 38, Crypt:1) a +0 halberd (50, 44, Crypt:1) a +3 great sword of draining a +0 chain mail (53, 0, Crypt:1) a +0 leather armour (54, 43, Crypt:1) a +0 scale mail Level 2 of the Crypt (4, 38, Crypt:2) an Everburning Encyclopedia (5, 7, Crypt:2) a +0 ring mail (6, 7, Crypt:2) a staff of conjuration (6, 22, Crypt:2) a +0 ring mail (7, 3, Crypt:2) a +0 war axe a +0 chain mail (10, 12, Crypt:2) a +1 long sword (10, 13, Crypt:2) a +1 vorpal glaive (11, 12, Crypt:2) a +0 battleaxe (11, 13, Crypt:2) a +0 robe a +3 great sword of draining a +0 chain mail (12, 11, Crypt:2) a +0 dire flail (25, 27, Crypt:2) a scroll of noise (34, 13, Crypt:2) a book of Spectacle (36, 46, Crypt:2) a +0 ring mail (37, 42, Crypt:2) 5 stones (45, 2, Crypt:2) a +0 short sword (46, 2, Crypt:2) a +2 vorpal great mace a +0 plate armour a +1 short sword of electrocution a +2 vampiric short sword a +0 dagger a +0 robe (46, 3, Crypt:2) a +0 battleaxe (50, 34, Crypt:2) a +0 scale mail (54, 34, Crypt:2) a +0 robe Level 3 of the Crypt (0, 0, Crypt:3) a stone (0, 3, Crypt:3) a stone (1, 3, Crypt:3) a large rock (2, 0, Crypt:3) a large rock (5, 3, Crypt:3) a large rock (5, 11, Crypt:3) a +0 club (7, 3, Crypt:3) a large rock (7, 38, Crypt:3) a +0 flail (12, 2, Crypt:3) a stone (14, 2, Crypt:3) a stone (23, 54, Crypt:3) a +5 bardiche of draining (23, 55, Crypt:3) a ring of flight (24, 54, Crypt:3) a +2 plate armour of poison resistance (24, 55, Crypt:3) a staff of fire (25, 54, Crypt:3) a +0 plate armour (25, 55, Crypt:3) a +0 short sword (25, 56, Crypt:3) a potion of flight (27, 40, Crypt:3) a +0 battleaxe of flaming a +0 plate armour (28, 39, Crypt:3) a +1 great mace a +0 chain mail (31, 34, Crypt:3) a +0 robe (31, 38, Crypt:3) a +0 halberd (31, 39, Crypt:3) a +0 halberd (33, 36, Crypt:3) a +0 bardiche (33, 37, Crypt:3) a +0 battleaxe of draining a +0 plate armour a +1 great mace of draining a +0 plate armour a +0 great sword a +0 plate armour (33, 38, Crypt:3) a +0 battleaxe of pain a +0 plate armour (33, 46, Crypt:3) 7 stones (35, 39, Crypt:3) a +0 halberd (40, 53, Crypt:3) 4 stones (40, 55, Crypt:3) a scroll of noise (41, 53, Crypt:3) 4 stones (41, 54, Crypt:3) a +5 flail of protection (41, 55, Crypt:3) a +2 robe of fire resistance (42, 26, Crypt:3) a +0 dagger of holy wrath a +0 robe (42, 54, Crypt:3) a book of Dangerous Friends (42, 55, Crypt:3) a phial of floods (43, 28, Crypt:3) a +0 robe of willpower (44, 21, Crypt:3) a +0 quarterstaff (44, 31, Crypt:3) a +2 battleaxe of draining a +0 chain mail a ring of flight (45, 29, Crypt:3) a +0 great sword a +0 chain mail (45, 33, Crypt:3) 4 poisoned darts (55, 32, Crypt:3) a +0 dagger (63, 51, Crypt:3) 2 datura-tipped darts Level 1 of the Tomb of the Ancients (0, 5, Tomb:1) a +0 robe (13, 10, Tomb:1) a +0 chain mail a +0 battleaxe of draining (13, 26, Tomb:1) a book of the Spheres (17, 36, Tomb:1) a +0 leather armour (21, -3, Tomb:1) a ring of protection from cold (23, 23, Tomb:1) a +0 short sword (25, 1, Tomb:1) 3 scrolls of identify (25, 5, Tomb:1) a wand of flame (12) (25, 18, Tomb:1) a +0 plate armour a +3 vorpal battleaxe (25, 19, Tomb:1) 3 stones (26, 25, Tomb:1) a +0 dire flail (27, 23, Tomb:1) a +0 sling (28, 11, Tomb:1) a +0 trident (29, 11, Tomb:1) a +0 halberd (29, 24, Tomb:1) 12 stones (41, 1, Tomb:1) a scroll of identify (49, 49, Tomb:1) a book of Blasting (50, 33, Tomb:1) the +0 leather armour of Resourcefulness {Fly rC+} rC: It protects you from cold. Fly: It grants you flight. (52, 42, Tomb:1) a +0 short sword Level 2 of the Tomb of the Ancients (23, -11, Tomb:2) a wand of flame (9) (24, -1, Tomb:2) 6 stones (27, -18, Tomb:2) a +0 leather armour (27, 6, Tomb:2) 5 stones (28, 7, Tomb:2) a +0 flail (31, -7, Tomb:2) the +1 flail of the Caustic God {vorpal, rElec rN+ Dex-2 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. Level 3 of the Tomb of the Ancients (1, -20, Tomb:3) a staff of conjuration (4, -5, Tomb:3) a +0 cloak (5, -20, Tomb:3) a tin of tremorstones (1/2) (11, -27, Tomb:3) a +0 morningstar (12, -26, Tomb:3) a +1 cloak of willpower (14, -20, Tomb:3) a +2 rapier of draining (14, -15, Tomb:3) a +0 battleaxe of draining a +0 plate armour (16, -18, Tomb:3) a +0 halberd (16, -17, Tomb:3) a +0 ring mail a scroll of identify (16, -16, Tomb:3) a +0 war axe (17, -17, Tomb:3) a +2 battleaxe of draining a +0 plate armour (19, -26, Tomb:3) a +0 dire flail (20, -19, Tomb:3) a +0 scimitar (20, -18, Tomb:3) a +0 mace a +0 glaive (21, -19, Tomb:3) a +1 battleaxe of draining a +0 chain mail (24, -5, Tomb:3) 5 stones (27, -18, Tomb:3) a +0 robe (30, -27, Tomb:3) a +2 great sword of freezing (30, -26, Tomb:3) a +2 vorpal sling (30, -25, Tomb:3) 2 stones a +1 arbalest of freezing (31, -26, Tomb:3) a phantom mirror (31, -25, Tomb:3) a +1 antimagic eveningstar (31, -24, Tomb:3) a +4 morningstar of protection (31, -23, Tomb:3) a staff of earth (31, -19, Tomb:3) the amulet "Vioci" {+Inv Will- Regen+ Int+4 Dex+2} [amulet of regeneration] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (32, -25, Tomb:3) a book of the Earth (32, -24, Tomb:3) a staff of air (32, -23, Tomb:3) a +2 dagger of protection (32, -22, Tomb:3) a box of beasts (32, -18, Tomb:3) the amulet "Funkiwku" {Faith rPois rC+ rN+ Dex-3} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (-3). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (33, -24, Tomb:3) the +8 great sword of a volcano {antimagic, *Noise rN+ Str+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+8). rN: It protects you from negative energy. *Noise: It may make noises in combat. (33, -23, Tomb:3) a ring of fire (33, -22, Tomb:3) a tin of tremorstones (1/2) (33, -21, Tomb:3) a ring of wizardry (33, -20, Tomb:3) a +1 flail of protection (34, -23, Tomb:3) a staff of poison (34, -19, Tomb:3) a +1 great sword of draining (35, -22, Tomb:3) the amulet of Enna {Faith rF+} [amulet of faith] It allows you to gain divine favour quickly. rF: It protects you from fire. (35, -21, Tomb:3) a staff of conjuration (35, -20, Tomb:3) a +1 leather armour of fire resistance (35, -18, Tomb:3) a +1 mace of venom (36, -21, Tomb:3) the ring of the Five Mauling Beds {rPois rF+ Dex+3} [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. (36, -20, Tomb:3) a ring of magical power (36, -19, Tomb:3) the +1 scale mail of an ossuary {rC+} rC: It protects you from cold. (36, -17, Tomb:3) a +0 robe (37, -20, Tomb:3) a condenser vane (inert) (37, -19, Tomb:3) a +3 spear of pain (37, -18, Tomb:3) a staff of conjuration the Vestibule of Hell (20, -3, Hell) a +2 chain mail of willpower a +4 battleaxe (20, 3, Hell) a +3 scythe of venom (20, 5, Hell) 3 large rocks (21, -3, Hell) a +0 chain mail a +2 demon blade of pain (21, -2, Hell) a +0 plate armour a +3 vorpal glaive (21, 1, Hell) a +0 robe a +0 dagger (21, 2, Hell) a +2 vorpal scythe (21, 5, Hell) a +0 vorpal scythe (22, -6, Hell) a +1 vampiric scythe (22, -2, Hell) a +0 plate armour a +1 war axe (22, 1, Hell) a +0 plate armour a +3 great sword (22, 3, Hell) a +0 chain mail a +2 great mace of draining (22, 4, Hell) a +2 scythe of venom a +1 morningstar of protection (22, 5, Hell) a +0 chain mail a +3 vorpal great mace (23, 1, Hell) a +0 plate armour a +3 glaive (24, -2, Hell) a +1 scythe of venom (24, -1, Hell) a +6 demon blade of electrocution the +0 hat "Zoqewk" {MP+9} MP: It affects your magic capacity (+9). a wand of mindburst (9) (25, 3, Hell) a +0 robe a +2 dagger of venom (25, 5, Hell) a +0 chain mail a +3 halberd of draining (26, -2, Hell) a +0 chain mail a +3 great sword of pain (26, 0, Hell) a +0 plate armour a +0 glaive (26, 13, Hell) the +3 woodcutter's axe {vorpal} It inflicts extra damage upon your enemies. (26, 14, Hell) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (26, 15, Hell) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (26, 16, Hell) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (26, 17, Hell) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (26, 18, Hell) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (27, 13, Hell) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (27, 14, Hell) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (27, 15, Hell) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (27, 16, Hell) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (27, 17, Hell) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (27, 18, Hell) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (28, 13, Hell) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (28, 14, Hell) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (28, 15, Hell) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. (28, 16, Hell) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (28, 18, Hell) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (29, 13, Hell) the +2 pair of boots of Nilal {Int+5 Dex+4} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). (29, 14, Hell) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. (29, 15, Hell) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (29, 16, Hell) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (29, 17, Hell) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (29, 18, Hell) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (30, 12, Hell) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (30, 13, Hell) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (30, 14, Hell) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (30, 15, Hell) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (30, 16, Hell) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (30, 17, Hell) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (30, 18, Hell) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (31, 15, Hell) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. (31, 16, Hell) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (31, 17, Hell) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (31, 18, Hell) the +18 Lear's hauberk (32, 8, Hell) an orb of energy (32, 9, Hell) the +1 leather armour of the Vanishing Stars {rF+ MP+9 Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). (32, 10, Hell) the +0 pair of boots of Hioqot {rC+ Int+5 Stlth-} Int: It affects your intelligence (+5). rC: It protects you from cold. Stlth: It makes you less stealthy. (32, 11, Hell) the amulet of Borul {+Blink Regen+} [amulet of regeneration] +Blink: It lets you blink. Regen: It increases your rate of health regeneration. (32, 12, Hell) the +8 quick blade of Accord {flame, Will++ Int-2 SInv Stlth+} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-2). SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. the +7 demon blade of the Enchanting Wolf {freeze, Fly rElec Str-3 Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Fly: It grants you flight. (32, 13, Hell) a +2 robe of the Archmagi (32, 14, Hell) the ring of Surprise {+Blink rF+ rC- Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. the amulet of Avexoisu {Faith +Blink Str+2 Int+3} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+2). Int: It affects your intelligence (+3). +Blink: It lets you blink. the ring of Dawn {+Blink rF+ Int+5 Stlth+} [ring of protection from fire] Int: It affects your intelligence (+5). rF: It protects you from fire. +Blink: It lets you blink. Stlth: It makes you more stealthy. the ring of Ytihism {Wiz MP+9 Int+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). the ring of Awe {rF+ rC+ Will+ Int+6 Dex-3} [ring of protection from cold] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rF: It protects you from fire. rC: It protects you from cold. Will: It increases your willpower. (32, 15, Hell) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. (32, 16, Hell) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (32, 17, Hell) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (32, 18, Hell) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (33, 13, Hell) 8 potions of attraction (33, 14, Hell) 9 potions of might (33, 15, Hell) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 16, Hell) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (33, 17, Hell) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (33, 18, Hell) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (34, 9, Hell) 42 scrolls of poison (34, 10, Hell) 5 scrolls of silence (34, 11, Hell) 9 scrolls of magic mapping (34, 12, Hell) 4 scrolls of amnesia (34, 13, Hell) a scroll of brand weapon (34, 14, Hell) 15 scrolls of enchant armour (34, 15, Hell) the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. (34, 16, Hell) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (34, 17, Hell) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (34, 18, Hell) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (35, 14, Hell) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (35, 15, Hell) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (35, 16, Hell) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (35, 17, Hell) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (35, 18, Hell) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (36, 14, Hell) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (36, 15, Hell) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. (36, 16, Hell) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (36, 17, Hell) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (36, 18, Hell) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (37, 14, Hell) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (37, 15, Hell) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (37, 16, Hell) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (37, 17, Hell) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (37, 18, Hell) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (38, 14, Hell) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (38, 15, Hell) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (38, 16, Hell) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (38, 17, Hell) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (38, 18, Hell) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (39, 14, Hell) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (39, 15, Hell) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (39, 16, Hell) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (39, 17, Hell) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (39, 18, Hell) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (40, 14, Hell) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (40, 15, Hell) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (40, 16, Hell) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (40, 17, Hell) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (40, 18, Hell) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (41, 14, Hell) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (41, 15, Hell) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (41, 16, Hell) a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SH: It affects your SH (+2). (41, 17, Hell) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). (41, 18, Hell) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC: It affects your AC (+2). EV: It affects your evasion (+2). rC: It protects you from cold. HP: It affects your health (+2). SH: It affects your SH (+2). (42, 14, Hell) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (42, 15, Hell) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. (42, 16, Hell) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SInv: It lets you see invisible. SH: It affects your SH (+2). (42, 17, Hell) the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (42, 18, Hell) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH: It affects your SH (+2). (43, 14, Hell) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (43, 15, Hell) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (43, 16, Hell) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} [ring of protection from fire] AC: It affects your AC (+2). EV: It affects your evasion (+2). rF: It protects you from fire. HP: It affects your health (+2). SH: It affects your SH (+2). (43, 17, Hell) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] AC: It affects your AC (+2). EV: It affects your evasion (+2). rN: It protects you from negative energy. HP: It affects your health (+2). SH: It affects your SH (+2). (43, 18, Hell) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). Level 19 of a ziggurat (0, 0, Zig:19) a +0 demon whip (0, 1, Zig:19) a +0 dire flail a +0 chain mail a demonspawn corpse (1, -2, Zig:19) a +0 demon trident (1, -1, Zig:19) a +1 demon whip of draining (unseen) (1, 3, Zig:19) a +2 demon blade of venom (still there?) a +0 plate armour (still there?) a +2 tower shield of protection (still there?) a demonspawn corpse (still there?) (1, 4, Zig:19) a +2 demon whip of electrocution (unseen) (2, -5, Zig:19) a +2 dagger of venom (still there?) a +0 robe (still there?) a demonspawn corpse (still there?) (2, -1, Zig:19) a +0 antimagic scythe (unseen) (2, 0, Zig:19) a +0 dagger a +0 robe (2, 1, Zig:19) a +2 dagger of venom (still there?) a +0 robe (still there?) (2, 5, Zig:19) a +2 demon trident of flaming (still there?) a +0 plate armour (still there?) a +1 kite shield of reflection (still there?) (3, -6, Zig:19) a +2 demon whip of electrocution (still there?) a +1 plate armour of fire resistance (still there?) a +1 kite shield of cold resistance (still there?) a demonspawn corpse (still there?) (3, 1, Zig:19) a +0 glaive a +0 scale mail (3, 2, Zig:19) a +2 demon whip of electrocution (unseen) (4, -1, Zig:19) a +0 demon whip of electrocution (unseen) (4, 1, Zig:19) a +0 quarterstaff a +0 robe (4, 2, Zig:19) a +2 battleaxe of venom (still there?) a +2 triple crossbow of flaming (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (4, 6, Zig:19) a +2 vorpal dire flail (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (5, -7, Zig:19) a +0 glaive a +0 scale mail a demonspawn corpse (5, -3, Zig:19) a +0 dagger (still there?) a +2 robe of willpower (still there?) a demonspawn corpse (still there?) (5, -2, Zig:19) a +2 scythe of freezing (unseen) (5, -1, Zig:19) a +2 demon whip of flaming (still there?) a +3 dire flail of draining (still there?) a +1 chain mail of fire resistance (still there?) a demonspawn corpse (still there?) (5, 1, Zig:19) a +0 dire flail (still there?) a +0 scale mail (still there?) a +0 demon whip of flaming (still there?) a +0 scale mail (still there?) a +0 kite shield (still there?) (5, 2, Zig:19) a +0 great sword a +0 scale mail (5, 5, Zig:19) a +2 lajatang of electrocution (still there?) a +2 chain mail of fire resistance (still there?) a +2 demon whip of freezing (still there?) a +0 leather armour (still there?) a demonspawn corpse (still there?) (6, -7, Zig:19) a +1 great sword of electrocution (still there?) a +0 plate armour (still there?) (6, -5, Zig:19) a +0 dire flail a demonspawn corpse (6, -4, Zig:19) a +1 vorpal scythe (still there?) a +0 demon whip of venom (still there?) a +4 plate armour of cold resistance (still there?) a +0 tower shield of positive energy (still there?) a demonspawn corpse (still there?) (6, -3, Zig:19) a +0 dagger a +0 robe a demonspawn corpse (6, -2, Zig:19) a +1 demon trident of electrocution (still there?) a +0 demon whip (still there?) (6, 0, Zig:19) a +2 great sword of flaming (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (6, 3, Zig:19) a +1 demon trident of flaming (still there?) a +0 chain mail of cold resistance (still there?) a +2 tower shield of poison resistance (still there?) a +1 vampiric demon trident (still there?) a +0 scale mail (still there?) a demonspawn corpse (still there?) (6, 5, Zig:19) a +0 great sword (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) (6, 6, Zig:19) a +2 scythe of freezing (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) (6, 7, Zig:19) a demonspawn corpse (7, -5, Zig:19) a +2 vampiric demon whip (still there?) a +5 demon whip (still there?) (7, -1, Zig:19) a +3 glaive of protection (still there?) a +0 plate armour (still there?) a +4 dire flail of draining (still there?) a +1 plate armour of fire resistance (still there?) a demonspawn corpse (still there?) (7, 0, Zig:19) a +1 demon whip of electrocution (still there?) a +0 plate armour (still there?) a +0 kite shield of reflection (still there?) a +1 glaive of venom (still there?) a +1 arbalest of flaming (still there?) a +0 chain mail (still there?) (7, 1, Zig:19) a +1 vorpal scythe (unseen) (7, 3, Zig:19) a +0 glaive a +0 ring mail (7, 5, Zig:19) a +1 scythe of venom (still there?) a +4 glaive of venom (still there?) +0 acid dragon scales (still there?) a demonspawn corpse (still there?) (7, 6, Zig:19) a +1 demon trident of freezing (still there?) a +3 chain mail of cold resistance (still there?) a +1 tower shield of poison resistance (still there?) (8, -5, Zig:19) a +2 battleaxe of flaming (still there?) a +0 plate armour (still there?) (8, -4, Zig:19) a +2 vorpal dire flail (still there?) a +0 ring mail (still there?) a demonspawn corpse (still there?) (8, -2, Zig:19) a +0 great sword a +0 leather armour a demonspawn corpse (8, 1, Zig:19) a +2 demon trident of flaming (still there?) a +0 leather armour (still there?) a +4 vorpal scythe (still there?) a demonspawn corpse (still there?) (8, 5, Zig:19) a +0 demon trident of venom (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a demonspawn corpse (still there?) (8, 6, Zig:19) a +0 trident (still there?) a +2 demon whip of draining (still there?) a +4 plate armour of cold resistance (still there?) a +0 tower shield of protection (still there?) a demonspawn corpse (still there?) Level 1 of the Depths (0, 0, Depths:1) a +0 troll leather armour (2, -4, Depths:1) +0 ice dragon scales (14, -25, Depths:1) a +0 ring mail (19, 7, Depths:1) a +0 great mace (20, -5, Depths:1) a +0 chain mail (22, -5, Depths:1) a +3 scythe of freezing (23, -19, Depths:1) a +1 demon whip of freezing (23, -5, Depths:1) the +0 helmet of Gravity {Fly Str+4 Int-2} Str: It affects your strength (+4). Int: It affects your intelligence (-2). Fly: It grants you flight. (24, -20, Depths:1) a +2 broad axe (24, -19, Depths:1) 8 potions of flight (25, -36, Depths:1) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (25, -19, Depths:1) a +2 demon whip of electrocution (30, -22, Depths:1) 4 stones (30, 10, Depths:1) the +2 tower shield of Masochism {rN+ Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. a +4 scimitar of holy wrath (30, 11, Depths:1) a +0 tower shield a +4 scimitar of holy wrath (31, 10, Depths:1) a +2 dire flail of draining a +0 dire flail (32, 10, Depths:1) a +2 great sword of flaming (33, 8, Depths:1) a +0 dire flail a +3 dire flail (35, 12, Depths:1) a +0 robe a +1 trident of pain (48, -4, Depths:1) 4 large rocks (50, -6, Depths:1) a ring of flight (51, -37, Depths:1) a +0 broad axe (54, -15, Depths:1) a +0 robe (60, -11, Depths:1) a +1 battleaxe of freezing (60, -10, Depths:1) a +0 dire flail a +0 dire flail (63, -17, Depths:1) a +0 helmet (68, -31, Depths:1) a +0 dire flail a +0 dire flail (68, -22, Depths:1) 5 large rocks (68, 19, Depths:1) 6 stones (73, -7, Depths:1) the +1 robe of Existentialism {SInv} SInv: It lets you see invisible. Level 2 of the Depths (1, 1, Depths:2) 4 large rocks (5, -47, Depths:2) a wand of flame (9) (7, -44, Depths:2) a +0 falchion (11, -50, Depths:2) a staff of cold a +2 robe of positive energy the ring "Buorr" {Ice rElec rPois} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (11, -39, Depths:2) a +0 plate armour (12, -36, Depths:2) a wand of flame (9) (17, -36, Depths:2) a +3 great sword of flaming (18, -44, Depths:2) 5 large rocks (22, -39, Depths:2) a +1 demon trident of venom (23, -6, Depths:2) a +0 arbalest (24, -40, Depths:2) a +2 vorpal trident (26, -5, Depths:2) a throwing net (29, -24, Depths:2) a potion of flight (29, -14, Depths:2) a +0 battleaxe of freezing (30, -35, Depths:2) a +1 battleaxe of freezing (30, -13, Depths:2) a +0 great sword of flaming (31, -28, Depths:2) a +0 animal skin a +0 war axe (31, -10, Depths:2) a +0 buckler a +0 scale mail a +0 long sword of flaming (31, -8, Depths:2) 7 stones (33, 12, Depths:2) a potion of flight (39, -20, Depths:2) a phial of floods (40, -19, Depths:2) a +0 bardiche (41, 7, Depths:2) a +0 broad axe a +0 ring mail a +0 buckler (42, 9, Depths:2) a +1 vampiric great sword a +3 ring mail of cold resistance (43, 10, Depths:2) a +0 war axe a +3 ring mail a +2 buckler of positive energy (44, -27, Depths:2) 7 stones (44, 10, Depths:2) +0 ice dragon scales (51, -8, Depths:2) a +0 chain mail Level 3 of the Depths (1, 15, Depths:3) a +2 antimagic quarterstaff (2, 1, Depths:3) the +10 quarterstaff of Cocytus {vorpal, *Corrode rElec rF+ Dex+9} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+9). rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +0 animal skin (5, -4, Depths:3) a +0 troll leather armour (5, 23, Depths:3) a +2 great sword of flaming (6, -34, Depths:3) a +0 arbalest (6, -29, Depths:3) a +0 robe (6, -3, Depths:3) a +0 chain mail a +3 demon blade a +0 plate armour a +0 great mace of flaming (7, -9, Depths:3) 6 boomerangs (7, -5, Depths:3) a +2 great sword of flaming (12, -14, Depths:3) a book of Misfortune (12, 7, Depths:3) a phantom mirror (22, -15, Depths:3) the +6 scale mail of Mezcal {Will+} Will: It increases your willpower. (23, -27, Depths:3) 6 large rocks (24, 3, Depths:3) 5 stones (25, -30, Depths:3) an amulet of faith (25, -2, Depths:3) a +0 plate armour a +1 battleaxe of flaming (26, -27, Depths:3) a +0 dire flail a +0 dire flail (26, -2, Depths:3) a +1 great sword of flaming (27, -2, Depths:3) a +0 chain mail a +2 war axe (28, -3, Depths:3) a +0 robe a +1 dagger of freezing (28, -2, Depths:3) a +1 scale mail of fire resistance a +0 halberd (28, 1, Depths:3) a piece from Xom's chessboard (15/15) (28, 2, Depths:3) a +0 falchion (29, -24, Depths:3) 2 poisoned darts (29, -8, Depths:3) 4 stones (29, -3, Depths:3) a +0 robe (31, -6, Depths:3) a +0 robe (31, -3, Depths:3) a +0 buckler a +0 ring mail a +0 war axe a +0 robe a +2 lajatang of venom 6 stones (31, -1, Depths:3) a +0 chain mail a +4 vorpal demon blade (32, -4, Depths:3) a +0 robe (32, -3, Depths:3) 4 large rocks (33, -4, Depths:3) a +0 plate armour a +0 great sword (34, -5, Depths:3) a +0 chain mail a +0 broad axe of pain (34, -2, Depths:3) a +0 plate armour a +0 great mace (35, -1, Depths:3) a +2 buckler a +0 scale mail a +0 long sword (35, 3, Depths:3) a +0 great sword of flaming (36, -3, Depths:3) a +2 battleaxe of freezing a potion of degeneration (36, -1, Depths:3) a +2 battleaxe of freezing (39, 24, Depths:3) 4 large rocks (41, -33, Depths:3) a +0 great sword of flaming (42, 16, Depths:3) a +0 long sword (56, -24, Depths:3) 3 large rocks (56, -22, Depths:3) a +0 giant club (58, -23, Depths:3) a +0 great mace a +0 dire flail (59, -4, Depths:3) a +0 troll leather armour +0 fire dragon scales (59, -2, Depths:3) a +0 dire flail a +0 dire flail (63, 1, Depths:3) a +0 troll leather armour (68, 17, Depths:3) a +0 war axe Level 4 of the Depths (4, 18, Depths:4) a +0 long sword (6, 21, Depths:4) a +0 hand axe (16, 28, Depths:4) +0 gold dragon scales (17, 34, Depths:4) a +0 short sword (19, 45, Depths:4) a +0 buckler a +0 spear a +0 great sword of flaming (20, 46, Depths:4) a +0 glaive (21, 45, Depths:4) a +0 dire flail a +0 great mace (21, 47, Depths:4) a +0 buckler a +0 robe a +1 great sword of flaming (22, 23, Depths:4) a +0 long sword a +0 plate armour (22, 45, Depths:4) a +0 robe (22, 46, Depths:4) a +0 short sword (23, 33, Depths:4) a +0 cloak a +2 long sword of holy wrath (23, 36, Depths:4) a +0 cloak (23, 45, Depths:4) a +0 spear a +0 scale mail a +0 dire flail (26, 33, Depths:4) +0 ice dragon scales 3 large rocks (28, -3, Depths:4) a +0 battleaxe of freezing (29, 33, Depths:4) +0 fire dragon scales (29, 34, Depths:4) a +0 trident (29, 35, Depths:4) a +0 short sword (29, 36, Depths:4) a +0 long sword (30, 29, Depths:4) a +0 short sword (30, 50, Depths:4) a +0 ring mail a +2 vorpal dire flail (31, 50, Depths:4) a +0 kite shield a +0 ring mail a +0 long sword (32, 43, Depths:4) a +0 plate armour a +0 scimitar of flaming (32, 46, Depths:4) a +0 battleaxe (32, 50, Depths:4) a +1 dire flail of protection a +0 dire flail (51, 48, Depths:4) a +0 dire flail a +0 dire flail (57, 3, Depths:4) a +2 scythe of venom (66, 25, Depths:4) +0 ice dragon scales (67, 30, Depths:4) +2 fire dragon scales {Xtahua}