Arzdou Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -27, D:1) 8 stones (9, -32, D:1) a +0 club (11, 3, D:1) a +0 whip (18, 3, D:1) a staff of cold (23, -37, D:1) a +0 ring mail (28, -19, D:1) a +0 dagger (33, -8, D:1) a +0 club (53, -35, D:1) a +0 robe (55, -24, D:1) 9 stones (58, -25, D:1) 3 stones Level 2 of the Dungeon [Shop] Neodd's Jewellery Boutique a ring of protection from fire (350 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (849 gold) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +6 ring of intelligence (504 gold) the ring of Daoczubbuh {Fly rElec Will+ Int-3} (487 gold) [ring of willpower] Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. an amulet of guardian spirit (420 gold) a flux talisman (350 gold) a ring of resist corrosion (280 gold) (0, 0, D:2) a +0 dagger (2, 16, D:2) a +0 club a +0 robe (13, 0, D:2) a +0 dagger (15, 19, D:2) a +0 dagger (24, 36, D:2) a potion of curing (26, 14, D:2) a +2 dagger of venom (41, 25, D:2) a +0 dagger (42, 1, D:2) a +0 ring mail (44, -3, D:2) a +0 short sword (48, 5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 6 stones (1, -1, D:3) a +0 scale mail (7, -19, D:3) a +0 whip (8, 17, D:3) a hobgoblin corpse (skeletalised by now) (12, 9, D:3) a blade talisman (14, -39, D:3) a rat corpse (14, 19, D:3) a +0 club a goblin corpse (skeletalised by now) (17, -40, D:3) a dart slug corpse (29, 4, D:3) a +0 ring mail (31, 7, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (35, -30, D:3) a bat corpse (37, -9, D:3) a +0 club (38, -27, D:3) a +0 short sword (39, -18, D:3) a +0 ring mail (42, -6, D:3) a rat corpse (skeletalised by now) (43, -26, D:3) a bat corpse (44, -19, D:3) a +0 dagger a goblin corpse (44, -15, D:3) a +1 dagger of electrocution