Arzdou Level 1 of the Dungeon [Shop] Potrud's Jewellery Shop a beast talisman (200 gold) a +6 ring of intelligence (360 gold) an amulet of regeneration (300 gold) a ring of resist corrosion (200 gold) an amulet of regeneration (300 gold) an amulet of regeneration (300 gold) [Shop] Teg Ahia's Weapon Emporium a +0 dagger (24 gold) a +0 long sword (42 gold) a +0 war axe of freezing (99 gold) a +0 club (12 gold) a +0 mace (36 gold) 3 stones (3 gold) [Shop] Jekuwn Ivai's Antique Armour Shop a +0 leather armour (56 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) a +0 scale mail (112 gold) a +0 chain mail (126 gold) a +0 ring mail (112 gold) a +2 plate armour of willpower (1120 gold) a +0 ring mail (112 gold) a +2 helmet (462 gold) [Shop] Nofuul's General Store a scroll of identify (24 gold) a scroll of identify (24 gold) a +0 robe (8 gold) a +0 pair of gloves (54 gold) a potion of resistance (120 gold) the +1 short sword "Transmigrator" {flame, rC- rN+ rCorr} (242 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. 8 stones (9 gold) [Shop] Riwotetz's Antique Weapon Shop a +1 morningstar of protection (247 gold) a +0 falchion (63 gold) a +0 mace (63 gold) a +0 whip (52 gold) a +0 sling of flaming (98 gold) a +0 spear (63 gold) a +2 orcbow of freezing (384 gold) (4, 12, D:1) a +0 whip a +0 sling a stone (10, -8, D:1) a +0 hand axe (13, -12, D:1) a +0 dagger (13, -4, D:1) a +0 short sword (15, -13, D:1) 5 stones (18, -11, D:1) a +0 dagger (25, -10, D:1) a +0 spear (27, -9, D:1) a +0 dagger (35, 1, D:1) 5 stones (37, 1, D:1) a +0 sling (50, -2, D:1) a +2 short sword of draining (50, 2, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (0, 14, D:2) a +0 dagger (12, 0, D:2) 5 stones a +0 dagger (21, 6, D:2) a stone (22, 10, D:2) 6 stones (24, -15, D:2) a +0 dagger (25, -12, D:2) a +0 spear (28, -15, D:2) a +0 spear (31, -17, D:2) a +0 club (33, -5, D:2) 3 stones a +0 dagger (40, 9, D:2) the +9 dagger "Yritonu" {flame, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. Level 3 of the Dungeon (0, 0, D:3) 6 stones (2, 28, D:3) a +0 dagger (13, 14, D:3) a +0 mace (13, 21, D:3) a +2 buckler (26, -13, D:3) a +0 whip (36, 33, D:3) a +0 dagger a +0 robe (37, 32, D:3) a +0 flail (37, 33, D:3) a +0 hand axe (41, -8, D:3) a +2 dagger of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 flail (4, 16, D:4) a +0 rapier (14, -11, D:4) a +0 dagger (19, 6, D:4) a +0 dagger (21, -10, D:4) a serpent talisman (51, -21, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (0, 2, D:5) a +0 hand axe (1, 2, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 12, D:5) an iguana corpse (3, 12, D:5) the +11 mace of Wuikid {flame, *Rage rC+ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (3, 17, D:5) 4 stones