Arzdou Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -10, D:1) a +0 club (14, -5, D:1) 14 stones (21, 8, D:1) a +0 short sword (26, 3, D:1) a +0 dagger a +0 club (28, 7, D:1) a +0 dagger (34, 8, D:1) 16 stones (36, -3, D:1) a +0 dagger (37, -4, D:1) a +0 whip (39, -19, D:1) 25 arrows (39, -12, D:1) a +0 dagger (42, -2, D:1) a +2 vampiric dagger (44, -9, D:1) 25 stones (45, 1, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, 0, D:2) a +0 club a +0 hunting sling 19 stones (14, -10, D:2) 7 javelins (20, -10, D:2) a +0 leather armour (22, -22, D:2) 22 bolts (24, -4, D:2) 26 stones (28, -28, D:2) a stone a +0 dagger (32, -6, D:2) a +0 leather armour (46, 5, D:2) a +0 trident a +0 ring mail (58, -9, D:2) a +0 dagger Level 3 of the Dungeon (1, 0, D:3) 20 arrows (3, -3, D:3) a potion of lignification (6, 18, D:3) a +0 club (31, -9, D:3) a +0 hunting sling (49, 2, D:3) a +0 club (56, 1, D:3) a +0 spear Level 4 of the Dungeon (1, -16, D:4) a +0 dagger (3, -24, D:4) a +0 hand axe (4, -6, D:4) a +0 great mace (5, -32, D:4) 4 boomerangs a +0 club (6, -32, D:4) a +0 hand axe a +0 ring mail 3 boomerangs a +0 mace (8, -6, D:4) a +0 club (10, -20, D:4) a +0 long sword (10, 0, D:4) 18 sling bullets (13, -9, D:4) a +0 ring mail (16, -6, D:4) a +0 trident (22, -9, D:4) 14 stones (23, -30, D:4) a +0 rapier a +0 leather armour (24, -9, D:4) a book of Touch (35, -28, D:4) 21 bolts (41, -15, D:4) a +0 hand axe (43, -41, D:4) a +0 trident (43, -40, D:4) a +0 dagger a +0 robe (44, -41, D:4) a +0 whip a +0 scale mail (46, -39, D:4) a +0 club a +0 ring mail (46, -38, D:4) a +0 dagger a +0 robe (55, -24, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Woin's Armour Emporium a +0 chain mail (45 gold) the +3 scale mail of Makhleb's Grace {Will+ Regen+ Str+2} (358 gold) Str: It affects your strength (+2). Regen: It increases your rate of health regeneration. Will: It increases your willpower. a +2 scale mail of willpower (210 gold) a +0 chain mail (45 gold) a +2 ring mail of fire resistance (210 gold) a +0 robe (7 gold) a +0 robe of cold resistance (77 gold) (0, 0, D:5) a +0 whip a +0 robe a +0 club (0, 1, D:5) a +0 flail of venom a +0 halberd (4, -16, D:5) a Trismegistus Codex (6, -8, D:5) a +0 giant club (6, -7, D:5) a +0 spear (21, -3, D:5) a ring of wizardry a +0 ring mail a +0 animal skin (31, -16, D:5) a book of Air (43, -31, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 33, D:6) a +0 pair of boots (1, 33, D:6) the +9 arbalest of Zausouw {penet, Drain rF++ Stlth+} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (1, 36, D:6) a +4 trident a +0 robe (3, 37, D:6) a +3 spear a +0 robe (5, 36, D:6) a +3 scimitar a +0 robe (6, 33, D:6) a +0 ring mail (9, -8, D:6) a +0 hand crossbow (13, 4, D:6) a +0 flail (13, 37, D:6) a +0 scythe a +0 robe (16, 26, D:6) a staff of conjuration (27, 10, D:6) a +0 flail (28, 8, D:6) a +0 shortbow 17 arrows (30, 4, D:6) a +0 falchion (30, 10, D:6) 11 stones (32, 10, D:6) a +0 scale mail (32, 15, D:6) 15 stones (33, 15, D:6) a +0 ring mail (34, 35, D:6) a Trismegistus Codex Level 7 of the Dungeon (11, 35, D:7) a +0 short sword (18, 24, D:7) a +0 robe (20, 15, D:7) a +2 dagger of flaming a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 14, D:7) a +0 short sword (30, 9, D:7) 23 sling bullets (32, 5, D:7) a +0 great sword (38, 28, D:7) 11 sling bullets (60, 24, D:7) a +0 short sword a +0 leather armour (61, 25, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a book of Burglary (11, 14, D:8) a +0 falchion (12, 8, D:8) a +0 trident (13, 9, D:8) a +1 vorpal hand axe a +0 dagger a +0 robe (13, 10, D:8) a +0 hand axe a +0 leather armour (15, -22, D:8) a +0 short sword a stone (17, -22, D:8) a +0 short sword 8 poisoned darts (17, -21, D:8) a +0 dagger a +0 dagger 5 stones a +2 dagger of venom a +0 dagger 2 poisoned darts (17, -7, D:8) 26 stones (19, -20, D:8) a +0 whip 24 stones (20, -20, D:8) a +0 short sword (23, -10, D:8) a book of Transfigurations (31, 8, D:8) 24 sling bullets (33, -28, D:8) 16 sling bullets (33, -26, D:8) a +0 kite shield (33, 0, D:8) 24 arrows (36, -13, D:8) a +0 whip a +0 leather armour (38, -17, D:8) a +0 flail a +0 whip (42, -15, D:8) a +0 dagger a +0 robe (52, -3, D:8) a +0 shortbow 18 arrows Level 9 of the Dungeon (0, 0, D:9) 13 stones (10, -21, D:9) a +0 flail (10, -15, D:9) a +0 giant spiked club a +0 dire flail (13, -25, D:9) a +0 lajatang (18, -27, D:9) a +0 shortbow 8 arrows (25, 6, D:9) a +0 short sword (25, 7, D:9) a +0 dagger a +0 leather armour a +0 mace a +1 chain mail of fire resistance Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (14, -20, D:10) a +0 war axe (23, -7, D:10) 12 poisoned darts (23, -1, D:10) a +0 robe (31, -54, D:10) a +0 kite shield (47, -20, D:10) a +0 hunting sling (51, -6, D:10) a +0 hand axe (53, -55, D:10) a +0 mace (53, -22, D:10) a +0 troll leather armour (54, -56, D:10) a +0 club 4 boomerangs a +0 ring mail (55, -56, D:10) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (56, -11, D:10) 20 sling bullets (57, -12, D:10) a +0 short sword a +0 cloak Level 11 of the Dungeon [Shop] Beonist's Jewellery Shop a +4 ring of protection (504 gold) a +4 ring of evasion (504 gold) a +6 ring of strength (819 gold) a ring of resist corrosion (280 gold) an amulet of reflection (420 gold) a ring of fire (350 gold) a ring of resist corrosion (280 gold) a ring of willpower (350 gold) a ring of magical power (280 gold) (1, -22, D:11) the +6 scale mail "Ymyov" {*Slow Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (12, -20, D:11) a +0 giant club a +0 giant spiked club (13, -35, D:11) a +0 scimitar a +0 dire flail (16, -38, D:11) a +0 glaive (20, 3, D:11) 19 stones (20, 7, D:11) a +0 dagger of venom (21, -37, D:11) a +0 long sword (23, 8, D:11) a +0 hand axe a +0 robe (24, 0, D:11) a +2 mace of draining (28, -9, D:11) a +0 dagger (28, -7, D:11) a ring of ice (31, -24, D:11) a +0 scimitar (36, -20, D:11) a +0 whip (41, -14, D:11) a +0 leather armour (42, 7, D:11) a potion of curing (44, -10, D:11) 4 datura-tipped darts (44, 0, D:11) a +0 giant spiked club a +0 giant spiked club (45, 11, D:11) a +0 whip (55, -20, D:11) a +0 quarterstaff (61, 4, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +0 falchion (0, 1, D:12) a +0 dagger (0, 2, D:12) a +0 dagger (1, 14, D:12) 15 bolts (2, -19, D:12) 20 arrows (2, 16, D:12) 21 arrows (8, -12, D:12) a +0 flail (17, -7, D:12) a +0 whip (17, -4, D:12) a +0 battleaxe a +0 plate armour (18, -8, D:12) a +0 war axe a +0 plate armour a +0 short sword 22 stones (20, 16, D:12) 14 stones (31, 4, D:12) a +0 shortbow 21 arrows (31, 19, D:12) a +0 mace (35, 3, D:12) a +0 shortbow 5 arrows (42, 15, D:12) 21 arrows Level 1 of the Lair of Beasts (13, 31, Lair:1) a +0 leather armour (18, 46, Lair:1) a scroll of noise (35, 0, Lair:1) a scroll of noise Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (8, -3, Lair:2) a book of Displacement (10, -8, Lair:2) a black mamba corpse (skeletalised by now) (13, -50, Lair:2) 14 stones (14, -33, Lair:2) a +1 halberd of flaming +2 steam dragon scales (18, -34, Lair:2) a +0 leather armour (19, -2, Lair:2) 27 bolts (24, -43, Lair:2) 17 stones (34, -26, Lair:2) 24 bolts (35, -36, Lair:2) 19 gold pieces (37, -34, Lair:2) a potion of curing (39, -36, Lair:2) 14 sling bullets (43, -17, Lair:2) a scroll of torment (44, -53, Lair:2) a +0 falchion of holy wrath (47, -58, Lair:2) a +0 ring mail (52, -35, Lair:2) 28 arrows (59, -47, Lair:2) a +0 ring mail (63, -17, Lair:2) a +0 quarterstaff of freezing a +1 robe of cold resistance