Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 9509019592127976113 33 Aryth the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 18, 2022. Slain by Terence ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1101 turns). Aryth the Conjurer (Octopode Conjurer) Turns: 1101, Time: 00:02:00 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 3/6 EV: 13 Int: 22 God: Gold: 61 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Jewellery d - a ring of ice i - an amulet of faith Scrolls f - a scroll of identify {unknown} g - a scroll of noise {unknown} Potions b - a potion of ambrosia {unknown} c - 2 potions of curing {unknown} h - a potion of invisibility {unknown} j - 2 potions of resistance {unknown} k - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Unknown command. Found 7 stones. You hit Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence misses you. Magic courses through your body. You constrict Terence, but do no damage. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (lightly wounded, constricted by you, 100% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) You constrict Terence, but do no damage. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 flail! Ouch! That really hurt! You die... #.> ..# #(....### ###. ... #.# #.......# #... (... #.# #.......# #.#. ..... #.# ###..(..# #.#† ....##.######.....####... .................'...... #.:.#####.....####... #.$.####....## #... #.@@........# #... #.......#.##...# #... #.......#.###### #... #.......... #.## ######....#. #.# #....#'# #####. . .(.( You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 5 ball pythons 3 endoplasms 2 giant cockroaches (D:2) 2 goblins 3 hobgoblins (D:1) 4 kobolds 2 bats 2 frilled lizards (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 402 | D:1 | Found a faded altar of an unknown god. 860 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 963 | D:2 | Reached skill level 5 in Conjurations 1016 | D:2 | Learned a level 2 spell: Searing Ray 1047 | D:2 | Identified the +4 leather armour of Eternity {Contam rF+++ | rN+ Will-} 1089 | D:2 | Noticed Terence 1101 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, hellmonk_ecumenical_altar_blasted, corner_web_ring, chequers_serial_rivers_small_b D:2: layout_basic, hangedman_decor_opposing, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 3 Tentacles || 3 Dagger || 1 Cast: Magic Dart || 44 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 13