Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 12559492266720588342 70 Aryth the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on Sept 18, 2022. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1847 turns). Aryth the Conjurer (Octopode Conjurer) Turns: 1847, Time: 00:03:38 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 21% Magic: 1/7 EV: 13 Int: 22 God: Gold: 121 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . e - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons e - a +2 dagger of electrocution (weapon) Armour h - a +1 hat of stealth Scrolls c - a scroll of noise {unknown} f - a scroll of summoning {unknown} j - a scroll of enchant armour {unknown} k - a scroll of fear {unknown} l - a scroll of teleportation {unknown} Potions a - 2 potions of magic b - a potion of might {unknown} d - a potion of heal wounds {unknown} g - a potion of flight {unknown} i - a potion of mutation {unknown} m - 2 potions of curing {unknown} n - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. An adder comes into view. The helpless adder fails to defend itself. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder. Your grab misses the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You completely miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. You feel sick. The gnoll barely misses you. The adder closely misses you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The gnoll hits you with a +0 flail! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. The gnoll barely misses you. The gnoll hits you with a +0 flail! You die... ...........)g.g....# ..$.......########.# ...?........ ..#g# ...#######.## #.#.# ... .# #.#g# ## .# #.#.# .# #.#.# #.#####.#g# #.....S@g.# #######.### #.# #.# #.. ### You could see 2 gnolls and an adder. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A worm (D:1) A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 5 hobgoblins 3 jackals (D:1) 2 kobolds (D:2) 4 quokkas (D:1) 4 ball pythons (D:1) 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 797 | D:1 | Found a faded altar of an unknown god. 819 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 830 | D:1 | Reached skill level 5 in Conjurations 1411 | D:1 | Learned a level 2 spell: Searing Ray 1682 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1847 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, hellmonk_ecumenical_altar_blasted, nicolae_wormholes D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 7 | 5 || 12 Constrict | 3 | || 3 Unarmed | 1 | || 1 Tentacles | 1 | || 1 Cast: Magic Dart | 52 | 3 || 55 Searing Ray | 1 | 2 || 3 Stab: Sleeping | | 1 || 1 Dodge: Dodged | 4 | 8 || 12