Dungeon Crawl Stone Soup version 0.29.1 (webtiles) character file. Game seed: 18220492554238315734 24 Aryth the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Sept 14, 2022. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1357 turns). Aryth the Conjurer (Octopode Conjurer) Turns: 1357, Time: 00:01:45 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 2% Magic: 0/6 EV: 10 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-2 -> -6), constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Scrolls c - a scroll of torment {unknown} d - a scroll of magic mapping {unknown} e - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Blink Tloc 4% N/A 21% 2 Lesser Beckoning Tloc 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Manifold Assault Tloc 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python! You kill the ball python! The ball python completely misses you. The ball python barely misses you. The adder bites you. You are poisoned. The adder poisons you! The rat barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. The adder is lightly wounded. (Press . to maintain the ray.) You feel sick. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The adder bites you but does no damage. The rat barely misses you. The ball python bites you. The ball python constricts you. The searing ray misses the adder. You feel sick. The adder closely misses you. The rat bites you. The ball python closely misses you. The ball python constricts you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ....# ....##. ....... ##....#.. ##.......# ##.......# .####.... ..###...S....#>#........ ......S@.!.....#........ ..#...r....#..##........ ......................[. ~...........K##.....>.. ....#######.... #....### .... .... #)<... ... ..##...[..†. .# .....##.?##. ..?. .... You could see an adder, a ball python, a kobold (asleep) and a rat. Vanquished Creatures A dart slug (D:1) 5 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) 3 kobolds A frilled lizard (D:1) A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 998 | D:1 | Learned a level 2 spell: Searing Ray 1355 | D:2 | Reached XP level 3. HP: 16/21 MP: 4/6 1357 | D:2 | HP: 1/21 [rat (2)] 1357 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_sealed_demon, kennysheep_pointless_box, chequers_serial_rivers_large_a, kennysheep_generic_room_16 Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 1 Cast: Magic Dart || 37 Searing Ray || 1 Armor: Skin || 4 Dodge: Dodged || 17