Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 1299802750291315506 95 Aryth the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Sept 10, 2022. Mangled by a gnoll ... wielding a +0 club ... led by a gnoll bouda (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:25 (2057 turns). Aryth the Conjurer (Octopode Conjurer) Turns: 2057, Time: 00:05:26 Health: -7/27 AC: 2 Str: 8 XL: 4 Next: 65% Magic: 5/9 EV: 13 Int: 26 God: Gold: 84 SH: 0 Dex: 10 Spells: 0/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . k - +1 hat rPois . Reflect . (no amulet) rElec . Harm . c - +6 ring of intelligence rCorr . Rampage . g - ring of wizardry Will ..... h - ring of positive energy Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 84 gold pieces. Inventory: Armour k - a +1 hat (worn) Jewellery c - a +6 ring of intelligence (left tentacle) g - a ring of wizardry (right tentacle) h - a ring of positive energy (on tentacle) n - the ring of Simaomat {rElec Str+6 Dex+2} (You found it on level 4 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Scrolls d - a scroll of enchant weapon f - 2 scrolls of teleportation i - a scroll of acquirement {unknown} m - 2 scrolls of identify {unknown} Potions a - a potion of magic b - a potion of degeneration {unknown} e - 2 potions of curing {unknown} j - a potion of mutation {unknown} l - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting - Level 4.4 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 4% 3 d - Fulminant Prism Conj/Hex 8% 3d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:1 exclusion: jackal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. You close the door. You start resting. Magic restored. You now have 84 gold pieces (gained 4). This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You open the door. 4 gnolls come into view. The gnoll shouts! x4; You hear a shout! There is an open door here. You hear a shout! There is a stone staircase leading up here. You climb upwards. The gnoll completely misses you. The gnoll hits you with a +0 club. There is a stone staircase leading down here. The gnoll hits you with a +0 whip. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. Things that are here: a +0 leather armour; a +0 club; a gnoll corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll completely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! You die... # #. .# ##.#.# .# ...... .# ....#. ##.## ......#### #...# .........# #...# #.##.....# #...# #.......>####...#### #......>..g@........# #..#......g.......(.. # ###.##............ ... #####...####. #### #...# #...# .....# #.#.# You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:3) 4 adders 8 endoplasms 2 giant cockroaches (D:4) 2 goblins (D:4) 2 hobgoblins A quokka (D:1) 3 ball pythons 3 bats (D:1) A kobold (D:4) 5 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 462 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 567 | D:1 | Learned a level 2 spell: Searing Ray 1228 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1595 | D:2 | You fall into a shaft and drop 2 floors! 1668 | D:4 | Learned a level 3 spell: Dazzling Flash 1799 | D:4 | Identified the ring of Simaomat {rElec Str+6 Dex+2} 1836 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/9 2007 | D:4 | Learned a level 4 spell: Fulminant Prism 2057 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_loops_ring D:2: layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond D:3: layout_loops_cross, jmf_multi_god_temple2, chequers_hall_statues_corner_a D:4: layout_basic, mainiacjoe_overflow_tiny_flanked, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.8 Dodging | | 2.1 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Tentacles | 3 | || 3 Constrict | 1 | || 1 Cast: Magic Dart | 46 | 3 || 49 Searing Ray | 2 | 2 || 4 Use: Scroll | 2 | || 2 Stab: Sleeping | 1 | || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 9 | 3 || 12