Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 1827278876099362188 3 Aryth the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 10, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (35 turns). Aryth the Conjurer (Octopode Conjurer) Turns: 35, Time: 00:00:26 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, constricted by you, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal escapes! You tentacle-slap the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. A jackal comes into view. You tentacle-slap the jackal but do no damage. You grab the jackal. You squeeze the jackal. You kill the jackal! The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal escapes! You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal misses you. The jackal closely misses you. A hobgoblin comes into view. The hobgoblin shouts! You tentacle-slap the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal bites you. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. You die... ## .K .## ##### ...#. ##..h###...... ######### #...@hKhg.†... ##...8...###...####...... ##..8.<.8.[##...# ...#. #8.........8#...# .## ...8..(..8......# # #8.........8#...# ##..8...8..##...# ##...8...###...# ######### #...# You could see 3 jackals, a hobgoblin and a kobold. Vanquished Creatures 2 jackals (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 35 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, hangedman_decor_points Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 4 Punch || 1 Tentacles || 1 Cast: Magic Dart || 4 Armor: Skin || 3 Dodge: Dodged || 10